mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
g
This commit is contained in:
parent
a458573a84
commit
4a62b9551b
3 changed files with 110 additions and 191 deletions
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@ -48,3 +48,4 @@ glstate Alpha calculation fix backported from MKXP
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Added VALUE support in debugwriter.h
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When STATIC build option is enabled, enable static libc++ and libgcc
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CPU specific optimizations moved to separated Toolchanin files
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Documents path search code rewrited to crossplatform SDL functions.
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@ -662,7 +662,7 @@ void EventThread::notifyFrame(){
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fps.displayCounter = 0;
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fps.immFiniFlag.clear();
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int32_t avgFPS = fps.acc / fps.accDiv;
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int32_t avgFPS = fps.accDiv;
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fps.acc = fps.accDiv = 0;
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SDL_Event event;
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298
src/oneshot.cpp
298
src/oneshot.cpp
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@ -1,9 +1,4 @@
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#include "oneshot.h"
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/******************
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* HERE BE DRAGONS
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******************/
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#include "eventthread.h"
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#include "debugwriter.h"
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#include "bitmap.h"
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@ -17,37 +12,36 @@
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#include <SDL3/SDL_messagebox.h>
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#include <SDL3/SDL_filesystem.h>
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// OS-Specific code
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#if defined(_WIN32)
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#if windows
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#define SECURITY_WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#include <security.h>
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#include <secext.h>
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#include <shlobj.h>
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#elif defined(__APPLE__)
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#include <stdlib.h>
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#include <unistd.h>
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#include <pwd.h>
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#include <dlfcn.h>
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#include <dispatch/dispatch.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <security.h>
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#include <secext.h>
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#include <shlobj.h>
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#elif apple
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#include <stdlib.h>
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#include <unistd.h>
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#include <pwd.h>
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#include <dlfcn.h>
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#include <dispatch/dispatch.h>
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#elif unix_like
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#include <stdlib.h>
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#include <unistd.h>
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#include <pwd.h>
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#include <dlfcn.h>
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#include <gtk/gtk.h>
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#include <gdk/gdk.h>
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#include "xdg-user-dir-lookup.h"
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#include <stdlib.h>
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#include <unistd.h>
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#include <pwd.h>
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#include <dlfcn.h>
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#include <gtk/gtk.h>
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#include <gdk/gdk.h>
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#include "xdg-user-dir-lookup.h"
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#else
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#error "Operating system not detected or unsupported."
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#error "Operating system not detected or unsupported."
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#endif
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const Config conf;
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#define DEF_SCREEN_W conf.defScreenW
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#define DEF_SCREEN_H conf.defScreenH
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struct OneshotPrivate
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{
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struct OneshotPrivate{
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// Main SDL window
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SDL_Window *window;
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@ -80,16 +74,14 @@ struct OneshotPrivate
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{
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}
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~OneshotPrivate()
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{
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~OneshotPrivate(){
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SDL_DestroyMutex(winMutex);
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}
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};
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// OS-SPECIFIC FUNCTIONS
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#if unix_like
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struct linux_DialogData
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{
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struct linux_DialogData{
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// Input
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int type;
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const char *body;
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@ -99,14 +91,12 @@ struct linux_DialogData
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bool result;
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};
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static int linux_dialog(void *rawData)
