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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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meow
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1 changed files with 15 additions and 10 deletions
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@ -1,15 +1,12 @@
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Added 16:9 panorams support
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Added Panorams/green/maize_16.png
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mri-bindings cleanup
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RAM usage optimizations
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*BSD and emscriptein specific fixes
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On windows use of RAW input events by default
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Maps changes
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Added JIT support
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Reload on F5(in debug)
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Scene_Map optimization
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TPtL aray limit set to 300
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New 16:9 arts
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Arts in bigger resolution
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Optimized and extended debugwriter.h
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Water shader optimized
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Mouse scrolling support
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@ -17,17 +14,15 @@ Small ruby optimizations
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Boost+Ruby sprintf error fix
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New settings menu
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Extended debug mode configuration
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Added TracePoimt based profiler
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Added TracePoint based profiler
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Added April fools enforce mode
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Added way to control WM shader via settings
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Optimized game loading
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Fasttravel settings
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Removed useless hooks
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Added way to set Led color on gamepads
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Switches code optimized
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Added eval protection for events interpritator and for Characters scripts
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Added in-game keybindings settings
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Added switch 400(defines 4:3 or 16:9 is used)
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Removed depth limit for common events
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Fixed bug "Андрей"
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Fixed film
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@ -42,7 +37,7 @@ Fixed audio bug
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Добавлены отражения от плитки в стартовом доме
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Игра переведена на другое разрешение экрана и поддержку большего кол-во аспектов мониторов
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Fixed performance issues
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Android support patches
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Android support patches(WIP)
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Some Pancake episode specific changes
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squares when dialog skipping fixed
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Mirrors!
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@ -53,7 +48,7 @@ crash() function update
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Start house reworked
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removed SDL joystick support
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fixed SECCOMP blocking UDEV sockets
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Some Barens changes
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Barrens rework(WIP)
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dev room!
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MacOS support in SecurityManager
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Changed default 16:9 window resolution
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@ -67,5 +62,15 @@ main viewport resize, main window resize and move signals bindings for ruby
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Dynamic resolution support (WIP)
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Rewrited to use SDL3 libc methods instead default
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Removed useless debug logs
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Glen reworked
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Glen reworked(WIP)
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GLLogger \n bug fix
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LXDE support added
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DOS porting patches(WIP) (lol)
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PS2 porting patches(WIP) (lol)
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PSVita porting patches(WIP)
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other platforms porting patches
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Added new location
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Extended Office location
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Reworked Refuge(WIP)
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Updated Game quit common event
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Solstice credits updated
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