automatic positioning of dialogs
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parent
18a5ae7851
commit
8d1b75f88c
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@ -10,11 +10,7 @@ class Window_Message < Window_Selectable
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# * Object Initialization
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# * Object Initialization
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def initialize
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def initialize
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if Graphics.width == 1280
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super(Graphics.width / 2 - 304, 336, 608, 128)
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super(16, 336, 1248, 128)
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else
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super(16, 336, 608, 128)
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end
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self.contents = Bitmap.new(width - 32, height - 32)
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self.contents = Bitmap.new(width - 32, height - 32)
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Language.register_text_sprite(self.class.name + "_contents", self.contents)
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Language.register_text_sprite(self.class.name + "_contents", self.contents)
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self.visible = false
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self.visible = false
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@ -320,9 +316,9 @@ class Window_Message < Window_Selectable
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when 0 # up
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when 0 # up
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self.y = 16
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self.y = 16
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when 1 # middle
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when 1 # middle
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self.y = 160
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self.y = Graphics.height / 2 - height / 2
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when 2 # down
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when 2 # down
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self.y = 336
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self.y = Graphics.height - height - 16
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end
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end
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end
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end
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if $game_system.message_frame == 0
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if $game_system.message_frame == 0
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