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{
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static int linux_dialog(void *rawData){
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linux_DialogData *data = reinterpret_cast<linux_DialogData *>(rawData);
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// Determine correct flags
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GtkMessageType gtktype;
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GtkButtonsType gtkbuttons = GTK_BUTTONS_OK;
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switch (data->type)
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{
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switch (data->type){
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case Oneshot::MSG_INFO:
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gtktype = GTK_MESSAGE_INFO;
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break;
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@ -137,14 +127,12 @@ static int linux_dialog(void *rawData)
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return 0;
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}
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#elif defined _WIN32
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#elif windows
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/* Convert WCHAR pointer to std::string */
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static std::string w32_fromWide(const WCHAR *ustr)
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{
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static std::string w32_fromWide(const WCHAR *ustr){
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std::string result;
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int size = WideCharToMultiByte(CP_UTF8, 0, ustr, -1, 0, 0, 0, 0);
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if (size > 0)
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{
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if (size > 0){
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CHAR *str = new CHAR[size];
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if (WideCharToMultiByte(CP_UTF8, 0, ustr, -1, str, size, 0, 0) == size)
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result = str;
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@ -153,13 +141,10 @@ static std::string w32_fromWide(const WCHAR *ustr)
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return result;
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}
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/* Convert WCHAR pointer from const char* */
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static WCHAR *w32_toWide(const char *str)
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{
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if (str)
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{
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static WCHAR *w32_toWide(const char *str){
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if (str){
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int size = MultiByteToWideChar(CP_UTF8, 0, str, -1, 0, 0);
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if (size > 0)
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{
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if (size > 0){
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WCHAR *ustr = new WCHAR[size];
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if (MultiByteToWideChar(CP_UTF8, 0, str, -1, ustr, size) == size)
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return ustr;
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@ -174,8 +159,7 @@ static WCHAR *w32_toWide(const char *str)
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}
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#endif
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Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData)
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{
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Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData){
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p = new OneshotPrivate();
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p->window = threadData.window;
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p->savePath = threadData.config.commonDataPath.substr(0, threadData.config.commonDataPath.size() - 1);
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@ -187,18 +171,19 @@ Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData)
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p->obscuredNeedToUpdate = false;
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p->allowExit = true;
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p->exiting = false;
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#ifdef _WIN32
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#ifdef windows
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p->os = "windows";
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#elif __APPLE__
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#elif apple
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p->os = "macos";
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#elif unix_like
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//TODO: FIX IT
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p->os = "linux";
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#endif
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/********************
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* USERNAME/DOCS PATH
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********************/
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#if defined _WIN32
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#if windows
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// Get language code
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WCHAR wlang[9];
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GetLocaleInfoW(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, wlang, sizeof(wlang) / sizeof(WCHAR));
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@ -209,86 +194,71 @@ Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData)
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// Get user's name
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ULONG size = 0;
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GetUserNameEx(NameDisplay, 0, &size);
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if (GetLastError() == ERROR_MORE_DATA)
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{
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if (GetLastError() == ERROR_MORE_DATA){
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// Get their full (display) name
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WCHAR *name = new WCHAR[size];
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GetUserNameEx(NameDisplay, name, &size);
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p->userName = w32_fromWide(name);
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delete[] name;
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}
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else
