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7 changed files with 2 additions and 48 deletions
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@ -1415,7 +1415,6 @@ module RPG
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@cancel_se = RPG::AudioFile.new("", 80)
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@cancel_se = RPG::AudioFile.new("", 80)
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@buzzer_se = RPG::AudioFile.new("", 80)
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@buzzer_se = RPG::AudioFile.new("", 80)
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@equip_se = RPG::AudioFile.new("", 80)
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@equip_se = RPG::AudioFile.new("", 80)
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@shop_se = RPG::AudioFile.new("", 80)
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@save_se = RPG::AudioFile.new("", 80)
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@save_se = RPG::AudioFile.new("", 80)
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@load_se = RPG::AudioFile.new("", 80)
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@load_se = RPG::AudioFile.new("", 80)
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@battle_start_se = RPG::AudioFile.new("", 80)
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@battle_start_se = RPG::AudioFile.new("", 80)
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@ -1451,7 +1450,6 @@ module RPG
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attr_accessor :cancel_se
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attr_accessor :cancel_se
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attr_accessor :buzzer_se
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attr_accessor :buzzer_se
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attr_accessor :equip_se
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attr_accessor :equip_se
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attr_accessor :shop_se
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attr_accessor :save_se
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attr_accessor :save_se
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attr_accessor :load_se
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attr_accessor :load_se
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attr_accessor :battle_start_se
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attr_accessor :battle_start_se
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@ -39,14 +39,12 @@ class Game_Temp
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attr_accessor :battle_main_phase # battle flag: main phase
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attr_accessor :battle_main_phase # battle flag: main phase
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attr_accessor :battleback_name # battleback file name
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attr_accessor :battleback_name # battleback file name
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attr_accessor :forcing_battler # battler being forced into action
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attr_accessor :forcing_battler # battler being forced into action
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attr_accessor :shop_calling # shop calling flag
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attr_accessor :shop_goods # list of shop goods
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attr_accessor :name_calling # name input: calling flag
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attr_accessor :name_calling # name input: calling flag
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attr_accessor :menu_calling # menu calling flag
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attr_accessor :menu_calling # menu calling flag
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attr_accessor :item_menu_calling # item menu calling flag
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attr_accessor :item_menu_calling # item menu calling flag
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attr_accessor :travel_menu_calling # fast travel menu calling flag
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attr_accessor :travel_menu_calling # fast travel menu calling flag
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attr_accessor :window_settings_calling # fast travel menu calling flag
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attr_accessor :window_settings_calling # fast travel menu calling flag
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attr_accessor :window_debug_calling # fast travel menu calling flag
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attr_accessor :window_debug_calling # debug menu calling flag
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :save_calling # save calling flag
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attr_accessor :save_calling # save calling flag
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attr_accessor :debug_calling # debug calling flag
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attr_accessor :debug_calling # debug calling flag
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@ -98,8 +96,6 @@ class Game_Temp
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@battle_main_phase = false
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@battle_main_phase = false
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@battleback_name = ''
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@battleback_name = ''
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@forcing_battler = nil
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@forcing_battler = nil
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@shop_calling = false
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@shop_id = 0
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@name_calling = false
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@name_calling = false
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@name_actor_id = 0
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@name_actor_id = 0
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@name_max_char = 0
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@name_max_char = 0
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@ -155,8 +155,6 @@ class Interpreter
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return command_602
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return command_602
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when 603 # If Lose
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when 603 # If Lose
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return command_603
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return command_603
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when 302 # Shop Processing
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return command_302
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when 303 # Name Input Processing
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when 303 # Name Input Processing
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return command_303
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return command_303
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when 311 # Change HP
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when 311 # Change HP
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@ -71,31 +71,6 @@ class Interpreter
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return command_skip
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return command_skip
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end
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end
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Shop Processing
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#--------------------------------------------------------------------------
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def command_302
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# Set battle abort flag
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$game_temp.battle_abort = true
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# Set shop calling flag
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$game_temp.shop_calling = true
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# Set goods list on new item
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$game_temp.shop_goods = [@parameters]
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# Loop
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while true
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# Advance index
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@index += 1
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# If next event command has shop on second line or after
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if @list[@index].code == 605
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# Add goods list to new item
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$game_temp.shop_goods.push(@list[@index].parameters)
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# If event command does not have shop on second line or after
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else
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# End
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return false
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Name Input Processing
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# * Name Input Processing
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def command_303
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def command_303
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@ -360,17 +360,6 @@ class Scene_Map
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$scene = Scene_Battle.new
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$scene = Scene_Battle.new
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end
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end
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Shop Call
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#--------------------------------------------------------------------------
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def call_shop
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# Clear shop call flag
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$game_temp.shop_calling = false
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# Straighten player position
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$game_player.straighten
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# Switch to shop screen
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$scene = Scene_Shop.new
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end
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#--------------------------------------------------------------------------
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# * Name Input Call
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# * Name Input Call
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def call_name
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def call_name
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@ -2,8 +2,6 @@
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class Window_MainMenu < Window_Selectable
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class Window_MainMenu < Window_Selectable
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def initialize
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def initialize
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super(Graphics.width / 2 - 304, 16, 608, 64)
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super(Graphics.width / 2 - 304, 16, 608, 64)
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#kostil' ebanyy
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@debug_menu = ::Window_TPtL.new
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# Set up menu options
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# Set up menu options
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@commands = Array.new
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@commands = Array.new
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@ -5,7 +5,7 @@ class Window_TPtL < Window_Selectable
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@mapinfo = load_data("Data/MapInfos.rxdata")
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@mapinfo = load_data("Data/MapInfos.rxdata")
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@item_max = 262
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@item_max = 262
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@column_max = Graphics.width > 600 ? 4 : 2
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@column_max = Graphics.width > 600 ? 6 : 2
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# Make invisible by default
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# Make invisible by default
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self.visible = false
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self.visible = false
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