mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
gaysex
This commit is contained in:
parent
e7f162ad7c
commit
a9c3ae475d
7 changed files with 187 additions and 102 deletions
237
CMakeLists.txt
237
CMakeLists.txt
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@ -7,18 +7,47 @@ option(STEAM "Build for Steam" OFF)
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option(DEBUG "Debug mode" ON)
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option(SANITIZERS "Enable sanitizers" OFF)
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option(NATIVE "Use native instructions(for local use only)" OFF)
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#x86, arm64, ia-64
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option(CPU_ARCH "CPU arch" "x86")
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option(LINUX_CROSSCOMPILATION "Forces MiNGW use" OFF)
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option(STATIC "Build more static build" OFF)
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option(CPU_ARCH "CPU arch(x86, arm64, ia-64)" "x86")
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#Configuration
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set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
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set(VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "5.1.2600.0")
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set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
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set(ZLIB_USE_STATIC_LIBS ON)
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set(OPENSSL_USE_STATIC_LIBS ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_CXX_STANDARD 23)
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if(STATIC)
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set(ZLIB_USE_STATIC_LIBS ON)
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set(OPENSSL_USE_STATIC_LIBS ON)
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endif()
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# https://www.mingw-w64.org/build-systems/cmake/
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if(LINUX_CROSSCOMPILATION)
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# toolchain-mingw64.cmake
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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# specify the cross compiler
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set(CMAKE_C_COMPILER x86_64-w64-mingw32-gcc)
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set(CMAKE_CXX_COMPILER x86_64-w64-mingw32-g++)
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set(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
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# where is the target environment
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set(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
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# search for programs in the build host directories
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# set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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# for libraries and headers in the target directories
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# set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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# set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# CMake determines how to examine dependencies based on the *host* system, leading to
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# a `file unknown error` unless the target platform is explicitly specified.
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set(CMAKE_GET_RUNTIME_DEPENDENCIES_PLATFORM "windows+pe")
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endif()
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# main stuff
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set(MAIN_HEADERS
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src/quadarray.h
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@ -135,23 +164,32 @@ set(MAIN_SOURCE
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src/signals/maindispatcher.cpp
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)
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if(WIN32)
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list(APPEND MAIN_SOURCE assets/resources.rc)
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list(APPEND DEFINES UNICODE)
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list(APPEND PLATFORM_LIBRARIES Secur32 Shlwapi winmm z)
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include_directories( ${CMAKE_CURRENT_BINARY_DIR}/windows )
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elseif(APPLE)
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list(APPEND MAIN_HEADERS src/mac-desktop.h)
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list(APPEND MAIN_SOURCE src/mac-desktop.mm)
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elseif(LINUX)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0 libseccomp)
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include_directories(${LINUXPKGS_INCLUDE_DIRS})
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add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
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list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
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list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
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list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
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elseif(BSD)
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# main stuff
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set(MAIN_HEADERS
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# ...
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)
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set(MAIN_SOURCE
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# ...
