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@ -13,7 +13,7 @@ Target of sunshine mod - improve original game.
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* Cmake
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* Cmake
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* C/C++ compiler
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* C/C++ compiler
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* xxd
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* xxd
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* Ruby 3+
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* Ruby 3.4+
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* Boost
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* Boost
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* SDL3
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* SDL3
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* pixman
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* pixman
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@ -12,7 +12,7 @@ class Sprite_Footprint < Sprite
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self.bitmap = RPG::Cache.misc('footprints')
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self.bitmap = RPG::Cache.misc('footprints')
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self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16)
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self.src_rect.set(0, 16 * (direction / 2 - 1), 16, 16)
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self.shader = character_name.start_with?("en") || (character_name.start_with?("niko") && $game_switches[160]) ? Shader::WorldMachine : Shader::Sprite
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self.shader = (Settings[:twm_shader] and Settings[:twm_shader_footprint]) and ($game_switches[160] or Settings[:true_memory_mode]) and (character_name.start_with?("en") or character_name.start_with?("niko")) ? Shader::WorldMachine : Shader::Sprite
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update
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update
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end
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end
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