This commit is contained in:
DepressedTWM 2026-08-02 12:19:41 +04:00
commit 24380ac4eb
6 changed files with 324 additions and 49 deletions

View file

@ -159,8 +159,26 @@ RB_METHOD(mriRgssMain);
RB_METHOD(mriRgssStop);
RB_METHOD(_kernelCaller);
// TODO: find the reason why Symbol doesn't have some methods
VALUE rb_symbol_to_s(VALUE self)
{
ID id = SYM2ID(self);
const char *name = rb_id2name(id);
if (!name)
return rb_str_new("", 0);
return rb_utf8_str_new_cstr(name);
}
static void mriBindingInit(){
printf("[mriBindingInit] Loading bindings...\n");
rb_define_method(rb_cSymbol, "to_s", RUBY_METHOD_FUNC(rb_symbol_to_s), 0);
rb_define_method(rb_cSymbol, "name", RUBY_METHOD_FUNC(rb_symbol_to_s), 0);
rb_define_method(rb_cSymbol, "id2name", RUBY_METHOD_FUNC(rb_symbol_to_s), 0);
tableBindingInit();
etcBindingInit();
fontBindingInit();
@ -564,7 +582,12 @@ static void mriBindingExecute(){
* but not doing it will lead to crashes due to closed
* stdio streams on some platforms (eg. Windows) */
int argc = 0;
<<<<<<< HEAD
char **argv = 0;
=======
char **argv = nullptr;
//options_argv3[] = "--jit"
>>>>>>> b9cd221a9e6e6586cc4ca23a2b2d315b074f14e7
char options_argv1[] = "oneshot", options_argv2[] = "-ev";
char* options_argv[] = {options_argv1, options_argv2, NULL};
ruby_sysinit(&argc, &argv);

View file

@ -25,4 +25,5 @@ fixed segfault while to fast window size changing
updated cg_blue picture
Deleted useless hooks
fix crash on game exit
Error hadnling updated
Error handling updated
added gamepad button icons in settings

