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This commit is contained in:
DepressedTWM 2026-06-04 07:48:18 -04:00
parent a92bf11e1a
commit bbb4d4fc27
6 changed files with 141 additions and 38 deletions

View file

@ -77,7 +77,7 @@ set(scripts
i18n_English.rb
i18n_Japanese.rb
i18n_Language.rb
Window_TPtL
Settings.rb)
find_program(RUBY_EXE ruby

View file

@ -91,6 +91,7 @@ class Game_Map
def setup(map_id)
# Put map ID in @map_id memory
@map_id = map_id
puts map_id
# Load map from file and set @map
@map = load_data(sprintf("Data/Map%03d.rxdata", @map_id))
# set tile set information in opening instance variables

View file

@ -239,12 +239,6 @@ class Scene_Map
end
end
end
# If game over
if $game_temp.gameover
# Switch to game over screen
$scene = Scene_Gameover.new
return
end
# If returning to title screen
if $game_temp.to_title
# Change to title screen
@ -312,19 +306,6 @@ class Scene_Map
$game_temp.player_new_x = $data_system.start_x
$game_temp.player_new_y = $data_system.start_y
end
# debug && F6
#if $debug and Input.press?(Input::F6) and $lastpress != 6
# $lastpress = 6
# Chroma.playAnim("chroma/blank_keyboard.chroma", false);
#end
#if $debug and Input.press?(Input::F7) and $lastpress != 7
# $lastpress = 7
# Chroma.playAnim("chroma/Fire_Keyboard.chroma", true);
#end
#if $debug and Input.press?(Input::F9) and $lastpress != 9
# $lastpress = 9
# Chroma.playAnim("chroma/Random_Keyboard.chroma", false);
#end
# If debug mode is ON and F9 key was pressed
if Input.press?(Input::F9) && Settings[:debug] == true
# Set debug calling flag

View file

@ -2,7 +2,6 @@
class Window_MainMenu < Window_Selectable
def initialize
super(Graphics.width / 2 - 304, 16, 608, 64)
# Set up menu options
@commands = Array.new
@commands << 'Fast Travel'
@ -151,22 +150,10 @@ class Window_MainMenu < Window_Selectable
$game_temp.window_settings_calling = true
@fade_out = true
when 3
if File.exist?("imstupidcheater.txt")
id = File.read("imstupidcheater.txt").strip.to_i
x = File.read("imstupidcheater.x").strip.to_i
y = File.read("imstupidcheater.y").strip.to_i
$game_temp.player_transferring = true
$game_temp.player_new_map_id = id
$game_temp.player_new_x = x
$game_temp.player_new_y = y
$game_temp.player_new_direction = 0
Graphics.freeze
$game_temp.transition_processing = true
$game_temp.transition_name = ""
@fade_out = true
end
end
return
@menu = ::Window_TPtL.new
@menu.open
@menu.dispose
end
end
end

134
scripts/Window_TPtL.rb Normal file
View file

@ -0,0 +1,134 @@
# The main menu window
class Window_TPtL < Window_Selectable
def initialize
super(Graphics.width, 64, Graphics.height, 64)
@mapinfo = load_data("Data/MapInfos.rxdata")
@item_max = 262
@column_max = @item_max
# Make invisible by default
self.visible = false
self.active = false
self.back_opacity = 230
@fade_in = false
@fade_out = false
# Render menu
self.contents = Bitmap.new(width - 32, 32)
Language.register_text_sprite(self.class.name + "_contents", self.contents)
for i in 0...@item_max
draw_item(i, normal_color)
end
self.z = 9998
end
#--------------------------------------------------------------------------
# * Dispose
#--------------------------------------------------------------------------
def dispose
# Dispose of windows
super
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
# color : text color
#--------------------------------------------------------------------------
def draw_item(index, color)
# Set color
self.contents.font.color = color
# Get width of text and cap
w = self.width / @item_max
# Update item
rect = Rect.new(w * index, 0, w - 32, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, tr(@mapinfo&.[](index)&.name || "EMPTY"), 1)
end
#--------------------------------------------------------------------------
# * Disable Item
# index : item number
#--------------------------------------------------------------------------
def disable_item(index)
draw_item(index, disabled_color)
end
# Open/show the menu
def open
# redraw in case language has been updated
for i in 0...@item_max
draw_item(i, normal_color)
end
self.opacity = 0
self.contents_opacity = 0
self.visible = true
@fade_in = true
self.index = 0
self.active = true
end
# Update
def update
super
# Handle fade-in effect
if @fade_in
if Input.trigger?(Input::ITEMS)
@fade_in = false
@fade_out = true
else
self.opacity += 48
self.contents_opacity += 48
if self.contents_opacity == 255
@fade_in = false
end
return
end
end
# Handle fade-out effect
if @fade_out
self.opacity -= 48
self.contents_opacity -= 48
if self.contents_opacity == 0
@fade_out = false
self.visible = false
self.active = false
end
return
end
# Don't do anything if not active
if !self.active || $game_system.map_interpreter.running?
return
end
# Cancel menu
if Input.trigger?(Input::CANCEL) ||
Input.trigger?(Input::MENU) ||
Input.trigger?(Input::ITEMS)
unless Input.trigger?(Input::ITEMS)
$game_system.se_play($data_system.cancel_se)
end
@fade_out = true
return
end
end
# Select menu item
if Input.trigger?(Input::ACTION)
self.active = false
self.opacity = 127
$game_temp.player_transferring = true
$game_temp.player_new_map_id = @index
$game_temp.player_new_x = 0
$game_temp.player_new_y = 0
$game_temp.player_new_direction = 0
Graphics.freeze
$game_temp.transition_processing = true
$game_temp.transition_name = ""
@fade_out = true
end
end

View file

@ -52,6 +52,7 @@ Window_Message
Window_DebugLeft
Window_DebugRight
Window_MainMenu
Window_TPtL
Interpreter_1
Interpreter_2
@ -98,5 +99,4 @@ Credits_Message
Particles
EdText
#main
Main