eventthread.h changes for SDL3

This commit is contained in:
ZakatTeamI2P 2026-03-30 19:03:17 +04:00
parent 060eea022c
commit 6023dce340

View file

@ -27,11 +27,11 @@
#include "sdl-util.h"
#include "keybindings.h"
#include <SDL_scancode.h>
#include <SDL_joystick.h>
#include <SDL_gamecontroller.h>
#include <SDL_mouse.h>
#include <SDL_mutex.h>
#include <SDL3/SDL_scancode.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/SDL_gamecontroller.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_mutex.h>
#include <string>
@ -49,8 +49,8 @@ class EventThread
public:
struct ControllerState
{
int axes[SDL_CONTROLLER_AXIS_MAX];
bool buttons[SDL_CONTROLLER_BUTTON_MAX];
int axes[SDL_GAMEPAD_AXIS_COUNT];
bool buttons[SDL_GAMEPAD_BUTTON_COUNT];
};
struct JoyState
@ -78,7 +78,7 @@ public:
FingerState fingers[MAX_FINGERS];
};
static uint8_t keyStates[SDL_NUM_SCANCODES];
static uint8_t keyStates[SDL_SCANCODE_COUNT];
static ControllerState gcState;
static JoyState joyState;
static MouseState mouseState;