mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
gay sex
This commit is contained in:
commit
24380ac4eb
6 changed files with 324 additions and 49 deletions
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@ -159,8 +159,26 @@ RB_METHOD(mriRgssMain);
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RB_METHOD(mriRgssStop);
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RB_METHOD(_kernelCaller);
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// TODO: find the reason why Symbol doesn't have some methods
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VALUE rb_symbol_to_s(VALUE self)
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{
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ID id = SYM2ID(self);
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const char *name = rb_id2name(id);
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if (!name)
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return rb_str_new("", 0);
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return rb_utf8_str_new_cstr(name);
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}
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static void mriBindingInit(){
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printf("[mriBindingInit] Loading bindings...\n");
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rb_define_method(rb_cSymbol, "to_s", RUBY_METHOD_FUNC(rb_symbol_to_s), 0);
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rb_define_method(rb_cSymbol, "name", RUBY_METHOD_FUNC(rb_symbol_to_s), 0);
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rb_define_method(rb_cSymbol, "id2name", RUBY_METHOD_FUNC(rb_symbol_to_s), 0);
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tableBindingInit();
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etcBindingInit();
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fontBindingInit();
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@ -564,7 +582,12 @@ static void mriBindingExecute(){
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* but not doing it will lead to crashes due to closed
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* stdio streams on some platforms (eg. Windows) */
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int argc = 0;
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<<<<<<< HEAD
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char **argv = 0;
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=======
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char **argv = nullptr;
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//options_argv3[] = "--jit"
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>>>>>>> b9cd221a9e6e6586cc4ca23a2b2d315b074f14e7
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char options_argv1[] = "oneshot", options_argv2[] = "-ev";
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char* options_argv[] = {options_argv1, options_argv2, NULL};
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ruby_sysinit(&argc, &argv);
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@ -25,4 +25,5 @@ fixed segfault while to fast window size changing
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updated cg_blue picture
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Deleted useless hooks
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fix crash on game exit
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Error hadnling updated
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Error handling updated
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added gamepad button icons in settings
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@ -221,7 +221,22 @@ module GamepadMapColors
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end
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module GamepadIcons
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ICONS_CACHE = []
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GAMEPADS = [nil,
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Input::GamepadType::XBOX360,
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Input::GamepadType::XBOXONE,
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:series_x,
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Input::GamepadType::PS3,
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Input::GamepadType::PS4,
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Input::GamepadType::PS5,
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Input::GamepadType::SWITCH_PRO,
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Input::GamepadType::JOYCON_PAIR,
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:luna,
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:ouya,
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:stadia,
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:steam_controller,
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:steam_deck,
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Input::GamepadType::GAMECUBE
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]
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ICONS = {
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# SDL supported types, can be detected automatically
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@ -244,6 +259,7 @@ module GamepadIcons
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},
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Input::GamepadType::STANDART => {
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:icon => [10, 13],
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:face_skinnable => true,
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:buttons => {
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Input::GamepadButton::INVALID => [9, 16],
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Input::GamepadButton::SOUTH => [0, 0],
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@ -275,9 +291,9 @@ module GamepadIcons
