mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
This commit is contained in:
parent
ba0203169e
commit
2df5fd29de
5 changed files with 13 additions and 9 deletions
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@ -76,6 +76,7 @@ void graphicsBindingInit();
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void fileIntBindingInit();
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void fileIntBindingInit();
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void oneshotBindingInit();
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void oneshotBindingInit();
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void steamBindingInit();
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RB_METHOD(mriPrint);
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RB_METHOD(mriPrint);
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RB_METHOD(mriP);
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RB_METHOD(mriP);
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@ -114,6 +115,7 @@ static void mriBindingInit()
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fileIntBindingInit();
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fileIntBindingInit();
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oneshotBindingInit();
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oneshotBindingInit();
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steamBindingInit();
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if (rgssVer >= 3)
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if (rgssVer >= 3)
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{
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{
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@ -405,7 +407,7 @@ static void runRMXPScripts(BacktraceData &btData)
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}
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}
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/* Set the debug flag */
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/* Set the debug flag */
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rb_gv_set("$DEBUG", conf.debugMode ? Qtrue : Qfalse);
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rb_gv_set("$debug", conf.debugMode ? Qtrue : Qfalse);
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rb_gv_set("$RGSS_SCRIPTS", scriptArray);
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rb_gv_set("$RGSS_SCRIPTS", scriptArray);
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@ -31,7 +31,7 @@ class Game_Player < Game_Character
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return false
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return false
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end
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end
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# If debug mode is ON and ctrl key was pressed
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# If debug mode is ON and ctrl key was pressed
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#if $DEBUG and Input.press?(Input::CTRL)
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#if $debug and Input.press?(Input::CTRL)
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# # Passable
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# # Passable
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# return true
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# return true
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#end
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#end
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@ -161,7 +161,7 @@ class Scene_Map
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end
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end
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end
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end
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# If debug mode is ON and F5 key was pressed
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# If debug mode is ON and F5 key was pressed
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if $DEBUG and Input.press?(Input::F5)
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if $debug and Input.press?(Input::F5)
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# Set transferring player flag
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# Set transferring player flag
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$game_temp.player_transferring = true
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$game_temp.player_transferring = true
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# Set player move destination
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# Set player move destination
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@ -170,7 +170,7 @@ class Scene_Map
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$game_temp.player_new_y = $data_system.start_y
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$game_temp.player_new_y = $data_system.start_y
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end
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end
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# If debug mode is ON and F9 key was pressed
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# If debug mode is ON and F9 key was pressed
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if $DEBUG and Input.press?(Input::F9)
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if $debug and Input.press?(Input::F9)
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# Set debug calling flag
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# Set debug calling flag
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$game_temp.debug_calling = true
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$game_temp.debug_calling = true
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end
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end
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@ -68,9 +68,11 @@ static void APIENTRY arbDebugFunc(GLenum source,
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(void) source;
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(void) source;
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(void) type;
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(void) type;
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(void) id;
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(void) id;
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(void) severity;
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(void) length;
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(void) length;
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
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return;
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p->writeTimestamp();
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p->writeTimestamp();
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p->writeLine(message);
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p->writeLine(message);
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}
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}
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