mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 21:39:57 +00:00
HOPE
This commit is contained in:
parent
a6e2dc795a
commit
8fce0cdc18
7 changed files with 85 additions and 190 deletions
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@ -55,10 +55,7 @@ struct ALDataSource{
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virtual bool setPitch(float value) = 0;
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};
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ALDataSource *createSDLSource(SDL_IOStream &ops,
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const char *extension,
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uint32_t maxBufSize,
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bool looped);
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ALDataSource *createSDLSource(SDL_IOStream &ops, const char *extension, uint32_t maxBufSize, bool looped);
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ALDataSource *createVorbisSource(SDL_IOStream &ops,
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bool looped);
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@ -267,8 +267,7 @@ void ALStream::startStream(float offset){
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startOffset = offset;
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procFrames = offset * source->sampleRate();
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thread = createSDLThread
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<ALStream, &ALStream::streamData>(this, threadName);
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thread = createSDLThread<ALStream, &ALStream::streamData>(this, threadName);
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}
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void ALStream::pauseStream(){
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@ -328,9 +327,8 @@ void ALStream::streamData(){
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if (threadTermReq)
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return;
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if (needsRewind){
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if (needsRewind)
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source->seekToOffset(startOffset);
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}
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for (int i = 0; i < STREAM_BUFS; ++i){
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if (threadTermReq)
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@ -79,8 +79,7 @@ struct AudioPrivate{
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current_bgs_volume = 100;
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current_me_volume = 100;
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meWatch.state = MeNotPlaying;
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meWatch.thread = createSDLThread
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<AudioPrivate, &AudioPrivate::meWatchFun>(this, "audio_mewatch");
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meWatch.thread = createSDLThread<AudioPrivate, &AudioPrivate::meWatchFun>(this, "audio_mewatch");
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}
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~AudioPrivate(){
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@ -117,10 +117,7 @@ struct AudioStream{
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const std::string &threadId);
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~AudioStream();
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void play(const std::string &filename,
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int volume,
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int pitch,
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float offset = 0);
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void play(const std::string &filename, int volume, int pitch, float offset = 0);
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void stop();
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void fadeOut(int duration);
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@ -1,7 +1,6 @@
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struct StaticRect { float x, y, w, h; };
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extern const StaticRect autotileRects[] =
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{
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extern const StaticRect autotileRects[] = {
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{ 32.5, 64.5, 15, 15 },
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{ 48.5, 64.5, 15, 15 },
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{ 32.5, 80.5, 15, 15 },
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208
src/bitmap.cpp
208
src/bitmap.cpp
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@ -109,32 +109,27 @@ struct BitmapPrivate{
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pixman_region_init(&tainted);
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}
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~BitmapPrivate()
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{
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~BitmapPrivate(){
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//SDL_DeleteFormat(format);
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pixman_region_fini(&tainted);
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}
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void allocSurface()
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{
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void allocSurface(){
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surface = SDL_CreateSurface(gl.width, gl.height, format->format);
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}
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void clearTaintedArea()
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{
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void clearTaintedArea(){
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pixman_region_fini(&tainted);
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pixman_region_init(&tainted);
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}
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void addTaintedArea(const IntRect &rect)
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{
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void addTaintedArea(const IntRect &rect){
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IntRect norm = normalizedRect(rect);
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pixman_region_union_rect
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(&tainted, &tainted, norm.x, norm.y, norm.w, norm.h);