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},
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:axes => {
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Input::GamepadAxis::INVALID => [[9, 16], [9, 16]],
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Input::GamepadAxis::LEFTX => [[5, 1], [6, 1]],
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Input::GamepadAxis::LEFTX => [[6, 1], [5, 1]],
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Input::GamepadAxis::LEFTY => [[4, 1], [7, 1]],
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Input::GamepadAxis::RIGHTX => [[5, 2], [6, 2]],
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Input::GamepadAxis::RIGHTX => [[6, 2], [5, 2]],
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Input::GamepadAxis::RIGHTY => [[4, 2], [7, 2]],
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Input::GamepadAxis::LEFT_TRIGGER => [[6, 4], [9, 16]],
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Input::GamepadAxis::RIGHT_TRIGGER => [[7, 4], [9, 16]],
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@ -338,16 +354,6 @@ module GamepadIcons
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Input::GamepadButton::MISC1 => [7, 11],
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}
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},
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Input::GamepadType::PS5 => {
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:extends => Input::GamepadType::PS4,
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:icon => [10, 12],
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:buttons => {
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Input::GamepadButton::BACK => [4, 9],
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Input::GamepadButton::START => [5, 9],
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Input::GamepadButton::TOUCHPAD => [4, 10],
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Input::GamepadButton::MISC1 => [7, 11],
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}
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},
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Input::GamepadType::SWITCH_PRO => {
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:extends => Input::GamepadType::JOYCON_PAIR,
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:icon => [10, 13],
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@ -391,6 +397,7 @@ module GamepadIcons
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},
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Input::GamepadType::GAMECUBE => {
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:extends => Input::GamepadType::STANDART,
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:face_skinnable => false,
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:icon => [8, 11],
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:buttons => {
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Input::GamepadButton::SOUTH => [8, 10],
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@ -405,9 +412,9 @@ module GamepadIcons
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:axes => {
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Input::GamepadAxis::LEFT_TRIGGER => [[6, 15], [9, 16]],
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Input::GamepadAxis::RIGHT_TRIGGER => [[0, 17], [9, 16]],
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Input::GamepadAxis::LEFTX => [[9, 9], [10, 9]],
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Input::GamepadAxis::LEFTX => [[10, 9], [9, 9]],
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Input::GamepadAxis::LEFTY => [[8, 9], [11, 9]],
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Input::GamepadAxis::RIGHTX => [[9, 8], [10, 8]],
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Input::GamepadAxis::RIGHTX => [[10, 8], [9, 8]],
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Input::GamepadAxis::RIGHTY => [[8, 8], [11, 8]],
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}
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},
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@ -422,7 +429,7 @@ module GamepadIcons
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},
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:luna => {
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:extends => Input::GamepadType::XBOXONE,
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:icon => [8, 11],
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:icon => [10, 11],
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:buttons => {
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Input::GamepadButton::BACK => [7, 13],
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Input::GamepadButton::GUIDE => [7, 12],
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@ -455,7 +462,7 @@ module GamepadIcons
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Input::GamepadButton::RIGHT_STICK => [3, 17],
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},
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:axes => {
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Input::GamepadAxis::RIGHTX => [[5, 16], [6, 16]],
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Input::GamepadAxis::RIGHTX => [[6, 16], [5, 16]],
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Input::GamepadAxis::RIGHTY => [[4, 16], [7, 16]],
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}
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},
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@ -477,7 +484,7 @@ module GamepadIcons
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},
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:stadia => {
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:extends => Input::GamepadType::XBOXONE,
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:icon => [8, 17],
