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65b26c85e3
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95012997fc
10
src/main.cpp
10
src/main.cpp
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@ -88,7 +88,7 @@ int rgssThreadFun(void *userdata){
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glCtx = SDL_GL_CreateContext(win);
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glCtx = SDL_GL_CreateContext(win);
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if (!glCtx){
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if (!glCtx){
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rgssThreadError(threadData, std::string("[rgssThreadFun]Error creating context: ") + SDL_GetError());
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rgssThreadError(threadData, std::string("[rgssThreadFun] Error creating context: ") + SDL_GetError());
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return 0;
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return 0;
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}
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}
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@ -122,7 +122,7 @@ int rgssThreadFun(void *userdata){
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ALCcontext *alcCtx = alcCreateContext(threadData->alcDev, 0);
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ALCcontext *alcCtx = alcCreateContext(threadData->alcDev, 0);
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if (!alcCtx){
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if (!alcCtx){
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rgssThreadError(threadData, "[rgssThreadFun]Error creating OpenAL context");
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rgssThreadError(threadData, "[rgssThreadFun] Error creating OpenAL context");
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SDL_GL_DestroyContext(glCtx);
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SDL_GL_DestroyContext(glCtx);
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return 0;
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return 0;
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@ -156,7 +156,7 @@ int rgssThreadFun(void *userdata){
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static void showInitError(const std::string &msg){
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static void showInitError(const std::string &msg){
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Debug() << msg;
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Debug() << msg;
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "OneShot: sunshine", msg.c_str(), 0);
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Sun is not shining:(", msg.c_str(), 0);
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}
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}
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static void setupWindowIcon(const Config &conf, SDL_Window *win){
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static void setupWindowIcon(const Config &conf, SDL_Window *win){
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@ -215,10 +215,12 @@ static void setGamePathInRegistry() {
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int main(int argc, char *argv[]){
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int main(int argc, char *argv[]){
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SDL_SetHint(SDL_HINT_APP_ID, "OneshotSunshine");
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SDL_SetHint(SDL_HINT_APP_NAME, "Oneshot: Sunshine");
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//deleted from SDL3
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//deleted from SDL3
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//SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
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//SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
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//SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
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//SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
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#if defined(__linux__) && SDL_VERSION_ATLEAST(2, 0, 8)
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#if defined(__linux__)
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
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SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
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#endif
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#endif
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