mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
PEOPLES.md update
This commit is contained in:
parent
e1212ce249
commit
7363ee4709
6 changed files with 47 additions and 24 deletions
16
PEOPLES.md
16
PEOPLES.md
|
|
@ -11,28 +11,26 @@ Artists:
|
||||||
* Обси
|
* Обси
|
||||||
* DepressedTWM
|
* DepressedTWM
|
||||||
* K1RMAN
|
* K1RMAN
|
||||||
|
* Serega_play_x
|
||||||
|
|
||||||
Testers:
|
Testers and helpers:
|
||||||
* Rubik
|
* Rubik
|
||||||
* Prime 223432
|
* Prime 223432
|
||||||
|
|
||||||
Donators:
|
|
||||||
* Kodu
|
|
||||||
|
|
||||||
Telegram moderators:
|
Telegram moderators:
|
||||||
* Creature_of_steel1
|
* Creature_of_steel1
|
||||||
* Обси
|
* Обси(ENG channel)
|
||||||
* Freskovich
|
* Freskovich(leaved)
|
||||||
* "Визя"
|
* "Визя"
|
||||||
|
|
||||||
Matrix moderators:
|
Matrix moderators:
|
||||||
* referr
|
* referr
|
||||||
|
|
||||||
Discord moderators:
|
|
||||||
* referr
|
|
||||||
|
|
||||||
Servers administrators
|
Servers administrators
|
||||||
* DepressedTWM
|
* DepressedTWM
|
||||||
|
|
||||||
Special thanks to:
|
Special thanks to:
|
||||||
* my mom and dad:3
|
* my mom and dad:3
|
||||||
|
|
||||||
|
Donators:
|
||||||
|
* Kodu
|
||||||
|
|
|
||||||
|
|
@ -21,6 +21,7 @@ module Settings
|
||||||
:language => 0,
|
:language => 0,
|
||||||
:fasttravel_ui => 0,
|
:fasttravel_ui => 0,
|
||||||
:mainmenu_background => 0,
|
:mainmenu_background => 0,
|
||||||
|
:ui_theme => 0,
|
||||||
|
|
||||||
# Gameplay
|
# Gameplay
|
||||||
:movement => 0,
|
:movement => 0,
|
||||||
|
|
@ -233,7 +234,13 @@ class Window_Settings
|
||||||
:name => "Main menu background",
|
:name => "Main menu background",
|
||||||
:icon => [3, 0],
|
:icon => [3, 0],
|
||||||
:parameter => :mainmenu_background,
|
:parameter => :mainmenu_background,
|
||||||
:values => ["Original", "Badend"]
|
:values => ["Original", "Badend", "Title Black"]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
:type => :enum,
|
||||||
|
:name => "UI theme",
|
||||||
|
:parameter => :ui_theme,
|
||||||
|
:values => ["Original", "World Machine", "World Machine Square"]
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
"Gameplay" => [
|
"Gameplay" => [
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,6 @@ class Game_System
|
||||||
@message_frame = 0
|
@message_frame = 0
|
||||||
@save_count = 0
|
@save_count = 0
|
||||||
@magic_number = 0
|
@magic_number = 0
|
||||||
RPG::Mod.exec_hooks("hooks/Game_System/init", binding)
|
|
||||||
end
|
end
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
# * Play Background Music
|
# * Play Background Music
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,26 @@ class Scene_Title
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
# * Main Processing
|
# * Main Processing
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
|
def setbg
|
||||||
|
current_wallpaper = Settings[:mainmenu_background]
|
||||||
|
@sprite = Sprite.new(@viewport)
|
||||||
|
case Settings[:mainmenu_background]
|
||||||
|
when 0 then @sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
||||||
|
when 1 then @sprite.bitmap = RPG::Cache.title("badend")
|
||||||
|
when 2 then @sprite.bitmap = RPG::Cache.picture("title_black")
|
||||||
|
else @sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
||||||
|
end
|
||||||
|
@sprite.x = Graphics.width / 2
|
||||||
|
@sprite.y = Graphics.height / 2
|
||||||
|
px = (Graphics.width / 1920.0)
|
||||||
|
py = (Graphics.height / 1080.0)
|
||||||
|
@sprite.zoom_x = 2.0
|
||||||
|
@sprite.zoom_y = 2.0
|
||||||
|
@sprite.ox = @sprite.bitmap.width / 2 * (0.5 * (1.0 - px) + px)
|
||||||
|
@sprite.oy = @sprite.bitmap.height / 2 * (1.3 * (1.0 - py) + py)
|
||||||
|
@sprite.update
|
||||||
|
end
|
||||||
|
|
||||||
def main
|
def main
|
||||||
# Load database
|
# Load database
|
||||||
$data_actors = load_data("Data/Actors.rxdata")
|
$data_actors = load_data("Data/Actors.rxdata")
