Fix recursive loop on debug reset
This commit is contained in:
parent
d5aa64d29b
commit
50b59cf97c
|
|
@ -42,17 +42,3 @@ class Tone
|
||||||
self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
|
self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
module Graphics
|
|
||||||
class << self
|
|
||||||
alias_method :update_native, :update
|
|
||||||
def update
|
|
||||||
#if $game_map.map_id == 97
|
|
||||||
# Oneshot.allow_exit false
|
|
||||||
#elsif $game_system.map_interpreter
|
|
||||||
# Oneshot.allow_exit ($scene == nil)
|
|
||||||
#end
|
|
||||||
update_native
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue