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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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showing hidden entities in debug mode
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parent
13f319a265
commit
3a2cfe6ded
3 changed files with 15 additions and 13 deletions
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@ -281,16 +281,16 @@ class Game_Player < Game_Character
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end
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end
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pitch = 85 + rand(30)
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pitch = 85 + rand(30)
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vol = 70 + rand(20)
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vol = 70 + rand(20)
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if $game_switches[112] == true
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if $game_switches[112] == true
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name = "wheel_squeak1"
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name = "wheel_squeak1"
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pitch = 120 + rand(10)
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pitch = 120 + rand(10)
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if @wheel_squeak != true
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if @wheel_squeak != true
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pitch += 10
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pitch += 10
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@wheel_squeak = true
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@wheel_squeak = true
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else
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else
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@wheel_squeak = false
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@wheel_squeak = false
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end
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end
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end
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end
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Audio.se_play("Audio/SE/#{name}.wav", vol * volume, pitch)
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Audio.se_play("Audio/SE/#{name}.wav", vol * volume, pitch)
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end
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end
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emit_footsplash(@direction)
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emit_footsplash(@direction)
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@ -45,4 +45,6 @@ class Game_Switches
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end
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end
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# some switches that we know of
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# some switches that we know of
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# 101 - Use tower footsplashes i think
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# 112 - Niko in minecart
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# 160 - re-playing game (when Niko is TWM)
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# 160 - re-playing game (when Niko is TWM)
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@ -23,7 +23,7 @@ class Sprite_Character
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@light_sprite = RPG::Sprite.new(light_viewport)
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@light_sprite = RPG::Sprite.new(light_viewport)
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@light_sprite.blend_type = 1
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@light_sprite.blend_type = 1
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@text_sprite = Sprite.new(viewport)
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@text_sprite = Sprite.new(viewport)
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@text_sprite.bitmap = Bitmap.new(Graphics.width, 30)
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@text_sprite.bitmap = Bitmap.new(Graphics.width, 24)
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@text_sprite.bitmap.font.size = 12
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@text_sprite.bitmap.font.size = 12
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@character = character
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@character = character
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update
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update
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@ -36,7 +36,7 @@ class Sprite_Character
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@light_sprite.viewport = ($game_screen.tone.blank?) ? @viewport : @light_viewport
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@light_sprite.viewport = ($game_screen.tone.blank?) ? @viewport : @light_viewport
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@light_sprite.world_machine = @sprite.world_machine = @character.character_name.start_with?("en") || (@character.character_name.start_with?("niko") && $game_switches[160])
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@light_sprite.world_machine = @sprite.world_machine = @character.character_name.start_with?("en") || (@character.character_name.start_with?("niko") && $game_switches[160])
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if Window_Settings.DebugIsEnabled == true
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if Window_Settings.DebugIsEnabled == true
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@text_sprite.bitmap.draw_text(0, 0, 256, 30, @character.character_name)
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@text_sprite.bitmap.draw_text(0, 0, 256, 12, "#{@character.character_name}")
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@text_sprite.x = @character.screen_x
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@text_sprite.x = @character.screen_x
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@text_sprite.y = @character.screen_y
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@text_sprite.y = @character.screen_y
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@text_sprite.z = @character.screen_z + 2
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@text_sprite.z = @character.screen_z + 2
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@ -65,7 +65,7 @@ class Sprite_Character
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self.oy = 32
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self.oy = 32
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# If tile ID value is invalid
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# If tile ID value is invalid
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else
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else
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name = @character.character_name
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name = @character.character_name == "" && Window_Settings.DebugIsEnabled ? "debug" : @character.character_name
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translation_name = "#{$persistent.langcode}/#{name}"
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translation_name = "#{$persistent.langcode}/#{name}"
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if File.exist?("Graphics/Characters/#{translation_name}.png")
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if File.exist?("Graphics/Characters/#{translation_name}.png")
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@sprite.bitmap = RPG::Cache.character(translation_name,
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@sprite.bitmap = RPG::Cache.character(translation_name,
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