dgjmfrslkghr
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parent
41731bc796
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@ -320,6 +320,9 @@ target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINES})
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target_include_directories(${PROJECT_NAME} PRIVATE src ${PIXMAN_INCLUDE_DIRS} ${SIGC2_INCLUDE_DIRS} ${RUBY_INCLUDE_DIRS})
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target_include_directories(${PROJECT_NAME} PRIVATE src ${PIXMAN_INCLUDE_DIRS} ${SIGC2_INCLUDE_DIRS} ${RUBY_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_image::SDL3_image SDL3_sound::SDL3_sound SDL3_ttf::SDL3_ttf Boost::boost OpenAL::OpenAL physfs ${PIXMAN_LIBRARIES} ${SIGC2_INCLUDE_DIRS} ${PLATFORM_LIBRARIES} ${RUBY_LIBRARIES})
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_image::SDL3_image SDL3_sound::SDL3_sound SDL3_ttf::SDL3_ttf Boost::boost OpenAL::OpenAL physfs ${PIXMAN_LIBRARIES} ${SIGC2_INCLUDE_DIRS} ${PLATFORM_LIBRARIES} ${RUBY_LIBRARIES})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -ffast-math")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -ffast-math")
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IF(APPLE)
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IF(APPLE)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
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ENDIF()
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ENDIF()
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13
README.md
13
README.md
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@ -4,3 +4,16 @@ This is a specialized fork of [mkxp-oneshot](https://github.com/elizagamedev/mkx
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# xScripts.rxdata
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# xScripts.rxdata
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./rpgscript.rb scripts/ [GameDir]
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./rpgscript.rb scripts/ [GameDir]
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# Build
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1.Install required packages
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Cmake,C/C++ compiler,Ruby,Boost,SDL3,pixman,SDL3_image,SDL3_ttf,SDL3_sound,OpenAL,PhysFS,sigc++-2.0
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(Linux only!)GTK3,libxfconf,
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2.build
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In project dir make build dir.
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cmake -S . -B build
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cd build
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make -jn
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n - count of threads for compilation
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110
conanfile.py
110
conanfile.py
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@ -1,110 +0,0 @@
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import os.path
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from conans import CMake, ConanFile, tools
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class MkxpConan(ConanFile):
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name = "oneshot"
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version = "0.0.0"
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license = "GPLv2"
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url = "https://github.com/elizagamedev/mkxp-oneshot"
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description = "OneShot game runtime"
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settings = "os", "compiler", "build_type", "arch"
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generators = "cmake"
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exports_sources = "*"
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requires = (
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"boost/1.73.0",
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"openal/1.18.2@bincrafters/stable",
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"physfs/3.0.1@bincrafters/stable",
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"pixman/0.34.0@bincrafters/stable",
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"ruby/2.5.3@eliza/testing",
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"sdl2/2.0.9@bincrafters/stable",
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"sdl2_image/2.0.5@bincrafters/stable",
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"sdl2_ttf/2.0.15@bincrafters/stable",
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"sdl_sound-mkxp/1.0.1@eliza/stable",
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"sigc++/2.10.0@bincrafters/stable",
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# Overrides
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"libpng/1.6.37",
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"zlib/1.2.11",
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"bzip2/1.0.8",
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)
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build_requires = ("ruby_installer/2.5.5@bincrafters/stable", )
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options = {
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"platform": ["standalone", "steam"],
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}
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default_options = (
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"platform=standalone",
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"boost:without_test=True",
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"cygwin_installer:packages=xxd",
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# Avoid dead url bitrot in cygwin_installer
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"cygwin_installer:with_pear=False",
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)
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#def build_requirements(self):
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# if tools.os_info.is_windows:
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# self.build_requires("cygwin_installer/2.9.0@bincrafters/stable")
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def requirements(self):
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if self.options.platform == "steam":
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self.requires("steamworks/1.42@eliza/stable")
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if tools.os_info.is_linux:
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# Overrides
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self.requires("sqlite3/3.29.0")
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self.requires("flac/1.3.3")
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self.requires("ogg/1.3.4")
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self.requires("vorbis/1.3.6")
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self.requires("libalsa/1.1.9")
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def configure(self):
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if tools.os_info.is_windows:
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# ???
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self.options["openal"].shared = True
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# Fix linker error in SDL_sound fork with SDL2
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self.options["sdl2"].shared = True
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def build_configure(self):
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cmake = CMake(self, msbuild_verbosity='minimal')
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if self.options.platform == "steam":
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cmake.definitions["STEAM"] = "ON"
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cmake.configure()
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cmake.build()
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def build(self):
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#if tools.os_info.is_windows:
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# cygwin_bin = self.deps_env_info["cygwin_installer"].CYGWIN_BIN
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# with tools.environment_append({
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# "PATH": [cygwin_bin],
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# "CONAN_BASH_PATH":
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# os.path.join(cygwin_bin, "bash.exe")
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# }):
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# self.build_configure()
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#else:
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# self.build_configure()
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self.build_configure()
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def package(self):
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self.copy("*", dst="bin", src="bin")
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def imports(self):
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self.do_copy_deps(self.copy)
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def deploy(self):
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self.copy("*")
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self.do_copy_deps(self.copy_deps)
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def do_copy_deps(self, copy):
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deps = set(self.deps_cpp_info.deps) - set(
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("cygwin_installer", "msys2_installer", "ruby_installer"))
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for dep in deps:
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copy("*.dll",
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dst="bin",
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src="bin",
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root_package=dep,
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keep_path=False)
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copy("*.so*",
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dst="lib",
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src="lib",
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root_package=dep,
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keep_path=True)
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if self.settings.build_type == "Debug":
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copy("*.pdb", dst="bin", root_package=dep, keep_path=False)
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