mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
Merge remote-tracking branch 'mathewv/master'
This commit is contained in:
commit
2119b1919d
15 changed files with 523 additions and 11 deletions
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@ -86,6 +86,21 @@ RB_METHOD(audio_##entity##Fade) \
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return rb_float_new(shState->audio().entity##Pos()); \
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}
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#define DEF_AUD_PROP_I(PropName) \
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RB_METHOD(audio##Get##PropName) \
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{ \
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RB_UNUSED_PARAM; \
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return rb_fix_new(shState->audio().get##PropName()); \
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} \
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RB_METHOD(audio##Set##PropName) \
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{ \
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RB_UNUSED_PARAM; \
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int value; \
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rb_get_args(argc, argv, "i", &value RB_ARG_END); \
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shState->audio().set##PropName(value); \
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return rb_fix_new(value); \
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}
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DEF_PLAY_STOP_POS( bgm )
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DEF_PLAY_STOP_POS( bgs )
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@ -97,6 +112,9 @@ DEF_FADE( me )
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DEF_PLAY_STOP( se )
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DEF_AUD_PROP_I(BGM_Volume)
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DEF_AUD_PROP_I(SFX_Volume)
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RB_METHOD(audioReset)
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{
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RB_UNUSED_PARAM;
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@ -121,6 +139,11 @@ RB_METHOD(audioReset)
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#define BIND_POS(entity) \
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_rb_define_module_function(module, #entity "_pos", audio_##entity##Pos);
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#define INIT_AUD_PROP_BIND(PropName, prop_name_s) \
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{ \
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_rb_define_module_function(module, prop_name_s, audio##Get##PropName); \
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_rb_define_module_function(module, prop_name_s "=", audio##Set##PropName); \
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}
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void
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audioBindingInit()
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@ -140,4 +163,7 @@ audioBindingInit()
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BIND_PLAY_STOP( se )
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_rb_define_module_function(module, "__reset__", audioReset);
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INIT_AUD_PROP_BIND( BGM_Volume, "bgm_volume" );
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INIT_AUD_PROP_BIND( SFX_Volume, "sfx_volume" );
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}
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@ -202,6 +202,7 @@ DEF_GRA_PROP_I(Brightness)
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DEF_GRA_PROP_B(Fullscreen)
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DEF_GRA_PROP_B(ShowCursor)
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DEF_GRA_PROP_B(Smooth)
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DEF_GRA_PROP_B(Frameskip)
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#define INIT_GRA_PROP_BIND(PropName, prop_name_s) \
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{ \
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@ -244,4 +245,5 @@ void graphicsBindingInit()
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INIT_GRA_PROP_BIND( Fullscreen, "fullscreen" );
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INIT_GRA_PROP_BIND( ShowCursor, "show_cursor" );
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INIT_GRA_PROP_BIND( Smooth, "smooth" );
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INIT_GRA_PROP_BIND( Frameskip, "frameskip" );
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}
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@ -177,7 +177,11 @@ class Game_Player < Game_Character
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unless $game_system.map_interpreter.running? or @move_route_forcing or
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$game_temp.message_window_showing or $game_temp.menus_visible
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# Adjust move speed
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if $game_switches[251] == false
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@move_speed = Input.press?(Input::RUN) ? 4 : 3
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else
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@move_speed = Input.press?(Input::RUN) ? 3 : 4
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end
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unless moving?
