PEOPLES.md update

This commit is contained in:
DepressedTWM 2026-07-30 10:30:30 +04:00
parent e1212ce249
commit 7363ee4709
6 changed files with 47 additions and 24 deletions

View file

@ -11,28 +11,26 @@ Artists:
* Обси * Обси
* DepressedTWM * DepressedTWM
* K1RMAN * K1RMAN
* Serega_play_x
Testers: Testers and helpers:
* Rubik * Rubik
* Prime 223432 * Prime 223432
Donators:
* Kodu
Telegram moderators: Telegram moderators:
* Creature_of_steel1 * Creature_of_steel1
* Обси * Обси(ENG channel)
* Freskovich * Freskovich(leaved)
* "Визя" * "Визя"
Matrix moderators: Matrix moderators:
* referr * referr
Discord moderators:
* referr
Servers administrators Servers administrators
* DepressedTWM * DepressedTWM
Special thanks to: Special thanks to:
* my mom and dad:3 * my mom and dad:3
Donators:
* Kodu

View file

@ -21,6 +21,7 @@ module Settings
:language => 0, :language => 0,
:fasttravel_ui => 0, :fasttravel_ui => 0,
:mainmenu_background => 0, :mainmenu_background => 0,
:ui_theme => 0,
# Gameplay # Gameplay
:movement => 0, :movement => 0,
@ -233,7 +234,13 @@ class Window_Settings
:name => "Main menu background", :name => "Main menu background",
:icon => [3, 0], :icon => [3, 0],
:parameter => :mainmenu_background, :parameter => :mainmenu_background,
:values => ["Original", "Badend"] :values => ["Original", "Badend", "Title Black"]
},
{
:type => :enum,
:name => "UI theme",
:parameter => :ui_theme,
:values => ["Original", "World Machine", "World Machine Square"]
}, },
], ],
"Gameplay" => [ "Gameplay" => [

View file

@ -35,7 +35,6 @@ class Game_System
@message_frame = 0 @message_frame = 0
@save_count = 0 @save_count = 0
@magic_number = 0 @magic_number = 0
RPG::Mod.exec_hooks("hooks/Game_System/init", binding)
end end
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Play Background Music # * Play Background Music

View file

@ -14,6 +14,26 @@ class Scene_Title
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Main Processing # * Main Processing
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def setbg
current_wallpaper = Settings[:mainmenu_background]
@sprite = Sprite.new(@viewport)
case Settings[:mainmenu_background]
when 0 then @sprite.bitmap = RPG::Cache.title($data_system.title_name)
when 1 then @sprite.bitmap = RPG::Cache.title("badend")
when 2 then @sprite.bitmap = RPG::Cache.picture("title_black")
else @sprite.bitmap = RPG::Cache.title($data_system.title_name)
end
@sprite.x = Graphics.width / 2
@sprite.y = Graphics.height / 2
px = (Graphics.width / 1920.0)
py = (Graphics.height / 1080.0)
@sprite.zoom_x = 2.0
@sprite.zoom_y = 2.0
@sprite.ox = @sprite.bitmap.width / 2 * (0.5 * (1.0 - px) + px)
@sprite.oy = @sprite.bitmap.height / 2 * (1.3 * (1.0 - py) + py)
@sprite.update
end
def main def main
# Load database # Load database
$data_actors = load_data("Data/Actors.rxdata") $data_actors = load_data("Data/Actors.rxdata")
@ -23,9 +43,8 @@ class Scene_Title
$data_tilesets = load_data("Data/Tilesets.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata") $data_system = load_data("Data/System.rxdata")
Language.initialize_database Language.initialize_database
$game_temp = Game_Temp.new $game_temp = Game_Temp.new
new_game new_game
$game_system = Game_System.new $game_system = Game_System.new
@ -38,18 +57,13 @@ class Scene_Title
@window_settings_title = Window_Settings.new @window_settings_title = Window_Settings.new
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height) @viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
# Make title graphic # Make title graphic
@sprite = Sprite.new(@viewport) @sprite = Sprite.new(@viewport)
if File.exist?("badend.lock") if File.exist?("badend.lock")
@sprite.bitmap = RPG::Cache.title("badend") @sprite.bitmap = RPG::Cache.title("badend")
else else
case Settings[:mainmenu_background] current_wallpaper = Settings[:mainmenu_background]
when 0 then @sprite.bitmap = RPG::Cache.title($data_system.title_name) setbg
when 1 then @sprite.bitmap = RPG::Cache.title("badend")
else @sprite.bitmap = RPG::Cache.title($data_system.title_name)
end
end end
@sprite.x = Graphics.width / 2 @sprite.x = Graphics.width / 2
@sprite.y = Graphics.height / 2 @sprite.y = Graphics.height / 2
@ -128,6 +142,12 @@ class Scene_Title
Graphics.transition(40) Graphics.transition(40)
# Main loop # Main loop
while true while true
# check if wallpaper changed
if current_wallpaper =! Settings[:mainmenu_background]
@sprite.bitmap.dispose
@sprite.dispose
setbg
end
# Update game screen # Update game screen
Graphics.update Graphics.update
# Update input information # Update input information
@ -193,7 +213,6 @@ class Scene_Title
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def update def update
@debug.visible = Settings[:debug_text_scene_title] || false # if undefined don't render @debug.visible = Settings[:debug_text_scene_title] || false # if undefined don't render
if Input.trigger?(Input::F8) if Input.trigger?(Input::F8)
Graphics.fullscreen = $console = !Settings[:fullscreen] Graphics.fullscreen = $console = !Settings[:fullscreen]
Settings[:fullscreen] = !Settings[:fullscreen] Settings[:fullscreen] = !Settings[:fullscreen]

View file

@ -14,8 +14,8 @@ class Window_Base < Window
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
def initialize(x, y, width, height) def initialize(x, y, width, height)
super() super()
@windowskin_name = $game_system.windowskin_name self.windowskin = RPG::Cache.windowskin(@windowskin_name)
self.windowskin = RPG::Cache.windowskin(@windowskin_name) @windowskin_name = $game_system.windowskin_name
self.x = x self.x = x
self.y = y self.y = y
self.width = width self.width = width

View file

@ -176,4 +176,4 @@ meow meow meow meow meow meow meow
meow meow meow meow meow meow meow meow meow meow meow meow meow meow
meow meow meow meow meow meow meow meow meow meow meow meow meow meow meow meow
meow meow meow meow meow meow meow meow meow meow meow meow meow meow meow meow
*/ */