diff --git a/installer/installer.sh b/installer/installer.sh index 5fac95a..4810c89 100755 --- a/installer/installer.sh +++ b/installer/installer.sh @@ -16,3 +16,5 @@ Exec=$install_path/oneshot Icon=$install_path/icon.png Categories=Game; """ > $HOME/.local/share/applications/sunshine.desktop + +echo "Done!" diff --git a/make-oneshot-linux.sh b/make-oneshot-linux.sh index 5e0e02f..93af95c 100644 --- a/make-oneshot-linux.sh +++ b/make-oneshot-linux.sh @@ -5,7 +5,6 @@ cd `dirname $0` # User-configurable variables. linux_version="0.1.0" -make_threads=8 oneshot_id=420530 STEAMWORKS_PATH=$(realpath ..)/steamworks diff --git a/src/main.cpp b/src/main.cpp index 1ad901e..d10e624 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -113,8 +113,6 @@ int rgssThreadFun(void *userdata){ bool vsync = conf.vsync || conf.syncToRefreshrate; SDL_GL_SetSwapInterval(vsync ? 1 : 0); - if (vsync) - SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1"); #ifndef NDEBUG GLDebugLogger dLogger; @@ -228,7 +226,6 @@ int main(int argc, char *argv[]){ SDL_SetHint(SDL_HINT_VIDEO_X11_ENABLE_XSYNC_EXT, "1"); #endif #endif - /* initialize SDL first */ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == false){