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)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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list(APPEND MAIN_SOURCE assets/resources.rc)
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list(APPEND DEFINES UNICODE)
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list(APPEND PLATFORM_LIBRARIES Secur32 Shlwapi winmm z)
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/windows)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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list(APPEND MAIN_HEADERS src/mac-desktop.h)
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list(APPEND MAIN_SOURCE src/mac-desktop.mm)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0 libseccomp)
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include_directories(${LINUXPKGS_INCLUDE_DIRS})
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add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
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list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
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list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
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list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0)
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include_directories(${LINUXPKGS_INCLUDE_DIRS})
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@ -159,12 +197,15 @@ elseif(BSD)
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list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
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list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
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list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
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set(STEAM OFF)
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elseif(EMSCRIPTEN)
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set(STEAM OFF)
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set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
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set(STEAM OFF)
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elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
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set(STEAM OFF)
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set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
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elseif(APPLE)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake"
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VERBATIM
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)
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endif()
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if (STEAM)
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@ -299,88 +340,71 @@ set(BINDING_SOURCE
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)
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source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
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################
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# Настройки зависимые от компилятора
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if (MSVC)
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list(APPEND DEFINES _CRT_SECURE_NO_WARNINGS NOMINMAX )
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if(DEBUG)
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add_compile_options(/EHr /validate-charset /DEBUG /RTCu /RTCs /RTCc)
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else()
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add_compile_options(/O2 /fp:fast /GL /GF /GA /Gy)
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add_link_options(/LTCG /OPT:REF /OPT:ICF)
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endif()
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if(SANITIZERS)
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add_compile_options(/fsanitize=address /fsanitize=fuzzer /fsanitize-address-use-after-return)
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endif()
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else()
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if(NATIVE)
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add_compile_options("-march=native -mtune=native")
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endif()
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if(SANITIZERS)
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# ASan + Ruby = shit :<
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set(SANITIZERS "undefined,leak,shift,shift-base,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,signed-integer-overflow,bounds,bounds-strict,alignment,object-size,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin,pointer-subtract,pointer-compare")
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add_compile_options(-fsanitize=${SANITIZERS})
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add_link_options(-fsanitize=${SANITIZERS})
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endif()
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if(DEBUG)
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add_compile_options(
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if(NATIVE)
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add_compile_options("-march=native -mtune=native")
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endif()
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if(SANITIZERS)
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# ASan + Ruby = SEGFAULT
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set(SANITIZERS "undefined,leak,shift,shift-base,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,signed-integer-overflow,bounds,bounds-strict,alignment,object-size,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin,pointer-subtract,pointer-compare")
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add_compile_options(-fsanitize=${SANITIZERS})
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add_link_options(-fsanitize=${SANITIZERS})
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endif()
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if(DEBUG)
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add_compile_options(
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-g3
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-fno-omit-frame-pointer
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-Og
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-Wall
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-Wextra)
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else()
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else()
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add_compile_options(
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-O2
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-ffast-math
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-fipa-pta
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-ftree-vectorize
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-fstdarg-opt
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-fomit-frame-pointer
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-frename-registers
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-ffunction-sections
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-fdata-sections
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-fvisibility=hidden)
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add_link_options(-Wl,-O2
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-Wl,--gc-sections
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-Wl,--as-needed
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-Wl,--no-undefined
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-Wl,--strip-all
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-Wl,--no-copy-dt-needed-entries)
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if(NOT WIN32)
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add_compile_options(-flto)
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add_link_options(-flto)
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endif()
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if(LINUX)
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add_compile_options(-fno-plt)
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endif()
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if(CPU_ARCH MATCHES "x86")
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add_compile_options(
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-O2
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-ffast-math
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-fipa-pta
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-ftree-vectorize
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-fstdarg-opt
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-fomit-frame-pointer
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-frename-registers
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-ffunction-sections
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-fdata-sections
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-fvisibility=hidden)
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add_link_options(-Wl,-O2
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-Wl,--gc-sections
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-Wl,--as-needed
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-Wl,--no-undefined
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-Wl,--strip-all
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-Wl,--no-copy-dt-needed-entries)
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if(NOT WIN32)
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add_compile_options(-flto)
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add_link_options(-flto)
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endif()
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if(LINUX)
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add_compile_options(-fno-plt)
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endif()
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if(CPU_ARCH MATCHES "x86")
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add_compile_options(
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-mnoreturn-no-callee-saved-registers
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-mrelax-cmpxchg-loop)
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elseif(CPU_ARCH MATCHES "arm64")
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# TODO: check is it really usefull:3
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add_compile_options(
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-mlow-precision-recip-sqrt
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-mlow-precision-sqrt
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-mlow-precision-div
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)
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elseif(CPU_ARCH MATCHES "ia-64")
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# In theory it must make game work better on IA-64?
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add_compile_options(
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-minline-float-divide-min-latency
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-minline-float-divide-max-throughput
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-minline-int-divide-min-latency
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-minline-int-divide-max-throughput
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-minline-sqrt-min-latency
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-minline-sqrt-max-throughput
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)
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endif()
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-mnoreturn-no-callee-saved-registers
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-mrelax-cmpxchg-loop)
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elseif(CPU_ARCH MATCHES "arm64")
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# TODO: check is it really usefull:3
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add_compile_options(
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-mlow-precision-recip-sqrt
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-mlow-precision-sqrt
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-mlow-precision-div
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)
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elseif(CPU_ARCH MATCHES "ia-64")
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# In theory it must make game work better on IA-64?
