From 710e7eb42ae01497931bfe303fccd10fd88bbffc Mon Sep 17 00:00:00 2001 From: Issac332 <119879937+Issac8658@users.noreply.github.com> Date: Sun, 21 Jun 2026 18:58:22 +0300 Subject: [PATCH] 3:< --- scripts/Scene_Title.rb | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/scripts/Scene_Title.rb b/scripts/Scene_Title.rb index 1e5697b..87191ab 100644 --- a/scripts/Scene_Title.rb +++ b/scripts/Scene_Title.rb @@ -87,20 +87,20 @@ class Scene_Title @debug.bitmap.draw_text(5, 45, 200, 20, tr("Sunshine #{SunshineVer}")) @debug.bitmap.draw_text(5, 65, 200, 20, tr("sec_#{Sunshine::SECURITYSTATE}")) if defined?(RubyVM::YJIT) - if RubyVM::YJIT.enabled? - @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: YJIT")) - end + if RubyVM::YJIT.enabled? + @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: YJIT")) + end elsif defined?(RubyVM::ZJIT) - if RubyVM::ZJIT.enabled? - @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: ZJIT")) - end + if RubyVM::ZJIT.enabled? + @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: ZJIT")) + end elsif defined?(RubyVM::RJIT) - if RubyVM::RJIT.enabled? - @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: RJIT")) - end - else - @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: unsupported")) - end + if RubyVM::RJIT.enabled? + @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: RJIT")) + end + else + @debug.bitmap.draw_text(5, 85, 200, 20, tr("JIT: unsupported")) + end if ModLoader::IS_ENABLED @debug.bitmap.draw_text(5, 65, 200, 20, tr("Mods loaded: #{ModLoader::COUNT}")) end @@ -109,7 +109,7 @@ class Scene_Title @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("...")) end - Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap) + Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap) # Make cursor graphic @cursor = Sprite.new @@ -126,8 +126,7 @@ class Scene_Title # Play title BGM if File.exist?("badend.lock") - #TODO: fix audio values - Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", bgm_volume, 100) + Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", Audio.bgm_volume, 100) else $game_system.bgm_play($data_system.title_bgm) end