Merge branch 'qmake-to-cmake'

This commit is contained in:
Vinyl Darkscratch 2018-10-06 18:18:59 -07:00
commit a80aec9f61
7 changed files with 92 additions and 7 deletions

4
.gitignore vendored
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@ -53,3 +53,7 @@ conan_imports_manifest\.txt
package/
oclint/
steamshim_parent/build/
steamworks/

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@ -7,6 +7,8 @@ conan_basic_setup()
## Setup options ##
option(STEAM "Build for Steam" ON)
set(STEAMWORKS_PATH "${CMAKE_BINARY_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
option(DEBUG "Debug mode" OFF)
## Misc setup ##
@ -16,7 +18,7 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
# SET(LINUX ON)
# ENDIF()
# set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.12)
# IF(LINUX)
# if(CMAKE_SIZEOF_VOID_P MATCHES "8" AND NOT(FORCE32) )
@ -154,6 +156,9 @@ if(WIN32)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}/windows
)
elseif(APPLE)
list(APPEND MAIN_HEADERS src/mac-desktop.h)
list(APPEND MAIN_SOURCE src/mac-desktop.mm)
endif()
if (STEAM)
@ -303,3 +308,38 @@ add_executable(${PROJECT_NAME} MACOSX_BUNDLE WIN32
target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINES})
target_include_directories(${PROJECT_NAME} PRIVATE src)
target_link_libraries(${PROJECT_NAME} ${CONAN_LIBS} ${PLATFORM_LIBRARIES})
IF(APPLE)
add_custom_command(TARGET ${target} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
ENDIF()
# Steamshim
set(STEAMSHIM_SOURCES
steamshim_parent/steamshim_parent.cpp
)
include_directories(${STEAMWORKS_PATH}/public)
add_definitions(-DGAME_LAUNCH_NAME="${GAME_LAUNCH_NAME}")
IF(DEBUG)
add_definitions(-DSTEAMSHIM_DEBUG)
ENDIF()
IF(APPLE)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/osx32)
ELSEIF(WIN32)
list(APPEND STEAMSHIM_SOURCES resources.rc)
link_directories(${STEAMWORKS_PATH}/redistributable_bin)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows")
ELSEIF(LINUX)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/linux64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
ENDIF()
add_executable(steamshim
${STEAMSHIM_SOURCES}
)
target_link_libraries(steamshim steam_api)

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@ -1,7 +1,7 @@
#!/bin/sh
rm -rf journal/mac/__pycache__
rm -rf steamshim_parent/steamshim
rm -rf steamshim_parent/build
rm -rf build
rm -rf dist
rm -rf _______.app
@ -13,6 +13,7 @@ rm -rf cmake_install.cmake
rm -rf CMakeCache.txt
rm -rf conanbuildinfo.txt
rm -rf conaninfo.txt
rm -rf *.xxd
if [ -f .qmake.stash ]
then
make distclean

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@ -7,6 +7,7 @@ cd `dirname $0`
linux_version="0.1.0"
make_threads=8
ONESHOT_PATH=$HOME/.steam/steam/steamapps/common/OneShot
STEAMWORKS_PATH=/usr/steamworks
# Colors
white="\033[0;37m" # White - Regular
@ -24,8 +25,10 @@ echo "-> ${cyan}Compile engine...${color_reset}"
make -j${make_threads}
echo "-> ${cyan}Compile steamshim...${color_reset}"
cd steamshim_parent
HOST=linux64 make -j${make_threads}
cd ..
mkdir build && cd build
cmake -DSTEAMWORKS_PATH=${STEAMWORKS_PATH} ..
make -j${make_threads}
cd ../..
echo "-> ${cyan}Compile journal...${color_reset}"
pyinstaller journal/unix/journal.spec --onefile --windowed

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@ -7,6 +7,7 @@ cd `dirname $0`
mac_version="1.1.0"
make_threads=8
ONESHOT_PATH=$HOME/Library/Application\ Support/Steam/steamapps/common/OneShot
STEAMWORKS_PATH=$HOME/Developer/downloaded/steamworks
# Colors
white="\033[0;37m" # White - Regular
@ -28,8 +29,10 @@ if [[ $use_qmake == True ]]
make -j${make_threads}
echo "-> ${cyan}Compile steamshim...${color_reset}"
cd steamshim_parent
HOST=osx make -j${make_threads}
cd ..
mkdir build && cd build
cmake -DSTEAMWORKS_PATH=${STEAMWORKS_PATH} ..
make -j${make_threads}
cd ../..
else
echo "${bold}WARNING: Conan/CMake method not ready yet.${color_reset}"
fi
@ -54,7 +57,7 @@ if [ ! -e $ResourcesDir ]
mkdir -p "$ResourcesDir"
fi
cp steamshim_parent/steamshim ./OneShot.app/Contents/Resources/steamshim
cp steamshim_parent/build/steamshim ./OneShot.app/Contents/Resources/steamshim
cp patches/mac/libsteam_api.dylib ./OneShot.app/Contents/Libraries/libsteam_api.dylib
cmake -P patches/mac/CompleteBundle.cmake
cp assets/icon.icns ./OneShot.app/Contents/Resources/icon.icns

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@ -0,0 +1,34 @@
cmake_minimum_required(VERSION 2.8.11)
set(STEAMWORKS_PATH "" CACHE PATH "Path to Steamworks folder")
set(GAME_LAUNCH_NAME "oneshot" CACHE STRING "Game launch name")
option(DEBUG "Debug mode" OFF)
set(SOURCES
steamshim_parent.cpp
)
include_directories(${STEAMWORKS_PATH}/public)
add_definitions(-DGAME_LAUNCH_NAME="${GAME_LAUNCH_NAME}")
IF(DEBUG)
add_definitions(-DSTEAMSHIM_DEBUG)
ENDIF()
IF(APPLE)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/osx32)
ELSEIF(WIN32)
list(APPEND SOURCES resources.rc)
link_directories(${STEAMWORKS_PATH}/redistributable_bin)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows")
ELSEIF(LINUX)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/linux64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
ENDIF()
add_executable(steamshim
${SOURCES}
)
target_link_libraries(steamshim steam_api)