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}
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void substractTaintedArea(const IntRect &rect)
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{
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void substractTaintedArea(const IntRect &rect){
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if (!touchesTaintedArea(rect))
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return;
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@ -146,8 +141,7 @@ struct BitmapPrivate{
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pixman_region_fini(&m_reg);
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}
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bool touchesTaintedArea(const IntRect &rect)
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{
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bool touchesTaintedArea(const IntRect &rect){
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pixman_box16_t box;
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box.x1 = rect.x;
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box.y1 = rect.y;
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@ -160,38 +154,29 @@ struct BitmapPrivate{
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return result != PIXMAN_REGION_OUT;
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}
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void bindTexture(ShaderBase &shader)
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{
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void bindTexture(ShaderBase &shader){
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TEX::bind(gl.tex);
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shader.setTexSize(Vec2i(gl.width, gl.height));
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}
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void bindFBO()
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{
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FBO::bind(gl.fbo);
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}
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void bindFBO(){ FBO::bind(gl.fbo); }
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void pushSetViewport(ShaderBase &shader) const
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{
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void pushSetViewport(ShaderBase &shader) const{
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glState.viewport.pushSet(IntRect(0, 0, gl.width, gl.height));
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shader.applyViewportProj();
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}
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void popViewport() const
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{
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void popViewport() const{
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glState.viewport.pop();
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}
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void blitQuad(Quad &quad)
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{
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void blitQuad(Quad &quad){
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glState.blend.pushSet(false);
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quad.draw();
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glState.blend.pop();
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}
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void fillRect(const IntRect &rect,
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const Vec4 &color)
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{
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void fillRect(const IntRect &rect, const Vec4 &color) {
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bindFBO();
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glState.scissorTest.pushSet(true);
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@ -205,8 +190,7 @@ struct BitmapPrivate{
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glState.scissorTest.pop();
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}
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static void ensureFormat(SDL_Surface *&surf, SDL_PixelFormat format)
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{
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static void ensureFormat(SDL_Surface *&surf, SDL_PixelFormat format){
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if (surf->format == format)
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return;
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@ -215,10 +199,8 @@ struct BitmapPrivate{
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surf = surfConv;
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}
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void onModified(bool freeSurface = true)
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{
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if (surface && freeSurface)
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{
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void onModified(bool freeSurface = true){
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if (surface && freeSurface){
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SDL_DestroySurface(surface);
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surface = 0;
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}
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@ -227,23 +209,20 @@ struct BitmapPrivate{
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}
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};
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struct BitmapOpenHandler : FileSystem::OpenHandler
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{
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struct BitmapOpenHandler : FileSystem::OpenHandler{
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SDL_Surface *surf;
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BitmapOpenHandler()
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: surf(0)
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{}
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bool tryRead(SDL_IOStream* &ops, const char *ext)
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{
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bool tryRead(SDL_IOStream* &ops, const char *ext){
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surf = IMG_LoadTyped_IO(ops, 1, ext);
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return surf != 0;
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}