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:icon => [10, 13],
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:buttons => {
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Input::GamepadButton::BACK => [5, 8],
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Input::GamepadButton::GUIDE => [8, 17],
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@ -492,26 +499,179 @@ module GamepadIcons
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}
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GUIDS = {
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"030000006f0e00001301000000000000" => :series_x,
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"030000006f0e00001304000000000000" => :series_x,
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"030000006f0e00001302000000000000" => :series_x,
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"030000006f0e00003901000000000000" => :series_x,
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"030000006f0e00001413000000000000" => :series_x,
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"03000000ab1200000103000000000000" => :series_x,
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"03000000ad1b000000f9000000000000" => :series_x,
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"030000005e040000130b000000000000" => :series_x,
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"03000000373500000411000023000000" => :series_x,
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"030000005e040000050b000003090000" => :series_x,
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"030000005e040000130b000001050000" => :series_x,
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"030000005e040000130b000013050000" => :series_x,
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"030000005e040000130b000015050000" => :series_x,
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"030000005e040000130b000007050000" => :series_x,
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"030000005e040000130b000017050000" => :series_x,
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"030000005e040000130b000022050000" => :series_x,
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"030000005e040000220b000017050000" => :series_x,
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"030000005e040000220b000021050000" => :series_x,
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"03000000c82d00000a20000000020000" => :series_x,
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"03000000c82d00000020000000000000" => :series_x,
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"06000000c82d00000020000006010000" => :series_x,
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"030000005e040000120b00000b050000" => :series_x,
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"030000005e040000120b000016050000" => :series_x,
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"030000005e040000120b000017050000" => :series_x,
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"060000005e040000120b000001050000" => :series_x,
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"030000006f0e0000d702000006640000" => :series_x,
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"030000006f0e0000d802000006640000" => :series_x,
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"030000006f0e0000ef02000007640000" => :series_x,
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"03000000d62000000540000001010000" => :series_x,
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"03000000d62000000520000050010000" => :series_x,
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"03000000d62000000b20000001010000" => :series_x,
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"03000000d62000000f20000001010000" => :series_x,
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"03000000d62000006520000002010000" => :series_x,
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"030000004b2900000430000011000000" => :series_x,
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"030000005e040000120b000001050000" => :series_x,
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"030000005e040000120b000005050000" => :series_x,
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"030000005e040000120b000007050000" => :series_x,
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"030000005e040000120b000009050000" => :series_x,
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"030000005e040000120b00000d050000" => :series_x,
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"030000005e040000120b00000f050000" => :series_x,
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"030000005e040000120b000011050000" => :series_x,
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"030000005e040000120b000014050000" => :series_x,
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"030000005e040000120b000015050000" => :series_x,
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"030000005e040000130b000005050000" => :series_x,
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"050000005e040000130b000001050000" => :series_x,
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"050000005e040000130b000005050000" => :series_x,
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"050000005e040000130b000007050000" => :series_x,
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"050000005e040000130b000009050000" => :series_x,
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"050000005e040000130b000011050000" => :series_x,
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"050000005e040000130b000013050000" => :series_x,
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"050000005e040000130b000015050000" => :series_x,
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"050000005e040000130b000017050000" => :series_x,
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"060000005e040000120b000007050000" => :series_x,
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"060000005e040000120b00000b050000" => :series_x,
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"060000005e040000120b00000d050000" => :series_x,
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"060000005e040000120b00000f050000" => :series_x,
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"050000005e040000130b000022050000" => :series_x,
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"060000005e040000120b000011050000" => :series_x,
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"32386235353630393033393135613831" => :series_x,
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"050000005e040000120b000000783f00" => :series_x,
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"050000005e040000120b000000783f80" => :series_x,
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"050000005e040000130b0000ffff3f00" => :series_x,
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"65633038363832353634653836396239" => :series_x,
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"050000005e040000130b0000df870001" => :series_x,
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"050000005e040000130b0000ff870001" => :series_x,
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"0300fa675e040000ff02000000007801" => :series_x, # this is my gamepad, but for some reason it is not in the gamecontrollerdb.txt
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"03000000491900001904000000000000" => :luna,
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"03000000710100001904000000000000" => :luna,
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"03000000491900001904000001010000" => :luna,
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"03000000710100001904000000010000" => :luna,
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"03000000491900001904000011010000" => :luna,
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"05000000710100001904000000010000" => :luna,
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"32333634613735616163326165323731" => :luna,
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"416d617a6f6e2047616d6520436f6e74" => :luna,
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"4c756e612047616d6570616400000000" => :luna,
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"03000000362800000100000000000000" => :ouya,
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"05000000362800000100000002010000" => :ouya,
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"05000000362800000100000003010000" => :ouya,
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"05000000362800000100000004010000" => :ouya,
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"39383335313438623439373538343266" => :ouya,
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"4f5559412047616d6520436f6e74726f" => :ouya,
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"03000000de2800000112000001000000" => :steam_controller,
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"03000000de2800000112000011010000" => :steam_controller,
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"03000000de2800000211000001000000" => :steam_controller,
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"03000000de2800000211000011010000" => :steam_controller,
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"03000000de2800004211000001000000" => :steam_controller,
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"03000000de2800004211000011010000" => :steam_controller,
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"03000000de280000fc11000001000000" => :steam_controller,
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"05000000de2800000212000001000000" => :steam_controller,
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"05000000de2800000511000001000000" => :steam_controller,
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"05000000de2800000611000001000000" => :steam_controller,
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"30623739343039643830333266346439" => :steam_controller,
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"31643365666432386133346639383937" => :steam_controller,
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"03000000de2800000512000010010000" => :steam_deck,
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"03000000de2800000512000011010000" => :steam_deck,
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"03000000d11800000094000000000000" => :stadia,
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"03000000d11800000094000000010000" => :stadia,
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"03000000d11800000094000011010000" => :stadia,
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"05000000d11800000094000000010000" => :stadia,
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"35383633353935396534393230616564" => :stadia,
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"476f6f676c65204c4c43205374616469" => :stadia,
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"5374616469614e3848532d6532633400" => :stadia,
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}
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class << self
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def icon(gamepad_type = nil)
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current_gamepad = get_gamepad_type(gamepad_type)
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debug_string = ""
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iterations = 0
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result = nil
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while !result
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if !ICONS[current_gamepad].has_key?(:icon)
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current_gamepad = ICONS[current_gamepad][:extends]
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debug_string << "gamepad " << current_gamepad << "\n"
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iterations += 1
