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вава
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parent
f8b2b3e6fa
commit
9e7c22f2b6
4 changed files with 22 additions and 49 deletions
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@ -70,15 +70,15 @@ class FastTravel
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:quarry => tr("lookout point"),
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},
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{
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:entrance => ZoneLocations.new(-81, 22, -4, 3, :docks, :outpost, nil, nil),
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:outpost => ZoneLocations.new(-52, 42, 6, -3, nil, :cliffs, nil, :entrance),
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:cliffs => ZoneLocations.new(4, -3, 21, 38, :factory, :quarry, nil, :outpost),
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:mineshaft => ZoneLocations.new(88, -3, 5, 0, nil, nil, nil, :quarry),
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:factory => ZoneLocations.new(15, -42, 13, 2, nil, nil, :cliffs, :dorms),
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:dorms => ZoneLocations.new(-46, -49, 20, 4, nil, :factory, nil, :swamp),
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:swamp => ZoneLocations.new(-98, -45, 10, 7, nil, :dorms, :docks, nil),
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:docks => ZoneLocations.new(-82, -9, -4, -2, :swamp, nil, :entrance, nil),
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:quarry => ZoneLocations.new(52, -4, 17, -3, nil, :mineshaft, nil, :cliffs),
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:entrance => ZoneLocations.new(-81, 22, -4, 3, :docks, :outpost, nil, nil),
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:outpost => ZoneLocations.new(-52, 42, 6, -3, nil, :cliffs, nil, :entrance),
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:cliffs => ZoneLocations.new( 4, -3, 21, 38, :factory, :quarry, nil, :outpost),
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:mineshaft => ZoneLocations.new( 88, -3, 5, 0, nil, nil, nil, :quarry),
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:factory => ZoneLocations.new( 15, -42, 13, 2, nil, nil, :cliffs, :dorms),
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:dorms => ZoneLocations.new(-46, -49, 20, 4, nil, :factory, nil, :swamp),
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:swamp => ZoneLocations.new(-98, -45, 10, 7, nil, :dorms, :docks, nil),
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:docks => ZoneLocations.new(-82, -9, -4, -2, :swamp, nil, :entrance, nil),
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:quarry => ZoneLocations.new( 52, -4, 17, -3, nil, :mineshaft, nil, :cliffs),
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}),
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}
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end
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@ -165,11 +165,11 @@ class FastTravel
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end
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#Not WME
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@fade_in = true
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@data = $game_fasttravel.unlocked_maps.keys.sort
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zone = ZONES[$game_fasttravel.zone]
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# Set cursor to current map
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@selected_location = @data[0]
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@data.each_with_index do |map, i|
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if $game_fasttravel.unlocked_maps[map].id == $game_map.map_id
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@index = i
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@ -177,6 +177,7 @@ class FastTravel
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break
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end
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end
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@fade_in = true
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# Create title
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@title.bitmap.clear
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@ -164,6 +164,9 @@ class Game_Player < Game_Character
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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if (Settings[:debug] && Input::key_press?(Input::key_from_name("F6")))
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unlock
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end
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old_center_x = @center_x
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old_center_y = @center_y
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@center_x = ((Graphics.width / 2) - 16) * 4 # Center screen x-coordinate * 4
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@ -190,21 +193,21 @@ class Game_Player < Game_Character
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# Move player in the direction the directional button is being pressed
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case Input.dir4
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when 2
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if $game_switches[112] == false
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if $game_switches[112] == false
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move_down
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else
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turn_down
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end
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else
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turn_down
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end
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when 4
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move_left
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when 6
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move_right
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when 8
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if $game_switches[112] == false
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if $game_switches[112] == false
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move_up
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else
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turn_up
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end
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else
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turn_up
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end
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end
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end
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else
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@ -8,35 +8,4 @@ module Input
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return normalized < Settings[:gamepad_deadzone] / 10.0 ? 0.0 : normalized
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end
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end
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GAMEPAD_BUTTONS_NAMES = {
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"a" => "A", # ▲□Ο
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"b" => "B",
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"x" => "X",
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"y" => "Y",
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"lefttringger" => "LT",
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"righttringger" => "RT",
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"leftshoulder" => "LS",
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"rightshoulder" => "RS",
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"dpdown" => "D-Pad Down",
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"dpleft" => "D-Pad Left",
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"dpright" => "D-Pad Right",
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"dpup" => "D-Pad Up",
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"back" => "Back",
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"guide" => "Guide",
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"start" => "Start",
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"leftstick" => "Left Stick",
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"rightstick" => "Right Stick",
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"leftpaddle1" => "Left Paddle 1",
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"rightpaddle1" => "Right Paddle 1",
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"leftpaddle2" => "Left Paddle 2",
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"rightpaddle2" => "Right Paddle 2",
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"touchpad" => "Touchpad",
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"misc1" => "Misc 1",
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"misc2" => "Misc 2",
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"misc3" => "Misc 3",
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"misc4" => "Misc 4",
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"misc5" => "Misc 5",
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"misc6" => "Misc 6",
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}
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end
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