|
||||||
|
|
@ -23,9 +43,8 @@ class Scene_Title
|
||||||
$data_tilesets = load_data("Data/Tilesets.rxdata")
|
$data_tilesets = load_data("Data/Tilesets.rxdata")
|
||||||
$data_common_events = load_data("Data/CommonEvents.rxdata")
|
$data_common_events = load_data("Data/CommonEvents.rxdata")
|
||||||
$data_system = load_data("Data/System.rxdata")
|
$data_system = load_data("Data/System.rxdata")
|
||||||
|
|
||||||
Language.initialize_database
|
Language.initialize_database
|
||||||
|
|
||||||
$game_temp = Game_Temp.new
|
$game_temp = Game_Temp.new
|
||||||
new_game
|
new_game
|
||||||
$game_system = Game_System.new
|
$game_system = Game_System.new
|
||||||
|
|
@ -38,18 +57,13 @@ class Scene_Title
|
||||||
@window_settings_title = Window_Settings.new
|
@window_settings_title = Window_Settings.new
|
||||||
|
|
||||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||||
|
|
||||||
# Make title graphic
|
# Make title graphic
|
||||||
@sprite = Sprite.new(@viewport)
|
@sprite = Sprite.new(@viewport)
|
||||||
|
|
||||||
if File.exist?("badend.lock")
|
if File.exist?("badend.lock")
|
||||||
@sprite.bitmap = RPG::Cache.title("badend")
|
@sprite.bitmap = RPG::Cache.title("badend")
|
||||||
else
|
else
|
||||||
case Settings[:mainmenu_background]
|
current_wallpaper = Settings[:mainmenu_background]
|
||||||
when 0 then @sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
setbg
|
||||||
when 1 then @sprite.bitmap = RPG::Cache.title("badend")
|
|
||||||
else @sprite.bitmap = RPG::Cache.title($data_system.title_name)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
@sprite.x = Graphics.width / 2
|
@sprite.x = Graphics.width / 2
|
||||||
@sprite.y = Graphics.height / 2
|
@sprite.y = Graphics.height / 2
|
||||||
|
|
@ -128,6 +142,12 @@ class Scene_Title
|
||||||
Graphics.transition(40)
|
Graphics.transition(40)
|
||||||
# Main loop
|
# Main loop
|
||||||
while true
|
while true
|
||||||
|
# check if wallpaper changed
|
||||||
|
if current_wallpaper =! Settings[:mainmenu_background]
|
||||||
|
@sprite.bitmap.dispose
|
||||||
|
@sprite.dispose
|
||||||
|
setbg
|
||||||
|
end
|
||||||
# Update game screen
|
# Update game screen
|
||||||
Graphics.update
|
Graphics.update
|
||||||
# Update input information
|
# Update input information
|
||||||
|
|
@ -193,7 +213,6 @@ class Scene_Title
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
def update
|
def update
|
||||||
@debug.visible = Settings[:debug_text_scene_title] || false # if undefined don't render
|
@debug.visible = Settings[:debug_text_scene_title] || false # if undefined don't render
|
||||||
|
|
||||||
if Input.trigger?(Input::F8)
|
if Input.trigger?(Input::F8)
|
||||||
Graphics.fullscreen = $console = !Settings[:fullscreen]
|
Graphics.fullscreen = $console = !Settings[:fullscreen]
|
||||||
Settings[:fullscreen] = !Settings[:fullscreen]
|
Settings[:fullscreen] = !Settings[:fullscreen]
|
||||||
|
|
|
||||||
|
|
@ -14,8 +14,8 @@ class Window_Base < Window
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
def initialize(x, y, width, height)
|
def initialize(x, y, width, height)
|
||||||
super()
|
super()
|
||||||
@windowskin_name = $game_system.windowskin_name
|
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
|
||||||
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
|
@windowskin_name = $game_system.windowskin_name
|
||||||
self.x = x
|
self.x = x
|
||||||
self.y = y
|
self.y = y
|
||||||
self.width = width
|
self.width = width
|
||||||
|
|
|
||||||
|
|
@ -176,4 +176,4 @@ meow meow meow meow meow meow meow
|
||||||
meow meow meow meow meow meow meow
|
meow meow meow meow meow meow meow
|
||||||
meow meow meow meow meow meow meow meow
|
meow meow meow meow meow meow meow meow
|
||||||
meow meow meow meow meow meow meow meow
|
meow meow meow meow meow meow meow meow
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue