Merge branch 'master' into linux
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commit
aa421131eb
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@ -4,7 +4,7 @@ set -e
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cd `dirname $0`
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cd `dirname $0`
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# User-configurable variables
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# User-configurable variables
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mac_version="1.0.2"
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mac_version="1.0.4"
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make_threads=8
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make_threads=8
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ONESHOT_PATH=$HOME/Library/Application\ Support/Steam/steamapps/common/OneShot
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ONESHOT_PATH=$HOME/Library/Application\ Support/Steam/steamapps/common/OneShot
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@ -19,7 +19,7 @@
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<key>CFBundlePackageType</key>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<key>CFBundleVersion</key>
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<string>macOS Port v.ONESHOTMACVERSION (OneShot Solstice Update)</string>
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<string>macOS Port v.ONESHOTMACVERSION</string>
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<key>CFBundleShortVersionString</key>
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<key>CFBundleShortVersionString</key>
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<string>ONESHOTMACVERSION</string>
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<string>ONESHOTMACVERSION</string>
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<key>LSApplicationCategoryType</key>
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<key>LSApplicationCategoryType</key>
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@ -743,6 +743,9 @@ void Graphics::transition(int duration,
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setBrightness(255);
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setBrightness(255);
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/* Capture new scene */
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p->screen.composite();
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/* The PP frontbuffer will hold the current scene after the
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/* The PP frontbuffer will hold the current scene after the
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* composition step. Since the backbuffer is unused during
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* composition step. Since the backbuffer is unused during
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* the transition, we can reuse it as the target buffer for
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* the transition, we can reuse it as the target buffer for
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@ -750,9 +753,6 @@ void Graphics::transition(int duration,
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TEXFBO ¤tScene = p->screen.getPP().frontBuffer();
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TEXFBO ¤tScene = p->screen.getPP().frontBuffer();
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TEXFBO &transBuffer = p->screen.getPP().backBuffer();
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TEXFBO &transBuffer = p->screen.getPP().backBuffer();
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/* Capture new scene */
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p->screen.composite();
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/* If no transition bitmap is provided,
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/* If no transition bitmap is provided,
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* we can use a simplified shader */
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* we can use a simplified shader */
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TransShader &transShader = shState->shaders().trans;
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TransShader &transShader = shState->shaders().trans;
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