changelog
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Added 16:9 panorams support
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Added Panorams/skyline_16.png
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Added Panorams/green/maize_16.png
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mri-bindings cleanup
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RAM usage optimizations
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*BSD and emscriptein specific fixes
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On windows use of RAW input events by default
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Maps changes
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Added JIT support
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Reload on F5
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Scene_Map optimization
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TPtL aray limit set to 300
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New 16:9 arts
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Optimized and extended debugwriter.h
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Water shader optimized
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Mouse scrolling support
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Small ruby optimizations
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Boost+Ruby sprintf error fix
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New settings menu
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Extended debug mode configuration
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Added TracePoimt based profiler
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Added April fools enforce mode
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Added way to control WM shader via settings
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Optimized game loading
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Fasttravel settings
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Removed useless hooks
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Added way to set Led color on gamepads
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Switches code optimized
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Added eval protection for events interpritator and for Characters scripts
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Added in-game keybindings settings
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Added switch 400(defines 4:3 or 16:9 is used)
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Removed depth limit for common events
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Fixed bug "Андрей"
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Fixed film
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Added gamepad vibration support
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Enabled Camera map block by default
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Added helpers
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Dynamic map viewport sizes
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Govnocode fix naxui
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Added dynamic light system
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Added script function to change tiles in relatime
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Fixed audio bug
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Rewrired to SDL3, Ruby3, GTK3
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Added Freeware and Debug mode
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WME Fasttravel UI
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16:9 support
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Water shaders
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World machine shader
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Messagebox-es for Steamshim
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Removed conan
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added crashlog creation option
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Maps fix
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New arts
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Xfce4 patch
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Added In-Game timer
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Removed unused GDC and Demo variables
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Changed audio codec
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Added CTime
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Changes ported from ModShot-core
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Wallhack in debug mode
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Disabled in source builds
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Extended oneshot.conf options list
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Linux messagebox fix
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nearest scaling
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rpgscripts.rb fix
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Added BSD build option in CMake
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Invisible entity's indication in debug mode
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FPS in Window title
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GCC/Clang optimizations
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MSVC optimizations
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ONESHOT_hint.png moved in user home
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Translations parser security fix
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Added SecurityEngine
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Debug info in main menu
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Smooth animations in menu's
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Added Modloader
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Hooks system
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SECCOMP filters for SecurityEngine
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