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if iterations > 10
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puts debug_string
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result = [8, 16]
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end
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next
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end
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result = ICONS[current_gamepad][:icon].clone
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current_gamepad = ICONS[current_gamepad][:extends]
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end
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result
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end
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def face_skinnable(gamepad_type = nil)
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current_gamepad = get_gamepad_type(gamepad_type)
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debug_string = ""
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iterations = 0
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result = nil
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||||
while result == nil
|
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if !ICONS[current_gamepad].has_key?(:face_skinnable)
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current_gamepad = ICONS[current_gamepad][:extends]
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debug_string << "gamepad " << current_gamepad << "\n"
|
||||
iterations += 1
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||||
if iterations > 10
|
||||
puts debug_string
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result = false
|
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end
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next
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end
|
||||
result = ICONS[current_gamepad][:face_skinnable]
|
||||
current_gamepad = ICONS[current_gamepad][:extends]
|
||||
end
|
||||
result
|
||||
end
|
||||
|
||||
def button(id, skinned = true, gamepad_type = nil)
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||||
current_gamepad = gamepad_type
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||||
if !ICONS.has_key?(gamepad_type)
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||||
current_gamepad = Input::GamepadType.current_type
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||||
if !ICONS.has_key?(current_gamepad)
|
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current_gamepad = Input::GamepadType::UNKNOWN
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end
|
||||
end
|
||||
current_gamepad = get_gamepad_type(gamepad_type)
|
||||
|
||||
debug_string = ""
|
||||
iterations = 0
|
||||
|
||||
result = nil
|
||||
while !result
|
||||
if !ICONS[current_gamepad].has_key?(:buttons)
|
||||
current_gamepad = ICONS[current_gamepad][:extends]
|
||||
debug_string << current_gamepad << "\n"
|
||||
iterations += 1
|
||||
if iterations > 10
|
||||
puts debug_string
|
||||
result = [8, 16]
|
||||
end
|
||||
next
|
||||
end
|
||||
result = ICONS[current_gamepad][:buttons][id].clone
|
||||
current_gamepad = ICONS[current_gamepad][:extends]
|
||||
end
|
||||
if skinned
|
||||
if id == Input::GamepadButton::SOUTH ||
|
||||
|
|
@ -525,23 +685,42 @@ module GamepadIcons
|
|||
end
|
||||
|
||||
def axis(id, dir, gamepad_type = nil)
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||||
current_gamepad = gamepad_type
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||||
if !ICONS.has_key?(gamepad_type)
|
||||
current_gamepad = Input::GamepadType.current_type
|
||||
if !ICONS.has_key?(current_gamepad)
|
||||
current_gamepad = Input::GamepadType::UNKNOWN
|
||||
end
|
||||
end
|
||||
current_gamepad = get_gamepad_type(gamepad_type)
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||||
|
||||
debug_string = ""
|
||||
iterations = 0
|
||||
|
||||
result = nil
|
||||
while !result
|
||||
if !ICONS[current_gamepad].has_key?(:axes)
|
||||
current_gamepad = ICONS[current_gamepad][:extends]
|
||||
debug_string << "gamepad " << current_gamepad << "\n"
|
||||
iterations += 1
|
||||
if iterations > 10
|
||||
puts debug_string
|
||||
result = [8, 16]
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||||
end
|
||||
next
|
||||
end
|
||||
result = ICONS[current_gamepad][:axes][id][1 - dir].clone
|
||||
axis = ICONS[current_gamepad][:axes][id]
|
||||
result = axis[1 - dir].clone if axis
|
||||
current_gamepad = ICONS[current_gamepad][:extends]
|
||||
end
|
||||
result
|
||||
end
|
||||
|
||||
def get_gamepad_type(gamepad_override = nil)
|
||||
current_gamepad = gamepad_override || GamepadIcons::GAMEPADS[Settings[:gamepad_type]]
|
||||
if !ICONS.has_key?(current_gamepad)
|
||||
current_gamepad = GUIDS[Input::GamepadType.current_guid]
|
||||
if !ICONS.has_key?(current_gamepad)
|
||||
current_gamepad = Input::GamepadType.current_type
|
||||
if !ICONS.has_key?(current_gamepad)
|
||||
current_gamepad = Input::GamepadType::UNKNOWN
|
||||
end
|
||||
end
|
||||
end
|
||||
current_gamepad
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -294,25 +294,42 @@ class Window_Settings
|
|||
{ :type => :sep, :name => "Gamepad" },
|
||||
{
|
||||
:type => :custom,
|
||||
:name => "Face buttons style",
|
||||
:parameter => :gamepad_face_style,
|
||||
:name => "Your gamepad type",
|
||||
:parameter => :gamepad_type,
|
||||
:default => 0,
|
||||
:callbacks => {
|
||||
:init => proc { |super_proc|
|
||||
@max_value = 5
|
||||
@max_value = GamepadIcons::GAMEPADS.length
|
||||
@texts = [
|
||||
"Auto",
|
||||
"XBOX 360",
|
||||
"XBOX One",
|
||||
"XBOX Series X",
|
||||
"PS 3",
|
||||
"PS 4",
|
||||
"PS 5",
|
||||
"Nintendo Switch Pro",
|
||||
"Nintendo Joycons",
|
||||
"Amazon Luna",
|
||||
"OUYA",
|
||||
"Google Stadia",
|
||||
"Steam Controller",
|
||||
"Steam Deck",
|
||||
"Nintendo GAMECUBE"
|
||||
]
|
||||