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};
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Bitmap::Bitmap(const char *filename)
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{
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Bitmap::Bitmap(const char *filename){
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BitmapOpenHandler handler;
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shState->fileSystem().openRead(handler, filename);
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SDL_Surface *imgSurf = handler.surf;
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@ -254,24 +233,20 @@ Bitmap::Bitmap(const char *filename)
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p->ensureFormat(imgSurf, SDL_PIXELFORMAT_ABGR8888);
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if (imgSurf->w > glState.caps.maxTexSize || imgSurf->h > glState.caps.maxTexSize)
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{
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if (imgSurf->w > glState.caps.maxTexSize || imgSurf->h > glState.caps.maxTexSize){
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/* Mega surface */
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p = new BitmapPrivate(this);
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p->megaSurface = imgSurf;
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SDL_SetSurfaceBlendMode(p->megaSurface, SDL_BLENDMODE_NONE);
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}
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else
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{
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else{
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/* Regular surface */
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TEXFBO tex;
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try
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{
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try{
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tex = shState->texPool().request(imgSurf->w, imgSurf->h);
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}
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catch (const Exception &e)
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{
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catch (const Exception &e){
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SDL_DestroySurface(imgSurf);
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throw e;
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}
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@ -288,8 +263,7 @@ Bitmap::Bitmap(const char *filename)
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p->addTaintedArea(rect());
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}
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Bitmap::Bitmap(int width, int height)
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{
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Bitmap::Bitmap(int width, int height){
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if (width <= 0 || height <= 0)
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throw Exception(Exception::RGSSError, "failed to create bitmap");
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@ -301,8 +275,7 @@ Bitmap::Bitmap(int width, int height)
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clear();
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}
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Bitmap::Bitmap(const Bitmap &other)
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{
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Bitmap::Bitmap(const Bitmap &other){
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other.ensureNonMega();
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p = new BitmapPrivate(this);
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@ -312,13 +285,11 @@ Bitmap::Bitmap(const Bitmap &other)
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blt(0, 0, other, rect());
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}
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Bitmap::~Bitmap()
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{
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Bitmap::~Bitmap(){
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dispose();
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}
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int Bitmap::width() const
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{
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int Bitmap::width() const{
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guardDisposed();
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if (p->megaSurface)
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@ -327,8 +298,7 @@ int Bitmap::width() const
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return p->gl.width;
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}
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int Bitmap::height() const
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{
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int Bitmap::height() const{
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guardDisposed();
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if (p->megaSurface)
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@ -337,17 +307,13 @@ int Bitmap::height() const
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return p->gl.height;
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}
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IntRect Bitmap::rect() const
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{
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IntRect Bitmap::rect() const{
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guardDisposed();
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return IntRect(0, 0, width(), height());
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}
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void Bitmap::blt(int x, int y,
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const Bitmap &source, IntRect rect,
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int opacity)
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{
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void Bitmap::blt(int x, int y, const Bitmap &source, IntRect rect, int opacity){
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if (source.isDisposed())
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return;
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@ -367,10 +333,7 @@ void Bitmap::blt(int x, int y,
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source, rect, opacity);
