Implemented True Memory Mode

This commit is contained in:
DepressedTWM 2026-07-20 00:04:12 +04:00
parent 9e5bd454b2
commit 3efcc10470
2 changed files with 2 additions and 2 deletions

View file

@ -50,7 +50,7 @@ module RPG
end end
def self.character(filename, hue) def self.character(filename, hue)
filename = filename.downcase filename = filename.downcase
if $game_switches[160] && filename.start_with?("niko") if ($game_switches[160] || Settings[:true_memory_mode]) && filename.start_with?("niko")
filename.gsub!(/niko/, "en") filename.gsub!(/niko/, "en")
end end
self.load_bitmap("Graphics/Characters/", filename, hue) self.load_bitmap("Graphics/Characters/", filename, hue)

View file

@ -37,7 +37,7 @@ class Sprite_Character
@light_sprite.shader = @sprite.shader = @light_sprite.shader = @sprite.shader =
#idk what is this, maybe later i remake this #idk what is this, maybe later i remake this
@character.character_name.start_with?("en") || (Settings[:twm_shader] && @character.character_name.start_with?("niko") && ($game_switches[160] or Settings[:true_memory_mode])) ? Shader::WorldMachine : @character.character_name.start_with?("en_") || (Settings[:twm_shader] && @character.character_name.start_with?("niko") && ($game_switches[160] or Settings[:true_memory_mode])) ? Shader::WorldMachine :
@character.shader || Shader::Sprite @character.shader || Shader::Sprite
@light_sprite.mirror_x = @sprite.mirror_x = @character.mirror_x @light_sprite.mirror_x = @sprite.mirror_x = @character.mirror_x
@light_sprite.mirror_y = @sprite.mirror_y = @character.mirror_y @light_sprite.mirror_y = @sprite.mirror_y = @character.mirror_y