|
||||
super_proc.call
|
||||
},
|
||||
:get_display_value => proc { |super_proc|
|
||||
"" # meow >w<
|
||||
""
|
||||
},
|
||||
:redraw => proc { |super_proc|
|
||||
super_proc.call
|
||||
|
||||
x, y = GamepadIcons.button(Input::GamepadButton::SOUTH, false)
|
||||
y += self.value * ICON_SIZE
|
||||
x, y = GamepadIcons.icon()
|
||||
|
||||
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 4 * 2, (PARAMETER_HEIGHT - ICON_SIZE * 2) / 2, ICON_SIZE * 4 * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(x, y, ICON_SIZE * 4, ICON_SIZE))
|
||||
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 2, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(x * ICON_SIZE, y * ICON_SIZE, ICON_SIZE, ICON_SIZE))
|
||||
@sprite.bitmap.draw_text(@sprite.bitmap.width - @value_width - ICON_SIZE * 2 - 8, 0, @value_width, @sprite.bitmap.height, tr(@texts[self.value]), 2)
|
||||
},
|
||||
:value_set => proc { |super_proc, value|
|
||||
if (value != self.value)
|
||||
|
|
@ -332,9 +349,62 @@ class Window_Settings
|
|||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
:type => :custom,
|
||||
:name => "Face buttons style",
|
||||
:parameter => :gamepad_face_style,
|
||||
:default => 0,
|
||||
:callbacks => {
|
||||
:init => proc { |super_proc|
|
||||
@max_value = 5
|
||||
|
||||
super_proc.call
|
||||
},
|
||||
:get_display_value => proc { |super_proc|
|
||||
"" # meow >w<
|
||||
},
|
||||
:redraw => proc { |super_proc|
|
||||
@disabled = !GamepadIcons.face_skinnable
|
||||
|
||||
super_proc.call
|
||||
|
||||
sx, sy = GamepadIcons.button(Input::GamepadButton::SOUTH, false)
|
||||
wx, wy = GamepadIcons.button(Input::GamepadButton::WEST, false)
|
||||
nx, ny = GamepadIcons.button(Input::GamepadButton::NORTH, false)
|
||||
ex, ey = GamepadIcons.button(Input::GamepadButton::EAST, false)
|
||||
if GamepadIcons.face_skinnable
|
||||
sy += self.value
|
||||
wy += self.value
|
||||
ny += self.value
|
||||
ey += self.value
|
||||
end
|
||||
|
||||
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 8, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(sx * ICON_SIZE, sy * ICON_SIZE, ICON_SIZE, ICON_SIZE))
|
||||
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 6, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(wx * ICON_SIZE, wy * ICON_SIZE, ICON_SIZE, ICON_SIZE))
|
||||
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 4, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(nx * ICON_SIZE, ny * ICON_SIZE, ICON_SIZE, ICON_SIZE))
|
||||
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 2, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(ex * ICON_SIZE, ey * ICON_SIZE, ICON_SIZE, ICON_SIZE))
|
||||
},
|
||||
:value_set => proc { |super_proc, value|
|
||||
if (value != self.value)
|
||||
Audio.se_play(PARAMETER_CHANGE_AUDIO, 70, (value.to_f / @max_value.to_f * 50.0).to_i + 75)
|
||||
end
|
||||
super_proc.call(value)
|
||||
},
|
||||
:value_left => proc { |super_proc|
|
||||
next if @disabled
|
||||
self.value = (self.value - 1) % @max_value
|
||||
@settings_content.redraw_all
|
||||
},
|
||||
:value_right => proc { |super_proc|
|
||||
next if @disabled
|
||||
self.value = (self.value + 1) % @max_value
|
||||
@settings_content.redraw_all
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
:type => :bool,
|
||||
:name => "Control LED lighting on gamepads",
|
||||
:name => "Control LED lighting",
|
||||
:parameter => :gamepad_led
|
||||
},
|
||||
{ :type => :sep, :name => "Walk" },
|
||||
|
|
@ -511,3 +581,4 @@ class Window_Settings
|
|||
DATA["Mods"] << setting
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -730,8 +730,9 @@ class Window_Settings
|
|||
def redraw()
|
||||
redraw_icon
|
||||
offset = !!@icon_position ? ICON_SIZE * 2 + 8 : 0
|
||||
if (@parameter)
|
||||
if @parameter && @key_binds != Settings[@parameter]
|
||||
@key_binds = Settings[@parameter]
|
||||
apply
|
||||
end
|
||||
|
||||
@sprite.bitmap.clear
|
||||
|
|
@ -747,7 +748,7 @@ class Window_Settings
|
|||
offset = (@selected && i == @selection ? SELECTED_KEYS_MARGIN : 4)
|
||||
parameter_x = @sprite.bitmap.width - PARAMETER_KEY_WIDTH * (4 - i)
|
||||
key_bind = @key_binds[i]
|
||||
if key_bind && key_bind.type > KeyBind::Type::Key && key_bind.type < KeyBind::Type::JButton
|
||||
if !(@waiting_for_key && i == @selection) && key_bind && key_bind.type > KeyBind::Type::Key && key_bind.type < KeyBind::Type::JButton
|
||||
icon_x, icon_y = case key_bind.type
|
||||
when KeyBind::Type::CButton
|
||||
GamepadIcons.button(key_bind.button)
|
||||
|
|
@ -821,12 +822,12 @@ class Window_Settings
|
|||
@waiting_for_key = @settings_content.waiting_for_key = false
|
||||
apply
|
||||
redraw
|
||||
elsif c_button
|
||||
elsif c_button && (!Input.press?(Input::ACTION) || @accept_action)
|
||||
Settings[@parameter][@selection] = KeyBind.cbutton(c_button)
|
||||
@waiting_for_key = @settings_content.waiting_for_key = false
|
||||
apply
|
||||
redraw
|
||||
elsif c_axis
|
||||
elsif c_axis && (!Input.press?(Input::ACTION) || @accept_action)
|
||||
Settings[@parameter][@selection] = KeyBind.caxis(c_axis, Input::c_axis_pressure(c_axis) > 0 ? KeyBind::Positive : KeyBind::Negative)
|
||||
@waiting_for_key = @settings_content.waiting_for_key = false
|
||||
apply
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ uniform int lightSourcesCount;
|
|||
uniform float ambientLight;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform sampler2D wallMapTexture;
|
||||
//uniform sampler2D wallMapTexture;
|
||||
|
||||
uniform vec2 wallMapResolution;
|
||||
|
||||
|
|
@ -24,8 +24,8 @@ float distance(vec2 a, vec2 b){
|
|||
|
||||
void main(){
|
||||
vec2 screenPoint = v_texCoord / texSizeInv;
|
||||
vec2 mapPoint = cameraPosition + screenPoint;
|
||||
vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
|
||||
//vec2 mapPoint = cameraPosition + screenPoint;
|
||||
//vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
|
||||
|
||||
vec3 light = vec3(0, 0, 0);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue