mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
DepressedTWM use spaces instead of tabs pls
This commit is contained in:
parent
5ed6f9135c
commit
76e2c26493
2 changed files with 33 additions and 33 deletions
|
|
@ -49,10 +49,10 @@ module RPG
|
|||
self.load_bitmap("Graphics/Panoramas/", filename, hue)
|
||||
end
|
||||
def self.picture(filename)
|
||||
if Graphics.width == 1280
|
||||
if (Graphics.width == 1280 && File.exist?("Graphics/Pictures/" + filename + "_16.png"))
|
||||
self.load_bitmap("Graphics/Pictures/", filename + "_16")
|
||||
else
|
||||
self.load_bitmap("Graphics/Pictures/", filename)
|
||||
self.load_bitmap("Graphics/Pictures/", filename)
|
||||
end
|
||||
end
|
||||
def self.tileset(filename)
|
||||
|
|
|
|||
|
|
@ -35,32 +35,32 @@ class Scene_Title
|
|||
$game_system = Game_System.new
|
||||
|
||||
load_perma_flags
|
||||
Window_Settings.load_settings
|
||||
Window_Settings.load_settings
|
||||
Oneshot.allow_exit true
|
||||
|
||||
@window_settings_title = Window_Settings.new
|
||||
# Make title graphic
|
||||
@sprite = Sprite.new
|
||||
|
||||
# chinese has its own special title screen so check for it
|
||||
translation_name = "#{$persistent.langcode}/#{$data_system.title_name}"
|
||||
# chinese has its own special title screen so check for it
|
||||
translation_name = "#{$persistent.langcode}/#{$data_system.title_name}"
|
||||
if File.exist?("Graphics/Titles/#{translation_name}.png")
|
||||
@sprite.bitmap = RPG::Cache.title(translation_name)
|
||||
else
|
||||
if File.exist?("badend.lock")
|
||||
if Graphics.width == 1280
|
||||
@sprite.bitmap = RPG::Cache.title("badend_16")
|
||||
else
|
||||
@sprite.bitmap = RPG::Cache.title("badend")
|
||||
end
|
||||
@sprite.bitmap = RPG::Cache.title(translation_name)
|
||||
else
|
||||
if File.exist?("badend.lock")
|
||||
if Graphics.width == 1280
|
||||
@sprite.bitmap = RPG::Cache.title("badend_16")
|
||||
else
|
||||
if Graphics.width == 1280
|
||||
@sprite.bitmap = RPG::Cache.title("normal_16")
|
||||
else
|
||||
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
||||
end
|
||||
@sprite.bitmap = RPG::Cache.title("badend")
|
||||
end
|
||||
end
|
||||
else
|
||||
if Graphics.width == 1280
|
||||
@sprite.bitmap = RPG::Cache.title("normal_16")
|
||||
else
|
||||
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
||||
end
|
||||
end
|
||||
end
|
||||
# check for debug file to add debug items
|
||||
if Window_Settings.DebugIsEnabled
|
||||
# debug save
|
||||
|
|
@ -143,16 +143,16 @@ class Scene_Title
|
|||
# * Frame Update
|
||||
#--------------------------------------------------------------------------
|
||||
def update
|
||||
@menu.bitmap.clear
|
||||
@menu.bitmap.clear
|
||||
@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
|
||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
||||
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
|
||||
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL #{SDLVer}"))
|
||||
@menu.bitmap.draw_text(5, 45, 150, 20, tr("Sunshine #{SunshineVer}"))
|
||||
if $game_switches[160] && $game_switches[152]
|
||||
if $game_switches[160] && $game_switches[152]
|
||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
||||
end
|
||||
end
|
||||
# Handle cursor movement
|
||||
if !@window_settings_title.visible
|
||||
update_cursor = false
|
||||
|
|
@ -162,27 +162,27 @@ class Scene_Title
|
|||
update_cursor = true
|
||||
end
|
||||
elsif Input.trigger?(Input::DOWN)
|
||||
|
||||
if $game_switches[160] && $game_switches[152]
|
||||
|
||||
if $game_switches[160] && $game_switches[152]
|
||||
if @cursor_pos < 3
|
||||
@cursor_pos += 1
|
||||
update_cursor = true
|
||||
end
|
||||
else
|
||||
else
|
||||
if @cursor_pos < 2
|
||||
@cursor_pos += 1
|
||||
update_cursor = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if Input.trigger?(Input::F8)
|
||||
if Graphics.fullscreen == true
|
||||
Graphics.fullscreen = false
|
||||
$console = false
|
||||
else
|
||||
Graphics.fullscreen = true
|
||||
$console = true
|
||||
end
|
||||
Graphics.fullscreen = false
|
||||
$console = false
|
||||
else
|
||||
Graphics.fullscreen = true
|
||||
$console = true
|
||||
end
|
||||
end
|
||||
if update_cursor
|
||||
Audio.se_play('Audio/SE/title_cursor.wav', 40)
|
||||
|
|
@ -217,7 +217,7 @@ class Scene_Title
|
|||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * initialize a new game
|
||||
|
|
|
|||
Loading…
Reference in a new issue