View file

@ -221,7 +221,22 @@ module GamepadMapColors
end
module GamepadIcons
ICONS_CACHE = []
GAMEPADS = [nil,
Input::GamepadType::XBOX360,
Input::GamepadType::XBOXONE,
:series_x,
Input::GamepadType::PS3,
Input::GamepadType::PS4,
Input::GamepadType::PS5,
Input::GamepadType::SWITCH_PRO,
Input::GamepadType::JOYCON_PAIR,
:luna,
:ouya,
:stadia,
:steam_controller,
:steam_deck,
Input::GamepadType::GAMECUBE
]
ICONS = {
# SDL supported types, can be detected automatically
@ -244,6 +259,7 @@ module GamepadIcons
},
Input::GamepadType::STANDART => {
:icon => [10, 13],
:face_skinnable => true,
:buttons => {
Input::GamepadButton::INVALID => [9, 16],
Input::GamepadButton::SOUTH => [0, 0],
@ -275,9 +291,9 @@ module GamepadIcons
},
:axes => {
Input::GamepadAxis::INVALID => [[9, 16], [9, 16]],
Input::GamepadAxis::LEFTX => [[5, 1], [6, 1]],
Input::GamepadAxis::LEFTX => [[6, 1], [5, 1]],
Input::GamepadAxis::LEFTY => [[4, 1], [7, 1]],
Input::GamepadAxis::RIGHTX => [[5, 2], [6, 2]],
Input::GamepadAxis::RIGHTX => [[6, 2], [5, 2]],
Input::GamepadAxis::RIGHTY => [[4, 2], [7, 2]],
Input::GamepadAxis::LEFT_TRIGGER => [[6, 4], [9, 16]],
Input::GamepadAxis::RIGHT_TRIGGER => [[7, 4], [9, 16]],
@ -338,16 +354,6 @@ module GamepadIcons
Input::GamepadButton::MISC1 => [7, 11],
}
},
Input::GamepadType::PS5 => {
:extends => Input::GamepadType::PS4,
:icon => [10, 12],
:buttons => {
Input::GamepadButton::BACK => [4, 9],
Input::GamepadButton::START => [5, 9],
Input::GamepadButton::TOUCHPAD => [4, 10],
Input::GamepadButton::MISC1 => [7, 11],
}
},
Input::GamepadType::SWITCH_PRO => {
:extends => Input::GamepadType::JOYCON_PAIR,
:icon => [10, 13],
@ -391,6 +397,7 @@ module GamepadIcons
},
Input::GamepadType::GAMECUBE => {
:extends => Input::GamepadType::STANDART,
:face_skinnable => false,
:icon => [8, 11],
:buttons => {
Input::GamepadButton::SOUTH => [8, 10],
@ -405,9 +412,9 @@ module GamepadIcons
:axes => {
Input::GamepadAxis::LEFT_TRIGGER => [[6, 15], [9, 16]],
Input::GamepadAxis::RIGHT_TRIGGER => [[0, 17], [9, 16]],
Input::GamepadAxis::LEFTX => [[9, 9], [10, 9]],
Input::GamepadAxis::LEFTX => [[10, 9], [9, 9]],
Input::GamepadAxis::LEFTY => [[8, 9], [11, 9]],
Input::GamepadAxis::RIGHTX => [[9, 8], [10, 8]],
Input::GamepadAxis::RIGHTX => [[10, 8], [9, 8]],
Input::GamepadAxis::RIGHTY => [[8, 8], [11, 8]],
}
},
@ -422,7 +429,7 @@ module GamepadIcons
},
:luna => {
:extends => Input::GamepadType::XBOXONE,
:icon => [8, 11],
:icon => [10, 11],
:buttons => {
Input::GamepadButton::BACK => [7, 13],
Input::GamepadButton::GUIDE => [7, 12],
@ -455,7 +462,7 @@ module GamepadIcons
Input::GamepadButton::RIGHT_STICK => [3, 17],
},
:axes => {
Input::GamepadAxis::RIGHTX => [[5, 16], [6, 16]],
Input::GamepadAxis::RIGHTX => [[6, 16], [5, 16]],
Input::GamepadAxis::RIGHTY => [[4, 16], [7, 16]],
}
},
@ -477,7 +484,7 @@ module GamepadIcons
},
:stadia => {
:extends => Input::GamepadType::XBOXONE,
:icon => [8, 17],
:icon => [10, 13],
:buttons => {
Input::GamepadButton::BACK => [5, 8],
Input::GamepadButton::GUIDE => [8, 17],
@ -492,26 +499,179 @@ module GamepadIcons
}
GUIDS = {
"030000006f0e00001301000000000000" => :series_x,
"030000006f0e00001304000000000000" => :series_x,
"030000006f0e00001302000000000000" => :series_x,
"030000006f0e00003901000000000000" => :series_x,
"030000006f0e00001413000000000000" => :series_x,
"03000000ab1200000103000000000000" => :series_x,
"03000000ad1b000000f9000000000000" => :series_x,
"030000005e040000130b000000000000" => :series_x,
"03000000373500000411000023000000" => :series_x,
"030000005e040000050b000003090000" => :series_x,
"030000005e040000130b000001050000" => :series_x,
"030000005e040000130b000013050000" => :series_x,
"030000005e040000130b000015050000" => :series_x,
