i fuckin hate youself

This commit is contained in:
ZakatTeamI2P 2026-04-26 14:12:11 +04:00
parent ad02a8de6d
commit 6a50eac370
4 changed files with 35 additions and 11 deletions

View file

@ -123,7 +123,7 @@ class Scene_Map
EdText.info(tr("You cannot perform this action during cutscenes."))
return
else
if Window_Settings.OneShotMode = true
if Window_Settings.OneShotMode == true
File.new("badend.lock", "w")
$game_temp.common_event_id = 35
else

View file

@ -46,23 +46,20 @@ class Scene_Title
if File.exists?("Graphics/Titles/#{translation_name}.png")
@sprite.bitmap = RPG::Cache.title(translation_name)
else
if Window_Settings.OneShotMode = true
if File.exist?("badend.lock")
@sprite.bitmap = RPG::Cache.title("badend")
else
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
end
end
if File.exist?("badend.lock")
@sprite.bitmap = RPG::Cache.title("badend")
else
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
end
end
# check for debug file to add debug items
if Window_Settings.DebugIsEnabled = true
if Window_Settings.DebugIsEnabled
# debug save
$game_party.gain_item(54, 1)
# plight skip
$game_party.gain_item(82, 1)
#George reroler
$game_party.gain_item(81, 1)
#George reroler
end
@sprite.zoom_x = 2.0

View file

@ -8,6 +8,11 @@ class Window_MainMenu < Window_Selectable
@commands << 'Travel'
@commands << 'Notes'
@commands << 'Settings'
if Window_Settings.DebugIsEnabled == true
@commands << 'TPtLOC'
end
@item_max = @commands.size
@column_max = @item_max
@ -138,10 +143,26 @@ class Window_MainMenu < Window_Selectable
when 1
$game_temp.common_event_id = 15
@fade_out = true
else
when 2
$game_system.se_play($data_system.decision_se)
$game_temp.window_settings_calling = true
@fade_out = true
when 3
if File.exist?("imstupidcheater.txt")
id = Integer(File.read("imstupidcheater.txt").strip.to_i)
# id = 177
x = Integer(File.read("imstupidcheater.x").strip.to_i)
y = Integer(File.read("imstupidcheater.y").strip.to_i)
$game_temp.player_transferring = true
$game_temp.player_new_map_id = id
$game_temp.player_new_x = x
$game_temp.player_new_y = y
$game_temp.player_new_direction = 0
Graphics.freeze
$game_temp.transition_processing = true
$game_temp.transition_name = ""
@fade_out = true
end
end
return
end

View file

@ -9,6 +9,12 @@ class Window_Settings
class << self
attr_accessor :DebugIsEnabled
attr_accessor :OneShotMode
def OneShotMode?
!!@OneShotMode
end
def DebugIsEnabled?
!!@DebugIsEnabled
end
end
@DebugIsEnabled = false
#You have only ONE shot!