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}
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void Bitmap::stretchBlt(const IntRect &destRect,
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const Bitmap &source, const IntRect &sourceRect,
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int opacity)
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{
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void Bitmap::stretchBlt(const IntRect &destRect, const Bitmap &source, const IntRect &sourceRect, int opacity) {
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guardDisposed();
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GUARD_MEGA;
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@ -385,15 +348,13 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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SDL_Surface *srcSurf = source.megaSurface();
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if (srcSurf && shState->config().subImageFix)
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{
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if (srcSurf && shState->config().subImageFix){
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/* Blit from software surface, for broken GL drivers */
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Vec2i gpTexSize;
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shState->ensureTexSize(sourceRect.w, sourceRect.h, gpTexSize);
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shState->bindTex();
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GLMeta::subRectImageUpload(srcSurf->w, sourceRect.x, sourceRect.y, 0, 0,
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sourceRect.w, sourceRect.h, srcSurf, GL_RGBA);
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GLMeta::subRectImageUpload(srcSurf->w, sourceRect.x, sourceRect.y, 0, 0, sourceRect.w, sourceRect.h, srcSurf, GL_RGBA);
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GLMeta::subRectImageEnd();
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SimpleShader &shader = shState->shaders().simple;
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@ -416,8 +377,7 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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return;
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}
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else if (srcSurf)
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{
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else if (srcSurf){
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/* Blit from software surface */
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/* Don't do transparent blits for now */
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if (opacity < 255)
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@ -435,22 +395,19 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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Uint32 rMask, gMask, bMask, aMask;
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SDL_GetMasksForPixelFormat(SDL_PIXELFORMAT_ABGR8888,
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&bpp, &rMask, &gMask, &bMask, &aMask);
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SDL_Surface *blitTemp =
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SDL_CreateSurface(destRect.w, destRect.h, SDL_GetPixelFormatForMasks(bpp, rMask, gMask, bMask, aMask));
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SDL_Surface *blitTemp = SDL_CreateSurface(destRect.w, destRect.h, SDL_GetPixelFormatForMasks(bpp, rMask, gMask, bMask, aMask));
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SDL_BlitSurfaceScaled(srcSurf, &srcRect, blitTemp, NULL, SDL_ScaleMode::SDL_SCALEMODE_NEAREST);
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TEX::bind(p->gl.tex);
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if (bltRect.w == dstRect.w && bltRect.h == dstRect.h)
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{
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if (bltRect.w == dstRect.w && bltRect.h == dstRect.h){
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/* Dest rectangle lies within bounding box */
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TEX::uploadSubImage(destRect.x, destRect.y,
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destRect.w, destRect.h,
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blitTemp->pixels, GL_RGBA);
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}
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else
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{
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else{
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/* Clipped blit */
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GLMeta::subRectImageUpload(blitTemp->w, bltRect.x - dstRect.x, bltRect.y - dstRect.y,
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bltRect.x, bltRect.y, bltRect.w, bltRect.h, blitTemp, GL_RGBA);
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@ -463,16 +420,14 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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return;
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}
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if (opacity == 255 && !p->touchesTaintedArea(destRect))
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{
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if (opacity == 255 && !p->touchesTaintedArea(destRect)){
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/* Fast blit */
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GLMeta::blitBegin(p->gl);
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GLMeta::blitSource(source.p->gl);
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GLMeta::blitRectangle(sourceRect, destRect);
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GLMeta::blitEnd();
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}
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else
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{
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else{
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/* Fragment pipeline */
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float normOpacity = (float) opacity / 255.0f;
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@ -511,15 +466,11 @@ void Bitmap::stretchBlt(const IntRect &destRect,
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p->onModified();
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}
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void Bitmap::fillRect(int x, int y,
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int width, int height,
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const Vec4 &color)