"030000005e040000130b000007050000" => :series_x,
"030000005e040000130b000017050000" => :series_x,
"030000005e040000130b000022050000" => :series_x,
"030000005e040000220b000017050000" => :series_x,
"030000005e040000220b000021050000" => :series_x,
"03000000c82d00000a20000000020000" => :series_x,
"03000000c82d00000020000000000000" => :series_x,
"06000000c82d00000020000006010000" => :series_x,
"030000005e040000120b00000b050000" => :series_x,
"030000005e040000120b000016050000" => :series_x,
"030000005e040000120b000017050000" => :series_x,
"060000005e040000120b000001050000" => :series_x,
"030000006f0e0000d702000006640000" => :series_x,
"030000006f0e0000d802000006640000" => :series_x,
"030000006f0e0000ef02000007640000" => :series_x,
"03000000d62000000540000001010000" => :series_x,
"03000000d62000000520000050010000" => :series_x,
"03000000d62000000b20000001010000" => :series_x,
"03000000d62000000f20000001010000" => :series_x,
"03000000d62000006520000002010000" => :series_x,
"030000004b2900000430000011000000" => :series_x,
"030000005e040000120b000001050000" => :series_x,
"030000005e040000120b000005050000" => :series_x,
"030000005e040000120b000007050000" => :series_x,
"030000005e040000120b000009050000" => :series_x,
"030000005e040000120b00000d050000" => :series_x,
"030000005e040000120b00000f050000" => :series_x,
"030000005e040000120b000011050000" => :series_x,
"030000005e040000120b000014050000" => :series_x,
"030000005e040000120b000015050000" => :series_x,
"030000005e040000130b000005050000" => :series_x,
"050000005e040000130b000001050000" => :series_x,
"050000005e040000130b000005050000" => :series_x,
"050000005e040000130b000007050000" => :series_x,
"050000005e040000130b000009050000" => :series_x,
"050000005e040000130b000011050000" => :series_x,
"050000005e040000130b000013050000" => :series_x,
"050000005e040000130b000015050000" => :series_x,
"050000005e040000130b000017050000" => :series_x,
"060000005e040000120b000007050000" => :series_x,
"060000005e040000120b00000b050000" => :series_x,
"060000005e040000120b00000d050000" => :series_x,
"060000005e040000120b00000f050000" => :series_x,
"050000005e040000130b000022050000" => :series_x,
"060000005e040000120b000011050000" => :series_x,
"32386235353630393033393135613831" => :series_x,
"050000005e040000120b000000783f00" => :series_x,
"050000005e040000120b000000783f80" => :series_x,
"050000005e040000130b0000ffff3f00" => :series_x,
"65633038363832353634653836396239" => :series_x,
"050000005e040000130b0000df870001" => :series_x,
"050000005e040000130b0000ff870001" => :series_x,
"0300fa675e040000ff02000000007801" => :series_x, # this is my gamepad, but for some reason it is not in the gamecontrollerdb.txt
"03000000491900001904000000000000" => :luna,
"03000000710100001904000000000000" => :luna,
"03000000491900001904000001010000" => :luna,
"03000000710100001904000000010000" => :luna,
"03000000491900001904000011010000" => :luna,
"05000000710100001904000000010000" => :luna,
"32333634613735616163326165323731" => :luna,
"416d617a6f6e2047616d6520436f6e74" => :luna,
"4c756e612047616d6570616400000000" => :luna,
"03000000362800000100000000000000" => :ouya,
"05000000362800000100000002010000" => :ouya,
"05000000362800000100000003010000" => :ouya,
"05000000362800000100000004010000" => :ouya,
"39383335313438623439373538343266" => :ouya,
"4f5559412047616d6520436f6e74726f" => :ouya,
"03000000de2800000112000001000000" => :steam_controller,
"03000000de2800000112000011010000" => :steam_controller,
"03000000de2800000211000001000000" => :steam_controller,
"03000000de2800000211000011010000" => :steam_controller,
"03000000de2800004211000001000000" => :steam_controller,
"03000000de2800004211000011010000" => :steam_controller,
"03000000de280000fc11000001000000" => :steam_controller,
