Add OneShot .app
The .app happens to be a tweaked version of the one provided when grabbing a copy of the game from Steam, as I am unfamiliar with the process of collecting frameworks into an app bundle, at least with cmake/qmake. All you need to do is replace the .app in ~/Library/Application Support/Steam/SteamApps/OneShot/ to play on Mac!
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*.bak
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*.xxd
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*.exe
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*.app
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*.bmp
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Makefile*
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>oneshot.sh</string>
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<key>CFBundleIconFile</key>
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<string>icon.icns</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>OneShot</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.7</string>
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</dict>
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</plist>
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#!/bin/bash
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[[ $# -eq 1 && "$1" == -psn_* ]] && shift
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cd "${0%/*}/../Resources"
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DATA="$(cd "../../.." && echo "$PWD")"
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export DYLD_FALLBACK_LIBRARY_PATH="$PWD/../Frameworks:$DYLD_FALLBACK_LIBRARY_PATH"
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exec ./steamshim --gameFolder="$DATA" "$@"
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APPL????
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420530
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