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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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Title screen adaptive
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af900611f9
commit
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2 changed files with 49 additions and 27 deletions
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@ -41,7 +41,7 @@ module Graphics
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def self.adapted_file(path, extention = ".png")
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file_tag = RESOLUTIONS[Settings[:resolution] || 999]&.[](:file_tag) || ""
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if File.exist?(path + file_tag + extention)
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path + file_tag
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return path + file_tag
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end
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path
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end
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@ -5,8 +5,9 @@
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#==============================================================================
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class Scene_Title
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MENU_X = Graphics.width - 150
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MENU_Y = Graphics.height - 100
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MENU_X = 150
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MENU_Y = 100
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ENTRY_HEIGHT = 25
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SDLVer = "#{Sunshine::SDLVersion_major}.#{Sunshine::SDLVersion_minor}.#{Sunshine::SDLVersion_micro}"
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SunshineVer = "0.1.1-dev"
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@ -54,8 +55,10 @@ class Scene_Title
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end
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@sprite.x = Graphics.width / 2
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@sprite.y = Graphics.height / 2
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@sprite.ox = @sprite.bitmap.width / 2
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@sprite.oy = @sprite.bitmap.height / 2
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px = (Graphics.width / 1920.0)
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py = (Graphics.height / 1080.0)
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@sprite.ox = @sprite.bitmap.width / 2 * (0.5 * (1.0 - px) + px)
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@sprite.oy = @sprite.bitmap.height / 2 * (1.3 * (1.0 - py) + py)
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RPG::Mod.exec_hooks("hooks/Scene_Title/init", binding)
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@ -71,19 +74,26 @@ class Scene_Title
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# Create/render menu options
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@menu = Sprite.new(@viewport)
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@menu.z += 1
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@menu.bitmap = Bitmap.new(Graphics.width, Graphics.height)
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@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
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@menu.bitmap = Bitmap.new(MENU_X, MENU_Y)
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@menu.bitmap.draw_text(0, 0, MENU_X, ENTRY_HEIGHT - 1, tr("Start"))
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@menu.bitmap.draw_text(0, ENTRY_HEIGHT, MENU_X, ENTRY_HEIGHT - 1, tr("Settings"))
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@menu.bitmap.draw_text(0, ENTRY_HEIGHT * 2, MENU_X, ENTRY_HEIGHT - 1, tr("Exit"))
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if $game_switches[160] && $game_switches[152]
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@menu.bitmap.draw_text(0, ENTRY_HEIGHT * 3, 150, 24, tr("..."))
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end
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@menu.x = Graphics.width - MENU_X
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@menu.y = Graphics.height - MENU_Y
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@debug = Sprite.new(@viewport)
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@debug.x = 5
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@debug.y = 5
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@debug.z += 1
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@debug.visible = Settings[:debug_text_scene_title] || false
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@debug.bitmap = Bitmap.new(Graphics.width, Graphics.height)
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@debug.bitmap.draw_text(5, 5, 200, 20, tr("Ruby #{RUBY_VERSION}"))
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@debug.bitmap.draw_text(5, 25, 200, 20, tr("SDL #{SDLVer}"))
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@debug.bitmap.draw_text(5, 45, 200, 20, tr("Sunshine #{SunshineVer}"))
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@debug.bitmap.draw_text(5, 65, 200, 20, tr("sec_#{Sunshine::SECURITYSTATE}"))
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@debug.bitmap = Bitmap.new(200, ENTRY_HEIGHT * 6)
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@debug.bitmap.draw_text(0, 0, 200, ENTRY_HEIGHT, tr("Ruby #{RUBY_VERSION}"))
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT, 200, ENTRY_HEIGHT, tr("SDL #{SDLVer}"))
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 2, 200, ENTRY_HEIGHT, tr("Sunshine #{SunshineVer}"))
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 3, 200, ENTRY_HEIGHT, tr("sec_#{Sunshine::SECURITYSTATE}"))
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jit_text = "JIT: unsupported"
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if defined?(RubyVM::YJIT) && RubyVM::YJIT.enabled?
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jit_text = "JIT: YJIT"
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@ -92,29 +102,40 @@ class Scene_Title
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elsif defined?(RubyVM::RJIT) && RubyVM::RJIT.enabled?
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jit_text = "JIT: RJIT"
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end
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@debug.bitmap.draw_text(5, 85, 200, 20, tr(jit_text))
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 4, 200, ENTRY_HEIGHT, tr(jit_text))
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if ModLoader::IS_ENABLED
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@debug.bitmap.draw_text(5, 65, 200, 20, tr("Mods loaded: #{ModLoader::COUNT}"))
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end
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if $game_switches[160] && $game_switches[152]
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
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@debug.bitmap.draw_text(0, ENTRY_HEIGHT * 5, 200, ENTRY_HEIGHT, tr("Mods loaded: #{ModLoader::COUNT}"))
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end
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Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
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# Make cursor graphic
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@cursor = Sprite.new(@viewport)
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@cursor.zoom_x = @cursor.zoom_y = 2
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@cursor.bitmap
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@cursor.z += 2
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@cursor.bitmap = RPG::Cache.menu('cursor')
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@cursor.x = MENU_X - 12
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@cursor.y = MENU_Y + (20 - @cursor.bitmap.height) / 2
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@cursor.zoom_x = @cursor.zoom_y = 2
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@cursor.z += 2
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@cursor.x = Graphics.width - MENU_X - 12
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@cursor.y = Graphics.height - MENU_Y + (ENTRY_HEIGHT - @cursor.bitmap.height) / 2 - 2
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# Initialize cursor position
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@cursor_pos = 0.0
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@update_connection = Graphics.viewport_resized do |w, h|
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@viewport.rect.width = w
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@viewport.rect.height = h
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@menu.x = w - MENU_X
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@menu.y = h - MENU_Y
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@cursor.x = w - MENU_X - 12
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@cursor.y = ((h - MENU_Y).to_f + (ENTRY_HEIGHT - @cursor.bitmap.height) / 2.0 + ENTRY_HEIGHT * @cursor_pos - 2)
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@sprite.x = w / 2
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@sprite.y = h / 2
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px = (Graphics.width / 1920.0)
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py = (Graphics.height / 1080.0)
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@sprite.ox = @sprite.bitmap.width / 2 * (0.5 * (1.0 - px) + px)
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@sprite.oy = @sprite.bitmap.height / 2 * (1.3 * (1.0 - py) + py)
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end
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# Play title BGM
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if File.exist?("badend.lock")
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@ -145,6 +166,7 @@ class Scene_Title
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# Prepare for transition
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Graphics.freeze
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# Dispose of title graphic
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@update_connection.disconnect
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@sprite.bitmap.dispose
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@sprite.dispose
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@menu.bitmap.dispose
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@ -176,7 +198,7 @@ class Scene_Title
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# Handle cursor movement
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if !@window_settings_title.visible
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@cursor.y = (MENU_Y.to_f + (20.0 - @cursor.bitmap.height.to_f) / 2.0 + 25.5 * @cursor_pos) * 0.65 + @cursor.y.to_f * 0.35
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@cursor.y = ((Graphics.height - MENU_Y).to_f + (ENTRY_HEIGHT - @cursor.bitmap.height) / 2.0 + ENTRY_HEIGHT * @cursor_pos - 2) * 0.65 + @cursor.y.to_f * 0.35
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update_cursor = false
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if Input.trigger?(Input::UP)
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if @cursor_pos > 0
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