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add_compile_options(
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-minline-float-divide-min-latency
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-minline-float-divide-max-throughput
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-minline-int-divide-min-latency
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-minline-int-divide-max-throughput
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-minline-sqrt-min-latency
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-minline-sqrt-max-throughput
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)
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endif()
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endif()
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@ -402,6 +426,15 @@ else()
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)
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endif()
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if(LINUX_CROSSCOMPILATION)
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target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE
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/usr/x86_64-w64-mingw32/include
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)
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target_compile_options(oneshot PRIVATE
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-idirafter /usr/x86_64-w64-mingw32/include
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)
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endif()
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if(POLICY CMP0167) # suppress Boost warning
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cmake_policy(SET CMP0167 OLD)
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endif()
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@ -4,6 +4,7 @@
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* "Визя"
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* DepressedTWM
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* referr
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* MeTLAaaaaa
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## Artists
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@ -27,3 +27,5 @@ Deleted useless hooks
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fix crash on game exit
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Error handling updated
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added gamepad button icons in settings
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Removed MSVC support
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Fixed issue #47
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49
journal/SDL/CMakeLists.txt
Normal file
49
journal/SDL/CMakeLists.txt
Normal file
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@ -0,0 +1,49 @@
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cmake_minimum_required(VERSION 3.28.3)
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project(_______)
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include(FindPackageHandleStandardArgs)
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option(DEBUG "Debug mode" ON)
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option(SANITIZERS "Enable sanitizers" OFF)
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option(NATIVE "Use native instructions(for local use only)" OFF)
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set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
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set(VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "5.1.2600.0")
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(EMBEDDED_INPUT
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assets/icon.png
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)
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## Process Embeddeds ##
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find_program(XXD_EXE
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NAMES xxd xxd.exe
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DOC "Location of the xxd executable"
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HINTS
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ENV PATH
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/usr/bin /usr/local/bin .
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)
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macro(ProcessWithXXD outvar inputfile outdir)
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get_filename_component(basefile ${inputfile} NAME)
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set(outputfile ${outdir}/${basefile}.xxd)
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set_source_files_properties(${outputfile} PROPERTIES HEADER_FILE_ONLY TRUE)
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add_custom_command(
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OUTPUT ${outputfile}
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COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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DEPENDS ${inputfile}
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COMMENT "Generating XXD for ${inputfile}"
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)
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list(APPEND ${outvar}
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${outputfile}
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)
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endmacro()
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foreach(item ${EMBEDDED_INPUT})
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ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
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endforeach()
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source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
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add_executable(${PROJECT_NAME} ${EMBEDDED_SOURCE} main.c)
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find_package(SDL3 CONFIG)
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find_package(SDL3_image CONFIG)
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target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINES})
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_image::SDL3_image)
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BIN
journal/SDL/assets/icon.png
Normal file
BIN
journal/SDL/assets/icon.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
0
journal/SDL/main.c
Normal file
0
journal/SDL/main.c
Normal file
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@ -407,8 +407,8 @@ class Window_Message < Window_Selectable
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else
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if @blip >= BLIP_TIME
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#april fools
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if ($game_temp.message_face != nil && CTime.month == 4 && CTime.day == 1) or Settings[:enforce_april_fools] && $game_temp.message_face.start_with?("niko")
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niko_sounds = [ "cat_2"]
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if ($game_temp.message_face != nil && ((CTime.month == 4 && CTime.day == 1) or Settings[:enforce_april_fools])) && $game_temp.message_face.start_with?("niko")
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niko_sounds = ["cat_2"]
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@blipsound = niko_sounds[rand(niko_sounds.length)]
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Audio.se_play("Audio/SE/#{@blipsound}.wav", 50, rand(100..125)) unless @text.empty?
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||||
else
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