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{
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void Bitmap::fillRect(int x, int y, int width, int height, const Vec4 &color) {
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fillRect(IntRect(x, y, width, height), color);
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}
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void Bitmap::fillRect(const IntRect &rect, const Vec4 &color)
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{
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void Bitmap::fillRect(const IntRect &rect, const Vec4 &color){
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guardDisposed();
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GUARD_MEGA;
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@ -536,18 +487,11 @@ void Bitmap::fillRect(const IntRect &rect, const Vec4 &color)
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p->onModified();
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}
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void Bitmap::gradientFillRect(int x, int y,
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int width, int height,
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const Vec4 &color1, const Vec4 &color2,
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bool vertical)
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{
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void Bitmap::gradientFillRect(int x, int y, int width, int height, const Vec4 &color1, const Vec4 &color2, bool vertical) {
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gradientFillRect(IntRect(x, y, width, height), color1, color2, vertical);
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}
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void Bitmap::gradientFillRect(const IntRect &rect,
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const Vec4 &color1, const Vec4 &color2,
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bool vertical)
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{
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void Bitmap::gradientFillRect(const IntRect &rect, const Vec4 &color1, const Vec4 &color2, bool vertical) {
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guardDisposed();
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GUARD_MEGA;
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@ -558,15 +502,13 @@ void Bitmap::gradientFillRect(const IntRect &rect,
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Quad &quad = shState->gpQuad();
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if (vertical)
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{
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if (vertical){
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quad.vert[0].color = color1;
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quad.vert[1].color = color1;
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quad.vert[2].color = color2;
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quad.vert[3].color = color2;
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}
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else
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{
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else{
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quad.vert[0].color = color1;
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quad.vert[3].color = color1;
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quad.vert[1].color = color2;
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@ -587,13 +529,11 @@ void Bitmap::gradientFillRect(const IntRect &rect,
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p->onModified();
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}
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void Bitmap::clearRect(int x, int y, int width, int height)
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{
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void Bitmap::clearRect(int x, int y, int width, int height){
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clearRect(IntRect(x, y, width, height));
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}
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void Bitmap::clearRect(const IntRect &rect)
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{
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void Bitmap::clearRect(const IntRect &rect){
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guardDisposed();
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GUARD_MEGA;
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@ -603,8 +543,7 @@ void Bitmap::clearRect(const IntRect &rect)
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p->onModified();
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}
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void Bitmap::blur()
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{
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void Bitmap::blur(){
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guardDisposed();
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GUARD_MEGA;
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@ -648,8 +587,7 @@ void Bitmap::blur()
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p->onModified();
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}
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void Bitmap::radialBlur(int angle, int divisions)
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{
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void Bitmap::radialBlur(int angle, int divisions){
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guardDisposed();
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GUARD_MEGA;
|
||||
|
|
@ -723,8 +661,7 @@ void Bitmap::radialBlur(int angle, int divisions)
|
|||
|
||||
p->pushSetViewport(shader);
|
||||
|
||||
for (int i = 0; i < divisions; ++i)
|
||||
{
|
||||
for (int i = 0; i < divisions; ++i){
|
||||
trans.setRotation(baseAngle + i*angleStep);
|
||||
shader.setMatrix(trans.getMatrix());
|
||||
qArray.draw();
|
||||
|
|
@ -743,8 +680,7 @@ void Bitmap::radialBlur(int angle, int divisions)
|
|||
p->onModified();
|
||||
}
|
||||
|
||||
void Bitmap::clear()
|
||||
{
|
||||
void Bitmap::clear(){
|
||||
guardDisposed();
|
||||
|
||||
GUARD_MEGA;
|
||||
|
|
@ -762,16 +698,14 @@ void Bitmap::clear()
|
|||
p->onModified();
|
||||
}
|
||||
|
||||
static uint32_t &getPixelAt(SDL_Surface *surf, SDL_PixelFormatDetails *form, int x, int y)
|
||||
{
|
||||
static uint32_t &getPixelAt(SDL_Surface *surf, SDL_PixelFormatDetails *form, int x, int y){
|
||||
size_t offset = x * form->bytes_per_pixel + y * surf->pitch;
|
||||
uint8_t *bytes = (uint8_t*) surf->pixels + offset;