"05000000de2800000212000001000000" => :steam_controller,
"05000000de2800000511000001000000" => :steam_controller,
"05000000de2800000611000001000000" => :steam_controller,
"30623739343039643830333266346439" => :steam_controller,
"31643365666432386133346639383937" => :steam_controller,
"03000000de2800000512000010010000" => :steam_deck,
"03000000de2800000512000011010000" => :steam_deck,
"03000000d11800000094000000000000" => :stadia,
"03000000d11800000094000000010000" => :stadia,
"03000000d11800000094000011010000" => :stadia,
"05000000d11800000094000000010000" => :stadia,
"35383633353935396534393230616564" => :stadia,
"476f6f676c65204c4c43205374616469" => :stadia,
"5374616469614e3848532d6532633400" => :stadia,
}
class << self
def icon(gamepad_type = nil)
current_gamepad = get_gamepad_type(gamepad_type)
debug_string = ""
iterations = 0
result = nil
while !result
if !ICONS[current_gamepad].has_key?(:icon)
current_gamepad = ICONS[current_gamepad][:extends]
debug_string << "gamepad " << current_gamepad << "\n"
iterations += 1
if iterations > 10
puts debug_string
result = [8, 16]
end
next
end
result = ICONS[current_gamepad][:icon].clone
current_gamepad = ICONS[current_gamepad][:extends]
end
result
end
def face_skinnable(gamepad_type = nil)
current_gamepad = get_gamepad_type(gamepad_type)
debug_string = ""
iterations = 0
result = nil
while result == nil
if !ICONS[current_gamepad].has_key?(:face_skinnable)
current_gamepad = ICONS[current_gamepad][:extends]
debug_string << "gamepad " << current_gamepad << "\n"
iterations += 1
if iterations > 10
puts debug_string
result = false
end
next
end
result = ICONS[current_gamepad][:face_skinnable]
current_gamepad = ICONS[current_gamepad][:extends]
end
result
end
def button(id, skinned = true, gamepad_type = nil)
current_gamepad = gamepad_type
if !ICONS.has_key?(gamepad_type)
current_gamepad = Input::GamepadType.current_type
if !ICONS.has_key?(current_gamepad)
current_gamepad = Input::GamepadType::UNKNOWN
end
end
current_gamepad = get_gamepad_type(gamepad_type)
debug_string = ""
iterations = 0
result = nil
while !result
if !ICONS[current_gamepad].has_key?(:buttons)
current_gamepad = ICONS[current_gamepad][:extends]
debug_string << current_gamepad << "\n"
iterations += 1
if iterations > 10
puts debug_string
result = [8, 16]
end
next
end
result = ICONS[current_gamepad][:buttons][id].clone
current_gamepad = ICONS[current_gamepad][:extends]
end
if skinned
if id == Input::GamepadButton::SOUTH ||
@ -525,23 +685,42 @@ module GamepadIcons
end
def axis(id, dir, gamepad_type = nil)
current_gamepad = gamepad_type
if !ICONS.has_key?(gamepad_type)
current_gamepad = Input::GamepadType.current_type
if !ICONS.has_key?(current_gamepad)
current_gamepad = Input::GamepadType::UNKNOWN
end
end
current_gamepad = get_gamepad_type(gamepad_type)
debug_string = ""
iterations = 0
result = nil
while !result
if !ICONS[current_gamepad].has_key?(:axes)
current_gamepad = ICONS[current_gamepad][:extends]
debug_string << "gamepad " << current_gamepad << "\n"
iterations += 1
if iterations > 10
puts debug_string
result = [8, 16]
end
next
end
result = ICONS[current_gamepad][:axes][id][1 - dir].clone
axis = ICONS[current_gamepad][:axes][id]
result = axis[1 - dir].clone if axis
current_gamepad = ICONS[current_gamepad][:extends]
end
result
end
def get_gamepad_type(gamepad_override = nil)
current_gamepad = gamepad_override || GamepadIcons::GAMEPADS[Settings[:gamepad_type]]
if !ICONS.has_key?(current_gamepad)
current_gamepad = GUIDS[Input::GamepadType.current_guid]
if !ICONS.has_key?(current_gamepad)
current_gamepad = Input::GamepadType.current_type
if !ICONS.has_key?(current_gamepad)
current_gamepad = Input::GamepadType::UNKNOWN
end
end
end
current_gamepad
end
end
end

