mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
some fixes
This commit is contained in:
parent
03879de933
commit
cba2927bb4
10 changed files with 72 additions and 57 deletions
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@ -68,9 +68,16 @@ FOOTSTEP_SFX = [
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['step_gravel',
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'step_wood',
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'step_boat'],
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# shkep this
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["step_gravel",
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"step_tile"],
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# shkep this
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["step_gravel",
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"step_tile"],
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[],
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[],
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[],
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[],
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# maize
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['step_grass',
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'step_tile'],
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]
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FOOTSTEP_AMT = {
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@ -42,6 +42,7 @@ module Settings
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:debug_text => false,
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:debug_text_scene_title => true,
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:debug_picture_names => false,
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:debug_lightmap => false,
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}
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reset_controls!
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end
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@ -356,6 +357,11 @@ class Window_Settings
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:name => tr('Show picture names'),
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:parameter => :debug_picture_names
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},
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{
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:type => :bool,
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:name => tr('Debug lightmap'),
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:parameter => :debug_lightmap
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},
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{ :type => :sep },
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{
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:type => :key,
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@ -301,8 +301,7 @@ class Window_Settings
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@sprite.bitmap.font.size = 20
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@value_width = PARAMETER_VALUE_WIDTH
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update_parameter
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self.value = self.value # appling init settings
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redraw
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end
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@ -315,18 +314,19 @@ class Window_Settings
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end
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def value
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if (Settings.has?(@parameter))
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@value = Settings[@parameter]
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end
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@value
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end
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def value=(value)
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@value = value
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update_parameter
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end
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def update_parameter
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if @parameter != nil && Settings::Setters.respond_to?(@parameter)
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Settings::Setters.send(@parameter, @value)
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if @parameter && (Settings.has?(@parameter))
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Settings[@parameter] = value
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if Settings::Setters.respond_to?(@parameter)
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Settings::Setters.send(@parameter, value)
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end
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end
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Settings[@parameter] = @value
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@value = value
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end
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def name
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@ -338,7 +338,7 @@ class Window_Settings
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end
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def get_display_value()
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@value.to_s || "null"
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self.value.to_s || "null"
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end
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def redraw()
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@ -395,26 +395,26 @@ class Window_Settings
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end
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def value=(value)
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if (value != @value)
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if (value != self.value)
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Audio.se_play(PARAMETER_CHANGE_AUDIO, 70, value ? 125 : 75)
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end
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super(value)
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end
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def get_display_value
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return @value ? tr("ON") : tr("OFF")
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return self.value ? tr("ON") : tr("OFF")
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end
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def value_left()
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self.value = !@value
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self.value = !self.value
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redraw
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end
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def value_right()
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self.value = !@value
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self.value = !self.value
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redraw
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end
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def action()
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self.value = !@value
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self.value = !self.value
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redraw
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end
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end
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@ -430,11 +430,11 @@ class Window_Settings
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super(settings_content, screen_id, position, name, parameter, bool_value)
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end
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def update_parameter
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def value=(value)
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super()
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if @switch
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$game_switches[@switch] = invert ? !@value : @value
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if $game_switches[@switch]
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$game_switches[@switch] = @invert ? !@value : @value
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end
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end
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end
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@ -454,18 +454,18 @@ class Window_Settings
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end
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def value=(value)
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if (value != @value)
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if (value != self.value)
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Audio.se_play(PARAMETER_CHANGE_AUDIO, 70, ((value.to_f + @min_value.to_f) / (@max_value.to_f + @min_value.to_f) * 50.0).to_i + 75)
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end
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super(value)
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end
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def value_left()
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self.value = (@value - 1).clamp(@min_value, @max_value)
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self.value = (self.value - 1).clamp(@min_value, @max_value)
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redraw
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end
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def value_right()
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self.value = (@value + 1).clamp(@min_value, @max_value)
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self.value = (self.value + 1).clamp(@min_value, @max_value)
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redraw
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end
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end
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@ -479,7 +479,7 @@ class Window_Settings
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end
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def get_display_value()
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percent = (@value.to_f - @min_value.to_f) / @max_value.to_f
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percent = (self.value.to_f - @min_value.to_f) / @max_value.to_f
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(percent * 100.0).to_i.to_s + "%"
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end
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@ -489,7 +489,7 @@ class Window_Settings
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@sprite.bitmap.draw_text(0, 0, @sprite.bitmap.width - @value_width, @sprite.bitmap.height, @name)
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percent = (@value.to_f - @min_value.to_f) / @max_value.to_f