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# Move player in the direction the directional button is being pressed
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case Input.dir4
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@ -45,6 +45,7 @@ class Game_Temp
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attr_accessor :menu_calling # menu calling flag
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attr_accessor :item_menu_calling # item menu calling flag
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attr_accessor :travel_menu_calling # fast travel menu calling flag
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attr_accessor :window_settings_calling # fast travel menu calling flag
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :save_calling # save calling flag
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attr_accessor :debug_calling # debug calling flag
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@ -102,6 +103,7 @@ class Game_Temp
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@menu_calling = false
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@item_menu_calling = false
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@travel_menu_calling = false
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@window_settings_calling = false
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@menu_beep = false
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@save_calling = false
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@debug_calling = false
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@ -36,6 +36,9 @@ def fake_save
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end
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def save
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if ($game_variables[3] == 0) #don't save if intro variable isn't set
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return
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end
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File.open(SAVE_FILE_NAME, 'wb') do |file|
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# Wrire frame count for measuring play time
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Marshal.dump(Graphics.frame_count, file)
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@ -41,6 +41,7 @@ class Scene_Map
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@item_icon_flash_wait = 100
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# Make fast travel menu
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@fast_travel = FastTravel.new
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@window_settings = Window_Settings.new
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# Fade to black transition
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@blackfade = Sprite.new
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@blackfade.bitmap = Bitmap.new(640, 480)
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@ -76,6 +77,7 @@ class Scene_Map
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@menu.dispose
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@item_menu.dispose
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@fast_travel.dispose
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@window_settings.dispose
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# Dispose of item icon
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@item_icon.dispose
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@item_icon_flash.dispose
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@ -118,7 +120,7 @@ class Scene_Map
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return
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end
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$game_system.map_interpreter.update
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$game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible
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$game_temp.menus_visible = @menu.visible || @item_menu.visible || @fast_travel.visible || @window_settings.visible
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$game_player.update
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$game_followers.each{|f| f.update}
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# Update system (timer), screen
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@ -233,6 +235,7 @@ class Scene_Map
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end
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# Update fast travel
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@fast_travel.update
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@window_settings.update
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if Input.trigger?(Input::F8) && !$game_switches[123]
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if Graphics.fullscreen == true
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@ -242,6 +245,11 @@ class Scene_Map
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Graphics.fullscreen = true
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$console = true
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end
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sleep(0.500)
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if @window_settings.visible
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@window_settings.redraw_setting_index(2)
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sleep(0.500)
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end
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end
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# If showing message window
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if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
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@ -250,7 +258,7 @@ class Scene_Map
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# Process menu opening
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unless $game_system.map_interpreter.running? ||
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$game_system.menu_disabled ||
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@fast_travel.visible
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@fast_travel.visible || @window_settings.visible || $game_temp.menu_calling == true || $game_temp.item_menu_calling == true
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if !@menu.visible && Input.trigger?(Input::MENU)
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$game_temp.menu_calling = true
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$game_temp.menu_beep = true
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@ -288,6 +296,8 @@ class Scene_Map
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call_item_menu
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elsif $game_temp.travel_menu_calling
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call_travel_menu
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elsif $game_temp.window_settings_calling
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call_window_settings
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elsif $game_temp.save_calling
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call_save
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elsif $game_temp.debug_calling
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@ -379,6 +389,14 @@ class Scene_Map
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# Open the menu
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@fast_travel.open
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end
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def call_window_settings
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# Clear menu call flag
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$game_temp.window_settings_calling = false
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# Straighten player position
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$game_player.straighten
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# Open the menu
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@window_settings.open
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end
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#--------------------------------------------------------------------------
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# * Save Call
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#--------------------------------------------------------------------------
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@ -40,6 +40,7 @@ class Scene_Title
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$scene = Scene_Map.new
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return
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end
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Window_Settings.load_settings
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# Make title graphic
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@sprite = Sprite.new
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@sprite.bitmap = RPG::Cache.title($data_system.title_name)
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@ -287,6 +287,8 @@ module Script
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end
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end
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end
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rescue Errno::EACCES => e
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#this probably means the clover.exe already exists and is running, so no need to create it again
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end
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if File.exists?("README.txt")
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File.open("README.txt", "rb") do |input|
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@ -134,9 +134,9 @@ class Window_MainMenu < Window_Selectable
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$game_temp.common_event_id = 15
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@fade_out = true
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else
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$game_system.se_play($data_system.buzzer_se)
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self.active = true
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self.opacity = 255
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$game_system.se_play($data_system.decision_se)
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$game_temp.window_settings_calling = true
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@fade_out = true
