PEOPLES.md update

This commit is contained in:
DepressedTWM 2026-07-30 10:30:30 +04:00
parent e1212ce249
commit 7363ee4709
6 changed files with 47 additions and 24 deletions

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@ -11,28 +11,26 @@ Artists:
* Обси
* DepressedTWM
* K1RMAN
* Serega_play_x
Testers:
Testers and helpers:
* Rubik
* Prime 223432
Donators:
* Kodu
Telegram moderators:
* Creature_of_steel1
* Обси
* Freskovich
* Обси(ENG channel)
* Freskovich(leaved)
* "Визя"
Matrix moderators:
* referr
Discord moderators:
* referr
Servers administrators
* DepressedTWM
Special thanks to:
* my mom and dad:3
Donators:
* Kodu

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@ -21,6 +21,7 @@ module Settings
:language => 0,
:fasttravel_ui => 0,
:mainmenu_background => 0,
:ui_theme => 0,
# Gameplay
:movement => 0,
@ -233,7 +234,13 @@ class Window_Settings
:name => "Main menu background",
:icon => [3, 0],
:parameter => :mainmenu_background,
:values => ["Original", "Badend"]
:values => ["Original", "Badend", "Title Black"]
},
{
:type => :enum,
:name => "UI theme",
:parameter => :ui_theme,
:values => ["Original", "World Machine", "World Machine Square"]
},
],
"Gameplay" => [

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@ -35,7 +35,6 @@ class Game_System
@message_frame = 0
@save_count = 0
@magic_number = 0
RPG::Mod.exec_hooks("hooks/Game_System/init", binding)
end
#--------------------------------------------------------------------------
# * Play Background Music

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@ -14,6 +14,26 @@ class Scene_Title
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def setbg
current_wallpaper = Settings[:mainmenu_background]
@sprite = Sprite.new(@viewport)
case Settings[:mainmenu_background]
when 0 then @sprite.bitmap = RPG::Cache.title($data_system.title_name)
when 1 then @sprite.bitmap = RPG::Cache.title("badend")
when 2 then @sprite.bitmap = RPG::Cache.picture("title_black")
else @sprite.bitmap = RPG::Cache.title($data_system.title_name)
end
@sprite.x = Graphics.width / 2
@sprite.y = Graphics.height / 2
px = (Graphics.width / 1920.0)
py = (Graphics.height / 1080.0)
@sprite.zoom_x = 2.0
@sprite.zoom_y = 2.0
@sprite.ox = @sprite.bitmap.width / 2 * (0.5 * (1.0 - px) + px)
@sprite.oy = @sprite.bitmap.height / 2 * (1.3 * (1.0 - py) + py)
@sprite.update
end
def main
# Load database
$data_actors = load_data("Data/Actors.rxdata")
@ -23,7 +43,6 @@ class Scene_Title
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
Language.initialize_database
$game_temp = Game_Temp.new
@ -38,18 +57,13 @@ class Scene_Title
@window_settings_title = Window_Settings.new
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
# Make title graphic
@sprite = Sprite.new(@viewport)
if File.exist?("badend.lock")
@sprite.bitmap = RPG::Cache.title("badend")
else
case Settings[:mainmenu_background]
when 0 then @sprite.bitmap = RPG::Cache.title($data_system.title_name)
when 1 then @sprite.bitmap = RPG::Cache.title("badend")
else @sprite.bitmap = RPG::Cache.title($data_system.title_name)
end
current_wallpaper = Settings[:mainmenu_background]
setbg
end
@sprite.x = Graphics.width / 2
@sprite.y = Graphics.height / 2
@ -128,6 +142,12 @@ class Scene_Title
Graphics.transition(40)
# Main loop
while true
# check if wallpaper changed
if current_wallpaper =! Settings[:mainmenu_background]
@sprite.bitmap.dispose
@sprite.dispose
setbg
end
# Update game screen
Graphics.update
# Update input information
@ -193,7 +213,6 @@ class Scene_Title
#--------------------------------------------------------------------------
def update
@debug.visible = Settings[:debug_text_scene_title] || false # if undefined don't render
if Input.trigger?(Input::F8)
Graphics.fullscreen = $console = !Settings[:fullscreen]
Settings[:fullscreen] = !Settings[:fullscreen]

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@ -14,8 +14,8 @@ class Window_Base < Window
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super()
@windowskin_name = $game_system.windowskin_name
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
@windowskin_name = $game_system.windowskin_name
self.x = x
self.y = y
self.width = width