diff --git a/scripts/Game_Picture.rb b/scripts/Game_Picture.rb index 2bdb8e4..783fd3c 100644 --- a/scripts/Game_Picture.rb +++ b/scripts/Game_Picture.rb @@ -84,7 +84,7 @@ class Game_Picture @tone_target = Tone.new(0, 0, 0, 0) @tone_duration = 0 @angle = 0 - @rotate_speed = 0 + @rotate_speed = rand(1..1000) == 1 ? 10 : 0 #easteregg lol end #-------------------------------------------------------------------------- # * Move Picture diff --git a/scripts/Script.rb b/scripts/Script.rb index c02cb1c..7f3dc58 100644 --- a/scripts/Script.rb +++ b/scripts/Script.rb @@ -145,11 +145,11 @@ module Script def self.countdown_over equinox = Time.new(2017, 03, 27) - diff = equinox - Time.now - if(diff <= 0) - return true - end - return false + diff = equinox - Time.now + if(diff <= 0) + return true + end + return false end def self.countdown_extend_over @@ -235,8 +235,8 @@ module Script def self.countdown_update_rue if @rue_equinox == nil - @rue_equinox = Time.now + 6 - end + @rue_equinox = Time.now + 6 + end return cdown_update(@rue_equinox) end @@ -283,8 +283,8 @@ module Script if event.x > 14 event.x = 14 elsif event.x < 6 - event.x = 6 - end + event.x = 6 + end if event.real_x > (14*128) - 32 event.real_x = (14*128) - 32 elsif event.real_x < (6*128) + 32 @@ -322,8 +322,8 @@ module Script if event.x > 14 event.x = 14 elsif event.x < 6 - event.x = 6 - end + event.x = 6 + end if event.real_x > (14*128) - 32 event.real_x = (14*128) - 32 elsif event.real_x < (6*128) + 32 @@ -453,25 +453,25 @@ module Script def self.clear_boxes for i in 1..3 - portal_path = Oneshot::GAME_PATH + "/Oneshot/Portal" + i.to_s - case i - when 1 - delete_if_exists(portal_path + "/blue_npc_prototype.png") - delete_if_exists(portal_path + "/proto1.png") - delete_if_exists(portal_path + "/keyB.txt") - when 2 - delete_if_exists(portal_path + "/green_npc_cedric.png") - delete_if_exists(portal_path + "/cedric.png") - delete_if_exists(portal_path + "/keyG.txt") - when 3 - delete_if_exists(portal_path + "/red_rue.png") - delete_if_exists(portal_path + "/rue.png") - delete_if_exists(portal_path + "/keyR.txt") - end - end - delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyB.txt") - delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyG.txt") - delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyR.txt") + portal_path = Oneshot::GAME_PATH + "/Oneshot/Portal" + i.to_s + case i + when 1 + delete_if_exists(portal_path + "/blue_npc_prototype.png") + delete_if_exists(portal_path + "/proto1.png") + delete_if_exists(portal_path + "/keyB.txt") + when 2 + delete_if_exists(portal_path + "/green_npc_cedric.png") + delete_if_exists(portal_path + "/cedric.png") + delete_if_exists(portal_path + "/keyG.txt") + when 3 + delete_if_exists(portal_path + "/red_rue.png") + delete_if_exists(portal_path + "/rue.png") + delete_if_exists(portal_path + "/keyR.txt") + end + end + delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyB.txt") + delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyG.txt") + delete_if_exists(Oneshot::GAME_PATH + "/Oneshot/BigPortal/keyR.txt") end def self.copy_file(src, dst) @@ -483,11 +483,11 @@ module Script end end end - rescue Errno::EACCES => e - #this probably means the file already exists and is open, so no need to create it again - rescue Errno::EEXIST => e - #this probably means the file already exists, so no need to create it again - end + rescue Errno::EACCES => e + #this probably means the file already exists and is open, so no need to create it again + rescue Errno::EEXIST => e + #this probably means the file already exists, so no need to create it again + end end def self.write_key(dst, str) @@ -620,7 +620,7 @@ def loadQASave(fname) # If file doesn't exist unless FileTest.exist?(filename) filename = "testing_saves_postgame/" + fname + ".rxdata" - unless FileTest.exist?(filename) + unless FileTest.exist?(filename) # Play buzzer SE $game_system.se_play($data_system.buzzer_se) return @@ -661,7 +661,7 @@ def loadQASave(fname) # Refresh party members $game_party.refresh - f_prev = $game_player + f_prev = $game_player for f in $game_followers f.leader = f_prev f.moveto($game_player.x, $game_player.y) @@ -792,7 +792,7 @@ end def activate_balcony?(ypos) !$scene.menu_open? && - $game_player.y == ypos && - $game_player.direction == 8 && - Input.trigger?(Input::ACTION) && !$game_system.map_interpreter.running? && !$game_temp.menus_visible + $game_player.y == ypos && + $game_player.direction == 8 && + Input.trigger?(Input::ACTION) && !$game_system.map_interpreter.running? && !$game_temp.menus_visible end