debug optimization

This commit is contained in:
Issac332 2026-05-27 16:42:36 +03:00
parent ba0820ac7f
commit 4cd7424680

View file

@ -26,6 +26,9 @@ class Sprite_Character
@text_sprite.bitmap = Bitmap.new(Graphics.width, 24)
@text_sprite.bitmap.font.size = 12
@character = character
#for debug
@last_char_name
update
end
#--------------------------------------------------------------------------
@ -35,13 +38,18 @@ class Sprite_Character
# Choose the appropriate light sprite
@light_sprite.viewport = ($game_screen.tone.blank?) ? @viewport : @light_viewport
@light_sprite.world_machine = @sprite.world_machine = @character.character_name.start_with?("en") || (@character.character_name.start_with?("niko") && $game_switches[160])
if Settings[:debug] == true
if @last_char_name != character.character_name && Settings[:debug]
@text_sprite.bitmap.clear
@text_sprite.bitmap.draw_text(0, 0, 256, 12, "#{@character.character_name}")
@last_char_name = character.character_name
elsif @last_char_name != "мямямя :3" && !Settings[:debug]
@text_sprite.bitmap.clear
@last_char_name = "мямямя :3"
end
if Settings[:debug]
@text_sprite.x = @character.screen_x
@text_sprite.y = @character.screen_y
@text_sprite.z = @character.screen_z + 2
else
@text_sprite.bitmap.clear
end
# Update sprites
@sprite.update