This commit is contained in:
Issac332 2026-06-05 19:52:49 +03:00
parent 20acf0d327
commit b81d2ad4db
7 changed files with 2 additions and 48 deletions

View file

@ -1415,7 +1415,6 @@ module RPG
@cancel_se = RPG::AudioFile.new("", 80) @cancel_se = RPG::AudioFile.new("", 80)
@buzzer_se = RPG::AudioFile.new("", 80) @buzzer_se = RPG::AudioFile.new("", 80)
@equip_se = RPG::AudioFile.new("", 80) @equip_se = RPG::AudioFile.new("", 80)
@shop_se = RPG::AudioFile.new("", 80)
@save_se = RPG::AudioFile.new("", 80) @save_se = RPG::AudioFile.new("", 80)
@load_se = RPG::AudioFile.new("", 80) @load_se = RPG::AudioFile.new("", 80)
@battle_start_se = RPG::AudioFile.new("", 80) @battle_start_se = RPG::AudioFile.new("", 80)
@ -1451,7 +1450,6 @@ module RPG
attr_accessor :cancel_se attr_accessor :cancel_se
attr_accessor :buzzer_se attr_accessor :buzzer_se
attr_accessor :equip_se attr_accessor :equip_se
attr_accessor :shop_se
attr_accessor :save_se attr_accessor :save_se
attr_accessor :load_se attr_accessor :load_se
attr_accessor :battle_start_se attr_accessor :battle_start_se

View file

@ -39,14 +39,12 @@ class Game_Temp
attr_accessor :battle_main_phase # battle flag: main phase attr_accessor :battle_main_phase # battle flag: main phase
attr_accessor :battleback_name # battleback file name attr_accessor :battleback_name # battleback file name
attr_accessor :forcing_battler # battler being forced into action attr_accessor :forcing_battler # battler being forced into action
attr_accessor :shop_calling # shop calling flag
attr_accessor :shop_goods # list of shop goods
attr_accessor :name_calling # name input: calling flag attr_accessor :name_calling # name input: calling flag
attr_accessor :menu_calling # menu calling flag attr_accessor :menu_calling # menu calling flag
attr_accessor :item_menu_calling # item menu calling flag attr_accessor :item_menu_calling # item menu calling flag
attr_accessor :travel_menu_calling # fast travel menu calling flag attr_accessor :travel_menu_calling # fast travel menu calling flag
attr_accessor :window_settings_calling # fast travel menu calling flag attr_accessor :window_settings_calling # fast travel menu calling flag
attr_accessor :window_debug_calling # fast travel menu calling flag attr_accessor :window_debug_calling # debug menu calling flag
attr_accessor :menu_beep # menu: play sound effect flag attr_accessor :menu_beep # menu: play sound effect flag
attr_accessor :save_calling # save calling flag attr_accessor :save_calling # save calling flag
attr_accessor :debug_calling # debug calling flag attr_accessor :debug_calling # debug calling flag
@ -98,8 +96,6 @@ class Game_Temp
@battle_main_phase = false @battle_main_phase = false
@battleback_name = '' @battleback_name = ''
@forcing_battler = nil @forcing_battler = nil
@shop_calling = false
@shop_id = 0
@name_calling = false @name_calling = false
@name_actor_id = 0 @name_actor_id = 0
@name_max_char = 0 @name_max_char = 0

View file

@ -155,8 +155,6 @@ class Interpreter
return command_602 return command_602
when 603 # If Lose when 603 # If Lose
return command_603 return command_603
when 302 # Shop Processing
return command_302
when 303 # Name Input Processing when 303 # Name Input Processing
return command_303 return command_303
when 311 # Change HP when 311 # Change HP

View file

@ -71,31 +71,6 @@ class Interpreter
return command_skip return command_skip
end end
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Shop Processing
#--------------------------------------------------------------------------
def command_302
# Set battle abort flag
$game_temp.battle_abort = true
# Set shop calling flag
$game_temp.shop_calling = true
# Set goods list on new item
$game_temp.shop_goods = [@parameters]
# Loop
while true
# Advance index
@index += 1
# If next event command has shop on second line or after
if @list[@index].code == 605
# Add goods list to new item
$game_temp.shop_goods.push(@list[@index].parameters)
# If event command does not have shop on second line or after
else
# End
return false
end
end
end
#--------------------------------------------------------------------------
# * Name Input Processing # * Name Input Processing
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def command_303 def command_303

View file

@ -360,17 +360,6 @@ class Scene_Map
$scene = Scene_Battle.new $scene = Scene_Battle.new
end end
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Shop Call
#--------------------------------------------------------------------------
def call_shop
# Clear shop call flag
$game_temp.shop_calling = false
# Straighten player position
$game_player.straighten
# Switch to shop screen
$scene = Scene_Shop.new
end
#--------------------------------------------------------------------------
# * Name Input Call # * Name Input Call
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def call_name def call_name

View file

@ -2,8 +2,6 @@
class Window_MainMenu < Window_Selectable class Window_MainMenu < Window_Selectable
def initialize def initialize
super(Graphics.width / 2 - 304, 16, 608, 64) super(Graphics.width / 2 - 304, 16, 608, 64)
#kostil' ebanyy
@debug_menu = ::Window_TPtL.new
# Set up menu options # Set up menu options
@commands = Array.new @commands = Array.new

View file

@ -5,7 +5,7 @@ class Window_TPtL < Window_Selectable
@mapinfo = load_data("Data/MapInfos.rxdata") @mapinfo = load_data("Data/MapInfos.rxdata")
@item_max = 262 @item_max = 262
@column_max = Graphics.width > 600 ? 4 : 2 @column_max = Graphics.width > 600 ? 6 : 2
# Make invisible by default # Make invisible by default
self.visible = false self.visible = false