|
||||
|
||||
return *((uint32_t*) bytes);
|
||||
}
|
||||
|
||||
Color Bitmap::getPixel(int x, int y) const
|
||||
{
|
||||
Color Bitmap::getPixel(int x, int y) const{
|
||||
guardDisposed();
|
||||
|
||||
GUARD_MEGA;
|
||||
|
|
@ -779,8 +713,7 @@ Color Bitmap::getPixel(int x, int y) const
|
|||
if (x < 0 || y < 0 || x >= width() || y >= height())
|
||||
return Vec4();
|
||||
|
||||
if (!p->surface)
|
||||
{
|
||||
if (!p->surface){
|
||||
p->allocSurface();
|
||||
|
||||
FBO::bind(p->gl.fbo);
|
||||
|
|
@ -800,14 +733,12 @@ Color Bitmap::getPixel(int x, int y) const
|
|||
(pixel >> p->format->Ashift) & 0xFF);
|
||||
}
|
||||
|
||||
void Bitmap::setPixel(int x, int y, const Color &color)
|
||||
{
|
||||
void Bitmap::setPixel(int x, int y, const Color &color){
|
||||
guardDisposed();
|
||||
|
||||
GUARD_MEGA;
|
||||
|
||||
uint8_t pixel[] =
|
||||
{
|
||||
uint8_t pixel[] = {
|
||||
(uint8_t) clamp<double>(color.red, 0, 255),
|
||||
(uint8_t) clamp<double>(color.green, 0, 255),
|
||||
(uint8_t) clamp<double>(color.blue, 0, 255),
|
||||
|
|
@ -822,8 +753,7 @@ void Bitmap::setPixel(int x, int y, const Color &color)
|
|||
/* Setting just a single pixel is no reason to throw away the
|
||||
* whole cached surface; we can just apply the same change */
|
||||
|
||||
if (p->surface)
|
||||
{
|
||||
if (p->surface){
|
||||
uint32_t &surfPixel = getPixelAt(p->surface, p->format, x, y);
|
||||
// pixel = SDL_MapSurfaceRGBA(surface, r, g, b, a);
|
||||
surfPixel = SDL_MapSurfaceRGBA(p->surface, pixel[0], pixel[1], pixel[2], pixel[3]);
|
||||
|
|
@ -832,8 +762,7 @@ void Bitmap::setPixel(int x, int y, const Color &color)
|
|||
p->onModified(false);
|
||||
}
|
||||
|
||||
void Bitmap::hueChange(int hue)
|
||||
{
|
||||
void Bitmap::hueChange(int hue){
|
||||
guardDisposed();
|
||||
|
||||
GUARD_MEGA;
|
||||
|
|
@ -870,15 +799,11 @@ void Bitmap::hueChange(int hue)
|
|||
p->onModified();
|
||||
}
|
||||
|
||||
void Bitmap::drawText(int x, int y,
|
||||
int width, int height,
|
||||
const char *str, int align)
|
||||
{
|
||||
void Bitmap::drawText(int x, int y, int width, int height, const char *str, int align) {
|
||||
drawText(IntRect(x, y, width, height), str, align);
|
||||
}
|
||||
|
||||
static std::string fixupString(const char *str)
|
||||
{
|
||||
static std::string fixupString(const char *str){
|
||||
std::string s(str);
|
||||
|
||||
/* RMXP actually draws LF as a "missing gylph" box,
|
||||
|
|
@ -905,8 +830,7 @@ static void applyShadow(SDL_Surface *&in, const SDL_PixelFormatDetails* fm, cons
|
|||
* (0,0) using the bitmap blit equation (see shader/bitmapBlit.frag) */
|
||||
|
||||
for (int y = 0; y < in->h+1; ++y)
|
||||
for (int x = 0; x < in->w+1; ++x)
|
||||
{
|
||||
for (int x = 0; x < in->w+1; ++x){
|
||||
/* src: input pixel, shd: shadow pixel */
|
||||
uint32_t src = 0, shd = 0;
|
||||
|
||||
|
|
@ -922,14 +846,12 @@ static void applyShadow(SDL_Surface *&in, const SDL_PixelFormatDetails* fm, cons
|
|||
/* Set shadow pixel RGB values to 0 (black) */
|
||||
shd &= (uint32_t)fm->Amask;
|
||||
|
||||
if (x == 0 || y == 0)
|
||||
{
|
||||
if (x == 0 || y == 0){
|
||||
*outP = src;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x == in->w || y == in->h)
|
||||
{
|
||||
if (x == in->w || y == in->h){
|
||||
*outP = shd;
|
||||
continue;
|
||||
}
|
||||
|
|
@ -939,14 +861,12 @@ static void applyShadow(SDL_Surface *&in, const SDL_PixelFormatDetails* fm, cons
|
|||
srcA = (src & fm->Amask) >> fm->Ashift;
|
||||
shdA = (shd & fm->Amask) >> fm->Ashift;
|
||||
|
||||
if (srcA == 255 || shdA == 0)
|
||||
{
|
||||
if (srcA == 255 || shdA == 0){
|
||||
*outP = src;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (srcA == 0 && shdA == 0)
|
||||
{
|
||||
if (srcA == 0 && shdA == 0){
|
||||
*outP = 0;
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,8 +31,7 @@
|
|||
* exposing an interface similar to Qt's QHash/QSet */
|
||||
|
||||
template<typename K, typename V>
|
||||
class BoostHash
|
||||
{
|
||||
class BoostHash{
|
||||
private:
|
||||
typedef boost::unordered_map<K, V> BoostType;
|
||||
typedef std::pair<K, V> PairType;
|
||||
|
|
@ -41,25 +40,21 @@ private:
|
|||
public:
|
||||
typedef typename BoostType::const_iterator const_iterator;
|
||||
|
||||
inline bool contains(const K &key) const
|
||||
{
|
||||
inline bool contains(const K &key) const{
|
||||
const_iterator iter = p.find(key);
|
||||
|
||||
return (iter != p.cend());
|
||||
}
|
||||
|
||||
inline void insert(const K &key, const V &value)
|
||||
{
|
||||
inline void insert(const K &key, const V &value){
|
||||
p.insert(PairType(key, value));
|
||||
}
|
||||
|
||||
inline void remove(const K &key)
|
||||
{
|
||||
inline void remove(const K &key){
|
||||
p.erase(key);
|
||||
}
|
||||
|
||||
inline const V value(const K &key) const
|
||||
{
|
||||
inline const V value(const K &key) const{
|
||||
const_iterator iter = p.find(key);
|
||||
|
||||
if (iter == p.cend())
|
||||
|
|
@ -68,8 +63,7 @@ public:
|
|||
return iter->second;
|
||||
}
|
||||
|
||||
inline const V value(const K &key, const V &defaultValue) const
|
||||
{
|
||||
inline const V value(const K &key, const V &defaultValue) const{
|
||||
const_iterator iter = p.find(key);
|
||||
|
||||
if (iter == p.cend())
|
||||
|
|
@ -78,25 +72,21 @@ public:
|
|||
return iter->second;
|
||||
}
|
||||
|
||||
inline V &operator[](const K &key)
|
||||
{
|
||||
inline V &operator[](const K &key){
|
||||
return p[key];
|
||||
}
|
||||
|
||||
inline const_iterator cbegin() const
|
||||
{
|
||||
inline const_iterator cbegin() const{
|
||||
return p.cbegin();
|
||||
}
|
||||
|
||||
inline const_iterator cend() const
|
||||
{
|
||||
inline const_iterator cend() const{
|
||||
return p.cend();
|
||||
}
|
||||
};
|
||||
|
||||
template<typename K>
|
||||
class BoostSet
|
||||
{
|
||||
class BoostSet{
|
||||
private:
|
||||
typedef boost::unordered_set<K> BoostType;
|
||||
BoostType p;
|
||||
|
|
@ -104,30 +94,25 @@ private:
|
|||
public:
|
||||
typedef typename BoostType::const_iterator const_iterator;
|
||||
|
||||
inline bool contains(const K &key)
|
||||
{
|
||||
inline bool contains(const K &key){
|
||||
const_iterator iter = p.find(key);
|
||||
|
||||
return (iter != p.cend());
|
||||
}
|
||||
|
||||
inline void insert(const K &key)
|
||||
{
|
||||
inline void insert(const K &key){
|
||||
p.insert(key);
|
||||
}
|
||||
|
||||
inline void remove(const K &key)
|
||||
{
|
||||
inline void remove(const K &key){
|
||||
p.erase(key);
|
||||
}
|
||||
|
||||
inline const_iterator cbegin() const
|
||||
{
|
||||
inline const_iterator cbegin() const{
|
||||
return p.cbegin();
|
||||
}
|
||||
|
||||
inline const_iterator cend() const
|
||||
{
|
||||
inline const_iterator cend() const{
|
||||
return p.cend();
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in a new issue