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Moving the Cancel higher
This change prevents the player from opening the fast travel menu and the inventory from the Menu at the same time.
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parent
ecd0d92d30
commit
355b2d8528
1 changed files with 12 additions and 10 deletions
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@ -103,6 +103,18 @@ class Window_MainMenu < Window_Selectable
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return
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return
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end
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end
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# Cancel menu
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if Input.trigger?(Input::CANCEL) ||
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Input.trigger?(Input::MENU) ||
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Input.trigger?(Input::ITEMS)
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unless Input.trigger?(Input::ITEMS)
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$game_system.se_play($data_system.cancel_se)
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end
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@fade_out = true
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return
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end
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# Select menu item
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# Select menu item
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if Input.trigger?(Input::ACTION)
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if Input.trigger?(Input::ACTION)
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self.active = false
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self.active = false
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@ -129,15 +141,5 @@ class Window_MainMenu < Window_Selectable
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return
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return
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end
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end
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# Cancel menu
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if Input.trigger?(Input::CANCEL) ||
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Input.trigger?(Input::MENU) ||
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Input.trigger?(Input::ITEMS)
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unless Input.trigger?(Input::ITEMS)
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$game_system.se_play($data_system.cancel_se)
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end
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@fade_out = true
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return
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end
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end
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end
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end
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end
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