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percent = (self.value.to_f - @min_value.to_f) / @max_value.to_f
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width = (@value_width * percent).to_i
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@sprite.bitmap.fill_rect(Rect.new(@sprite.bitmap.width - @value_width, 4, @value_width, @sprite.bitmap.height - 8), Color.new(255, 255, 255, 64))
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#@sprite.bitmap.fill_rect(Rect.new(@sprite.bitmap.width - @value_width + 1, 5, @value_width - 2, @sprite.bitmap.height - 10), Color.new(255, 255, 255, 0))
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@ -533,11 +533,11 @@ class Window_Settings
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end
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def value_left()
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self.value = (@value - step).clamp(@min_value, @max_value)
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self.value = (self.value - @step).clamp(@min_value, @max_value)
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redraw
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end
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def value_right()
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self.value = (@value + step).clamp(@min_value, @max_value)
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self.value = (self.value + @step).clamp(@min_value, @max_value)
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redraw
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end
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end
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@ -553,15 +553,15 @@ class Window_Settings
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end
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def get_display_value
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@texts&.[](@value) || @value.to_s || "null"
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@texts&.[](self.value) || "Unknown value #{self.value}"
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end
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def value_left()
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self.value = (@value - 1) % [1, @max_value + 1].max
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self.value = (self.value - 1) % [1, @max_value + 1].max
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redraw
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end
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def value_right()
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self.value = (@value + 1) % [1, @max_value + 1].max
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self.value = (self.value + 1) % [1, @max_value + 1].max
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redraw
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end
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end
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@ -18,7 +18,7 @@ module Settings
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# Video
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def fullscreen(value)
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Graphics.fullscreen = value
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Graphics.fullscreen = $console = value
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end
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def colorblind(value)
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$game_switches[252] = value
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@ -1,5 +1,9 @@
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class DynamicLight
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def initialize(viewport)
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@debug_sprite = Sprite.new(viewport)
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@debug_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
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@debug_sprite.bitmap.fill_rect(0, 0, Graphics.width, Graphics.height, Color.new(255, 255, 255))
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@debug_sprite.visible = false
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@light_sprite = LightMap.new(viewport)
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#@light_sprite.wallmap = Bitmap.new($game_map.width, $game_map.height)
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@ -40,6 +44,8 @@ class DynamicLight
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return
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end
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@debug_sprite.visible = Settings[:debug_lightmap]
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if $light.update_clear_lights
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@light_sprite.clear_static_sources()
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@light_sprite.clear_dynamic_sources()
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@ -277,17 +277,10 @@ class Scene_Map
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@window_debug.update
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if Input.trigger?(Input::F8) && !$game_switches[123]
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if Graphics.fullscreen == true
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Graphics.fullscreen = false
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$console = false
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else
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Graphics.fullscreen = true
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$console = true
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end
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sleep(0.500)
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Graphics.fullscreen = $console = !Settings[:fullscreen]
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Settings[:fullscreen] = !Settings[:fullscreen]
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if @window_settings.visible
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@window_settings.redraw_setting_index(2)
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sleep(0.500)
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@window_settings.redraw_setting(1, 0)
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end
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end
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# If showing message window
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@ -166,6 +166,14 @@ class Scene_Title
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def update
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@debug.visible = Settings[:debug_text_scene_title] || false # if undefined don't render
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if Input.trigger?(Input::F8)
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Graphics.fullscreen = $console = !Settings[:fullscreen]
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Settings[:fullscreen] = !Settings[:fullscreen]
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if @window_settings_title.visible
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@window_settings_title.redraw_setting(1, 0)
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end
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end
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# Handle cursor movement
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if !@window_settings_title.visible
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@cursor.y = (MENU_Y.to_f + (20.0 - @cursor.bitmap.height.to_f) / 2.0 + 25.5 * @cursor_pos) * 0.65 + @cursor.y.to_f * 0.35
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@ -189,21 +197,10 @@ class Scene_Title
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end
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end
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end
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if Input.trigger?(Input::F8)
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if Graphics.fullscreen == true
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Graphics.fullscreen = false
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$console = false
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else
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Graphics.fullscreen = true
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$console = true
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end
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end
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if update_cursor
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Audio.se_play('Audio/SE/title_cursor.wav', 40)
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end
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end
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if !@window_settings_title.visible
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# Handle confirmation
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if Input.trigger?(Input::ACTION)
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if File.exist?("badend.lock")
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@ -20,6 +20,10 @@ module Settings
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@data[k] = v;
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end
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def has?(parameter)
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@data.has_key?(parameter)
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end
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def load!
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#Settings::Legacy.load!
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Settings.reset!
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@ -38,5 +38,7 @@ void main(){
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pow(clamp(1.0 - distance(screenPoint, lightScreenPoint) / 32.0 / sourceInfo.w, 0.0, 1.0), sourceColor.a * 2.0);
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}
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gl_FragColor = vec4(light + ambientLight / powerBase, 1.0);
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light += ambientLight / powerBase;
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gl_FragColor = vec4(light, 1.0);
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}
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@ -230,7 +230,7 @@ int main(int argc, char *argv[]){
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#if SDL_VERSION_ATLEAST(3, 4, 10)
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SDL_SetHint(SDL_HINT_VIDEO_X11_ENABLE_XSYNC_EXT, "1");
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#endif
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#elif WIN32
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#elif defined(WIN32)
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SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
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#elif __ANDROID__
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SDL_SetHint(SDL_HINT_ANDROID_ALLOW_PERSISTENT_FOLDER_ACCESS, "1");
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