View file

@ -294,25 +294,42 @@ class Window_Settings
{ :type => :sep, :name => "Gamepad" },
{
:type => :custom,
:name => "Face buttons style",
:parameter => :gamepad_face_style,
:name => "Your gamepad type",
:parameter => :gamepad_type,
:default => 0,
:callbacks => {
:init => proc { |super_proc|
@max_value = 5
@max_value = GamepadIcons::GAMEPADS.length
@texts = [
"Auto",
"XBOX 360",
"XBOX One",
"XBOX Series X",
"PS 3",
"PS 4",
"PS 5",
"Nintendo Switch Pro",
"Nintendo Joycons",
"Amazon Luna",
"OUYA",
"Google Stadia",
"Steam Controller",
"Steam Deck",
"Nintendo GAMECUBE"
]
super_proc.call
},
:get_display_value => proc { |super_proc|
"" # meow >w<
""
},
:redraw => proc { |super_proc|
super_proc.call
x, y = GamepadIcons.button(Input::GamepadButton::SOUTH, false)
y += self.value * ICON_SIZE
x, y = GamepadIcons.icon()
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 4 * 2, (PARAMETER_HEIGHT - ICON_SIZE * 2) / 2, ICON_SIZE * 4 * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(x, y, ICON_SIZE * 4, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 2, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(x * ICON_SIZE, y * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.draw_text(@sprite.bitmap.width - @value_width - ICON_SIZE * 2 - 8, 0, @value_width, @sprite.bitmap.height, tr(@texts[self.value]), 2)
},
:value_set => proc { |super_proc, value|
if (value != self.value)
@ -332,9 +349,62 @@ class Window_Settings
}
}
},
{
:type => :custom,
:name => "Face buttons style",
:parameter => :gamepad_face_style,
:default => 0,
:callbacks => {
:init => proc { |super_proc|
@max_value = 5
super_proc.call
},
:get_display_value => proc { |super_proc|
"" # meow >w<
},
:redraw => proc { |super_proc|
@disabled = !GamepadIcons.face_skinnable
super_proc.call
sx, sy = GamepadIcons.button(Input::GamepadButton::SOUTH, false)
wx, wy = GamepadIcons.button(Input::GamepadButton::WEST, false)
nx, ny = GamepadIcons.button(Input::GamepadButton::NORTH, false)
ex, ey = GamepadIcons.button(Input::GamepadButton::EAST, false)
if GamepadIcons.face_skinnable
sy += self.value
wy += self.value
ny += self.value
ey += self.value
end
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 8, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(sx * ICON_SIZE, sy * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 6, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(wx * ICON_SIZE, wy * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 4, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(nx * ICON_SIZE, ny * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 2, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(ex * ICON_SIZE, ey * ICON_SIZE, ICON_SIZE, ICON_SIZE))
},
:value_set => proc { |super_proc, value|
if (value != self.value)
Audio.se_play(PARAMETER_CHANGE_AUDIO, 70, (value.to_f / @max_value.to_f * 50.0).to_i + 75)
end
super_proc.call(value)
},
:value_left => proc { |super_proc|
next if @disabled
self.value = (self.value - 1) % @max_value
@settings_content.redraw_all
},
:value_right => proc { |super_proc|
next if @disabled
self.value = (self.value + 1) % @max_value
@settings_content.redraw_all
}
}
},
{
:type => :bool,
:name => "Control LED lighting on gamepads",
:name => "Control LED lighting",
:parameter => :gamepad_led
},
{ :type => :sep, :name => "Walk" },
@ -511,3 +581,4 @@ class Window_Settings
DATA["Mods"] << setting
end
end

View file

@ -730,8 +730,9 @@ class Window_Settings
def redraw()
redraw_icon
offset = !!@icon_position ? ICON_SIZE * 2 + 8 : 0
if (@parameter)
if @parameter && @key_binds != Settings[@parameter]
@key_binds = Settings[@parameter]
apply
end
@sprite.bitmap.clear
@ -747,7 +748,7 @@ class Window_Settings
offset = (@selected && i == @selection ? SELECTED_KEYS_MARGIN : 4)
parameter_x = @sprite.bitmap.width - PARAMETER_KEY_WIDTH * (4 - i)
key_bind = @key_binds[i]
if key_bind && key_bind.type > KeyBind::Type::Key && key_bind.type < KeyBind::Type::JButton
if !(@waiting_for_key && i == @selection) && key_bind && key_bind.type > KeyBind::Type::Key && key_bind.type < KeyBind::Type::JButton
icon_x, icon_y = case key_bind.type
when KeyBind::Type::CButton
GamepadIcons.button(key_bind.button)
@ -821,12 +822,12 @@ class Window_Settings
@waiting_for_key = @settings_content.waiting_for_key = false
apply
redraw
elsif c_button
elsif c_button && (!Input.press?(Input::ACTION) || @accept_action)
Settings[@parameter][@selection] = KeyBind.cbutton(c_button)
@waiting_for_key = @settings_content.waiting_for_key = false
apply
redraw
elsif c_axis
elsif c_axis && (!Input.press?(Input::ACTION) || @accept_action)
Settings[@parameter][@selection] = KeyBind.caxis(c_axis, Input::c_axis_pressure(c_axis) > 0 ? KeyBind::Positive : KeyBind::Negative)
@waiting_for_key = @settings_content.waiting_for_key = false
apply

View file

@ -4,7 +4,7 @@ uniform int lightSourcesCount;
uniform float ambientLight;
uniform sampler2D texture;
uniform sampler2D wallMapTexture;
//uniform sampler2D wallMapTexture;
uniform vec2 wallMapResolution;
@ -24,8 +24,8 @@ float distance(vec2 a, vec2 b){
void main(){
vec2 screenPoint = v_texCoord / texSizeInv;
vec2 mapPoint = cameraPosition + screenPoint;
vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
//vec2 mapPoint = cameraPosition + screenPoint;
//vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
vec3 light = vec3(0, 0, 0);