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{
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}else{
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// Get their login name
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DWORD size2 = 0;
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GetUserName(0, &size2);
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if (GetLastError() == ERROR_INSUFFICIENT_BUFFER)
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{
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if (GetLastError() == ERROR_INSUFFICIENT_BUFFER){
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WCHAR *name = new WCHAR[size2];
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GetUserName(name, &size2);
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p->userName = w32_fromWide(name);
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delete[] name;
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}
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}
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// Get documents path
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WCHAR path[MAX_PATH];
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SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, path);
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p->docsPath = w32_fromWide(path);
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p->gamePath = p->docsPath + "\\My Games";
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p->journal = "_______.exe";
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#else
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// Get language code
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const char *lc_all = SDL_getenv("LC_ALL");
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const char *lang = SDL_getenv("LANG");
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const char *code = (lc_all ? lc_all : lang);
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if (code)
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{
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if (code){
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// find first dot, copy language code
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int end = 0;
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for (; code[end] && code[end] != '.'; ++end)
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{
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}
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for (; code[end] && code[end] != '.'; ++end){}
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p->lang = std::string(code, end);
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}
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else
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p->lang = "en";
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// Get user's name
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#ifdef OS_OSX
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#ifdef apple
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struct passwd *pwd = getpwuid(geteuid());
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#elif unix_like
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struct passwd *pwd = getpwuid(getuid());
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#endif
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if (pwd)
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{
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if (pwd->pw_gecos && pwd->pw_gecos[0] && pwd->pw_gecos[0] != ',')
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{
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if (pwd){
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if (pwd->pw_gecos && pwd->pw_gecos[0] && pwd->pw_gecos[0] != ','){
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// Get the user's full name
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int comma = 0;
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for (; pwd->pw_gecos[comma] && pwd->pw_gecos[comma] != ','; ++comma)
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{
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}
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for (; pwd->pw_gecos[comma] && pwd->pw_gecos[comma] != ','; ++comma){}
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p->userName = std::string(pwd->pw_gecos, comma);
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}
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else
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p->userName = pwd->pw_name;
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}
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// Get documents path
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#ifdef __APPLE__
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std::string path = std::string(SDL_getenv("HOME")) + "/Documents";
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p->docsPath = path.c_str();
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p->gamePath = path.c_str();
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#ifdef apple
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p->journal = "_______.app";
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#elif unix_like
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char *path = xdg_user_dir_lookup("DOCUMENTS");
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p->docsPath = path;
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p->gamePath = path;
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p->journal = "_______";
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#endif
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#endif
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// Get documents path
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const char* path = SDL_GetUserFolder(SDL_FOLDER_DOCUMENTS);
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p->docsPath = path;
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#ifdef windows
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p->gamePath = path "\\My Games";
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#else
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p->gamePath = path;
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#endif
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||||
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Debug() << "[oneshot] Game path :" << p->gamePath;
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Debug() << "[oneshot] Docs path :" << p->docsPath;
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@ -296,46 +266,29 @@ Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData)
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char const *xdg_current_desktop = SDL_getenv("XDG_CURRENT_DESKTOP");
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gtk_init(0, 0);
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||||
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||||
if (xdg_current_desktop == NULL)
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||||
{
|
||||
if (xdg_current_desktop == NULL){
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||||
desktopEnv = "nope";
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||||
}
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||||
else
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||||
{
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||||
}else{
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||||
std::string desktop(xdg_current_desktop);
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std::transform(desktop.begin(), desktop.end(), desktop.begin(), ::SDL_tolower);
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||||
if (desktop.find("cinnamon") != std::string::npos)
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||||
{
|
||||
if (desktop.find("cinnamon") != std::string::npos){
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||||
desktopEnv = "cinnamon";
|
||||
}
|
||||
else if (
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||||
}else if (
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||||
desktop.find("gnome") != std::string::npos ||
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||||
desktop.find("unity") != std::string::npos)
|
||||
{
|
||||
desktopEnv = "gnome";
|
||||
}
|
||||
else if (desktop.find("mate") != std::string::npos)
|
||||
{
|
||||
}else if (desktop.find("mate") != std::string::npos){
|
||||
desktopEnv = "mate";
|
||||
}
|
||||
else if (desktop.find("xfce") != std::string::npos)
|
||||
{
|
||||
}else if (desktop.find("xfce") != std::string::npos){
|
||||
desktopEnv = "xfce";
|
||||
}
|
||||
else if (desktop.find("kde") != std::string::npos)
|
||||
{
|
||||
}else if (desktop.find("kde") != std::string::npos){
|
||||
desktopEnv = "kde";
|
||||
}
|
||||
else if (desktop.find("lxde") != std::string::npos)
|
||||
{
|
||||
}else if (desktop.find("lxde") != std::string::npos){
|
||||
desktopEnv = "lxde";
|
||||
}
|
||||
else if (desktop.find("lxqt") != std::string::npos)
|
||||
{
|
||||
}else if (desktop.find("lxqt") != std::string::npos){
|
||||
desktopEnv = "lxqt";
|
||||
}
|
||||
else if (desktop.find("deepin") != std::string::npos)
|
||||
{
|
||||
}else if (desktop.find("deepin") != std::string::npos){
|
||||
desktopEnv = "deepin";
|
||||
}
|
||||
}
|
||||
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|
@ -346,7 +299,7 @@ Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData)
|
|||
/********
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||||
* MISC
|
||||
********/
|
||||
#if defined _WIN32
|
||||
#if windows
|
||||
// Get windows version
|
||||
OSVERSIONINFOW version;
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||||
ZeroMemory(&version, sizeof(version));
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||||
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|
@ -355,106 +308,82 @@ Oneshot::Oneshot(RGSSThreadData &threadData) : threadData(threadData)
|
|||
#endif
|
||||
}
|
||||
|
||||
Oneshot::~Oneshot()
|
||||
{
|
||||
Oneshot::~Oneshot(){
|
||||
delete p;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::os() const
|
||||
{
|
||||
const std::string &Oneshot::os() const{
|
||||
return p->os;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::lang() const
|
||||
{
|
||||
const std::string &Oneshot::lang() const{
|
||||
return p->lang;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::userName() const
|
||||
{
|
||||
const std::string &Oneshot::userName() const{
|
||||
return p->userName;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::savePath() const
|
||||
{
|
||||
const std::string &Oneshot::savePath() const{
|
||||
return p->savePath;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::docsPath() const
|
||||
{
|
||||
const std::string &Oneshot::docsPath() const{
|
||||
return p->docsPath;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::gamePath() const
|
||||
{
|
||||
const std::string &Oneshot::gamePath() const{
|
||||
return p->gamePath;
|
||||
}
|
||||
|
||||
const std::string &Oneshot::journal() const
|
||||
{
|
||||
const std::string &Oneshot::journal() const{
|
||||
return p->journal;
|
||||
}
|
||||
|
||||
const std::vector<uint8_t> &Oneshot::obscuredMap() const
|
||||
{
|
||||
const std::vector<uint8_t> &Oneshot::obscuredMap() const{
|
||||
return p->obscuredMap;
|
||||
}
|
||||
|
||||
bool Oneshot::obscuredCleared() const
|
||||
{
|
||||
bool Oneshot::obscuredCleared() const{
|
||||
return p->obscuredCleared;
|
||||
}
|
||||
|
||||
bool Oneshot::exiting() const
|
||||
{
|
||||
bool Oneshot::exiting() const{
|
||||
return p->exiting;
|
||||
}
|
||||
|
||||
bool Oneshot::allowExit() const
|
||||
{
|
||||
bool Oneshot::allowExit() const{
|
||||
return p->allowExit;
|
||||
}
|
||||
|
||||
void Oneshot::setYesNo(const char *yes, const char *no)
|
||||
{
|
||||
void Oneshot::setYesNo(const char *yes, const char *no){
|
||||
p->txtYes = yes;
|
||||
p->txtNo = no;
|
||||
}
|
||||
|
||||
void Oneshot::setExiting(bool exiting)
|
||||
{
|
||||
if (p->exiting != exiting)
|
||||
{
|
||||
void Oneshot::setExiting(bool exiting){
|
||||
if (p->exiting != exiting){
|
||||
p->exiting = exiting;
|
||||
if (exiting)
|
||||
{
|
||||
if (exiting){
|
||||
threadData.exiting.set();
|
||||
}
|
||||
else
|
||||
{
|
||||
}else{
|
||||
threadData.exiting.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Oneshot::setAllowExit(bool allowExit)
|
||||
{
|
||||
if (p->allowExit != allowExit)
|
||||
{
|
||||
void Oneshot::setAllowExit(bool allowExit){
|
||||
if (p->allowExit != allowExit){
|
||||
p->allowExit = allowExit;
|
||||
if (allowExit)
|
||||
{
|
||||
if (allowExit){
|
||||
threadData.allowExit.set();
|
||||
}
|
||||
else
|
||||
{
|
||||
}else{
|
||||
threadData.allowExit.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Oneshot::msgbox(int type, const char *body, const char *title)
|
||||
{
|
||||
bool Oneshot::msgbox(int type, const char *body, const char *title){
|
||||
if (!title)
|
||||
title = "";
|
||||
#ifdef unix_like
|
||||
|
|
@ -478,38 +407,36 @@ bool Oneshot::msgbox(int type, const char *body, const char *title)
|
|||
data.colorScheme = 0;
|
||||
data.title = title;
|
||||
data.message = body;
|
||||
#ifdef _WIN32
|
||||
#ifdef windows
|
||||
DWORD sound;
|
||||
#endif
|
||||
|
||||
// Set type
|
||||
switch (type)
|
||||
{
|
||||
switch (type){
|
||||
case MSG_INFO:
|
||||
case MSG_YESNO:
|
||||
default:
|
||||
data.flags = SDL_MESSAGEBOX_INFORMATION;
|
||||
#ifdef _WIN32
|
||||
#ifdef windows
|
||||
sound = SND_ALIAS_SYSTEMQUESTION;
|
||||
#endif
|
||||
break;
|
||||
case MSG_WARN:
|
||||
data.flags = SDL_MESSAGEBOX_WARNING;
|
||||
#ifdef _WIN32
|
||||
#ifdef windows
|
||||
sound = SND_ALIAS_SYSTEMEXCLAMATION;
|
||||
#endif
|
||||
break;
|
||||
case MSG_ERR:
|
||||
data.flags = SDL_MESSAGEBOX_WARNING;
|
||||
#ifdef _WIN32
|
||||
#ifdef windows
|
||||
sound = SND_ALIAS_SYSTEMASTERISK;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
// Set buttons
|
||||
switch (type)
|
||||
{
|
||||
switch (type){
|
||||
case MSG_INFO:
|
||||
case MSG_WARN:
|
||||
case MSG_ERR:
|
||||
|
|
@ -524,12 +451,12 @@ bool Oneshot::msgbox(int type, const char *body, const char *title)
|
|||
}
|
||||
|
||||
// Show messagebox
|
||||
#ifdef _WIN32
|
||||
#ifdef windows
|
||||
PlaySoundW(MAKEINTRESOURCEW(sound), NULL, SND_ALIAS_ID | SND_ASYNC);
|
||||
#endif
|
||||
int button;
|
||||
|
||||
#ifdef __APPLE__
|
||||
#ifdef apple
|
||||
int *btn = &button;
|
||||
|
||||
// Message boxes and UI changes must be performed from the main thread on macOS Mojave and above.
|
||||
|
|
@ -543,11 +470,10 @@ bool Oneshot::msgbox(int type, const char *body, const char *title)
|
|||
#endif
|
||||
|
||||
return button ? true : false;
|
||||
#endif // #ifdef OS_LINUX
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string Oneshot::textinput(const char *prompt, int char_limit, const char *fontName)
|
||||
{
|
||||
std::string Oneshot::textinput(const char *prompt, int char_limit, const char *fontName){
|
||||
std::vector<std::string> *fontNames = new std::vector<std::string>();
|
||||
fontNames->push_back(fontName);
|
||||
fontNames->push_back("VL Gothic");
|
||||
|
|
@ -568,10 +494,8 @@ std::string Oneshot::textinput(const char *prompt, int char_limit, const char *f
|
|||
SDL_StartTextInput(this->p->window);
|
||||
|
||||
// Main loop
|
||||
while (threadData.acceptingTextInput)
|
||||
{
|
||||
if (inputTextPrev != threadData.inputText)
|
||||
{
|
||||
while (threadData.acceptingTextInput){
|
||||
if (inputTextPrev != threadData.inputText){
|
||||
inputBmp->clear();
|
||||
inputBmp->drawText(DEF_SCREEN_W / 2, DEF_SCREEN_H / 2, DEF_SCREEN_W, DEF_SCREEN_H, threadData.inputText.c_str(), 1);
|
||||
inputTextPrev = threadData.inputText;
|
||||
|
|
@ -594,8 +518,7 @@ void Oneshot::updateObscuredSize(int winW, int winH){
|
|||
p->obscuredMap.resize(p->winW * p->winH, 255);
|
||||
}
|
||||
|
||||
void Oneshot::updateObscured(int winX, int winY)
|
||||
{
|
||||
void Oneshot::updateObscured(int winX, int winY){
|
||||
SDL_LockMutex(p->winMutex);
|
||||
p->winX = winX;
|
||||
p->winY = winY;
|
||||
|
|
@ -619,13 +542,12 @@ void Oneshot::updateObscured(int winX, int winY)
|
|||
int num_displays;
|
||||
SDL_DisplayID *displays = SDL_GetDisplays(&num_displays);
|
||||
if (!displays)
|
||||
printf("SDL_GetDisplays failed (oneshot.cpp)\n");
|
||||
Debug() << "SDL_GetDisplays failed (oneshot.cpp)";
|
||||
// Update obscured map and texture for window portion offscreen
|
||||
for (int i = 0, max = num_displays; i < max; ++i)
|
||||
{
|
||||
for (int i = 0, max = num_displays; i < max; ++i){
|
||||
SDL_Rect bounds;
|
||||
if (!SDL_GetDisplayBounds(displays[i], &bounds))
|
||||
printf("SDL_GetDisplayBounds failed (oneshot.cpp)\n");
|
||||
Debug() << "SDL_GetDisplayBounds failed (oneshot.cpp)";
|
||||
|
||||
// Get intersection of window and the screen
|
||||
SDL_Rect intersect;
|
||||
|
|
@ -639,8 +561,7 @@ void Oneshot::updateObscured(int winX, int winY)
|
|||
if (intersect.x == 0 && intersect.y == 0 && intersect.w == conf.defScreenW && intersect.h == conf.defScreenH)
|
||||
return;
|
||||
|
||||
for (int y = intersect.y; y < intersect.y + intersect.h; ++y)
|
||||
{
|
||||
for (int y = intersect.y; y < intersect.y + intersect.h; ++y){
|
||||
int start = y * p->winW + intersect.x;
|
||||
std::fill(obscuredFrame.begin() + start, obscuredFrame.begin() + (start + intersect.w), false);
|
||||
}
|
||||
|
|
@ -651,10 +572,8 @@ void Oneshot::updateObscured(int winX, int winY)
|
|||
// to make to the texture
|
||||
bool needsUpdate = false;
|
||||
bool cleared = true;
|
||||
for (size_t i = 0; i < obscuredFrame.size(); ++i)
|
||||
{
|
||||
if (obscuredFrame[i])
|
||||
{
|
||||
for (size_t i = 0; i < obscuredFrame.size(); ++i){
|
||||
if (obscuredFrame[i]){
|
||||
p->obscuredMap[i] = 0;
|
||||
needsUpdate = true;
|
||||
}
|
||||
|
|
@ -669,8 +588,7 @@ void Oneshot::updateObscured(int winX, int winY)
|
|||
obscuredDirty = true;
|
||||
}
|
||||
|
||||
void Oneshot::resetObscured()
|
||||
{
|
||||
void Oneshot::resetObscured(){
|
||||
std::fill(p->obscuredMap.begin(), p->obscuredMap.end(), 255);
|
||||
obscuredDirty = true;
|
||||
p->obscuredCleared = false;
|
||||
|
|
|
|||
Loading…
Reference in a new issue