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end
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return
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end
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381
scripts/Window_Settings.rb
Normal file
381
scripts/Window_Settings.rb
Normal file
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@ -0,0 +1,381 @@
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class Window_Settings
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MARGIN = 30
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TITLE_TOP_MARGIN = 32
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TITLE_MARGIN = 100
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ITEM_SPACING = 28
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ACTIVE_MARGIN = MARGIN * 2 + 20
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SETTINGS_FILE_NAME = Oneshot::SAVE_PATH + '/settings.conf'
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def save_settings
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File.open(SETTINGS_FILE_NAME, 'w') do |file|
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file.puts('bgm_volume=' + Audio.bgm_volume.to_s)
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file.puts('sfx_volume=' + Audio.sfx_volume.to_s)
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file.puts('fullscreen=' + Graphics.fullscreen.to_s)
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file.puts('default_run=' + $game_switches[251].to_s)
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file.puts('colorblind_mode=' + $game_switches[252].to_s)
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file.puts('frameskip=' + Graphics.frameskip.to_s)
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end
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end
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def self.load_settings
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return false if !FileTest.exist?(SETTINGS_FILE_NAME)
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File.foreach(SETTINGS_FILE_NAME).with_index do |line, line_num|
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if !line.include? "="
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next
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end
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vals = line.strip.split("=")
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case vals[0]
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when "bgm_volume"
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if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
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number = vals[1].to_i
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Audio.bgm_volume = number
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end
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when "sfx_volume"
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if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
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number = vals[1].to_i
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Audio.sfx_volume = number
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end
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when "fullscreen"
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if vals[1] == "true"
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Graphics.fullscreen = true
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$console = true
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elsif vals[1] == "false"
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Graphics.fullscreen = false
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$console = false
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end
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when "default_run"
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if vals[1] == "true"
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$game_switches[251] = true
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elsif vals[1] == "false"
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$game_switches[251] = false
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end
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when "colorblind_mode"
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if vals[1] == "true"
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$game_switches[252] = true
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elsif vals[1] == "false"
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$game_switches[252] = false
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end
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when "frameskip"
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if vals[1] == "true"
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Graphics.frameskip = true
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elsif vals[1] == "false"
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Graphics.frameskip = false
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end
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end
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end
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end
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@bg = Sprite.new(@viewport)
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@bg.bitmap = Bitmap.new(640, 480)
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@bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@title = Sprite.new(@viewport)
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@title.bitmap = Bitmap.new(320, TITLE_MARGIN)
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@title.bitmap.font.size = 40
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@title.y = TITLE_TOP_MARGIN
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@title.x = MARGIN
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@data_sprites = []
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@viewport.z = 9998
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@left_hold_timer = 0
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@right_hold_timer = 0
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self.visible = false
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@index = 0
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@fade_in = false
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@fade_out = false
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@transfer_player = nil
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@visible = false
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end
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def dispose
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@bg.dispose
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@title.dispose
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@data_sprites.each do |spr|
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||||
spr.dispose
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||||
end
|
||||
@viewport.dispose
|
||||
end
|
||||
|
||||
def open
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||||
self.visible = true
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||||
self.opacity = 0
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@fade_in = true
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@data = [
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tr('BGM Volume'),
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tr('SFX Volume'),
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tr('Fullscreen'),
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tr('Default movement'),
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tr('Colorblind mode'),
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tr('Frameskip'),
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tr('Configure Controls (Press F1)'),
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||||
]
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||||
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||||
@index = 0
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||||
|
||||
# Create title
|
||||
@title.bitmap.clear
|
||||
@title.bitmap.draw_text(0, 0, @title.bitmap.width, @title.bitmap.height, tr("Settings"))
|
||||
|
||||
# Create menu options
|
||||
@data.each_with_index do |item, i|
|
||||
spr = Sprite.new(@viewport)
|
||||
spr.bitmap = Bitmap.new(320, ITEM_SPACING)
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spr.x = MARGIN
|
||||
spr.y = TITLE_MARGIN + TITLE_TOP_MARGIN + ITEM_SPACING * i
|
||||
spr.opacity = 0
|
||||
redraw_setting(spr, i)
|
||||
|
||||
@data_sprites << spr
|
||||
end
|
||||
end
|
||||
|
||||
def redraw_setting(spr, i)
|
||||
if @visible == false
|
||||
return
|
||||
end
|
||||
spr.bitmap.clear
|
||||
spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
|
||||
spr.bitmap.draw_text(0, 0, spr.bitmap.width, spr.bitmap.height, @data[i])
|
||||
case i
|
||||
when 0
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, Audio.bgm_volume.to_s)
|
||||
when 1
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, Audio.sfx_volume.to_s)
|
||||
when 2 #fullscreen
|
||||
if(Graphics.fullscreen == true)
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
||||
else
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
||||
end
|
||||
when 3 #default movement
|
||||
if($game_switches[251] == true)
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("RUN"))
|
||||
else
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("WALK"))
|
||||
end
|
||||
when 4 #colorblind mode
|
||||
if($game_switches[252] == true)
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
||||
else
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
||||
end
|
||||
when 5 #frameskip
|
||||
if(Graphics.frameskip == true)
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
||||
else
|
||||
spr.bitmap.draw_text(260, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def redraw_setting_index(i)
|
||||
if !@data_sprites.kind_of?(Array)
|
||||
return
|
||||
end
|
||||
if @data_sprites.length - 1 < i
|
||||
return
|
||||
end
|
||||
redraw_setting(@data_sprites[i], i)
|
||||
end
|
||||
|
||||
def update
|
||||
if @fade_in
|
||||
self.opacity += 20
|
||||
active_spr = nil
|
||||
@data_sprites.each do |spr|
|
||||
spr.opacity += 10
|
||||
spr.opacity = 128 if spr.opacity > 128
|
||||
active_spr = spr if !active_spr && spr.x < MARGIN * 2
|
||||
end
|
||||
if active_spr
|
||||
active_spr.x += 6
|
||||
active_spr.x = MARGIN * 2 if active_spr.x > MARGIN * 2
|
||||
elsif self.opacity == 255
|
||||
@fade_in = false
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if @fade_out
|
||||
self.opacity -= 20
|
||||
@data_sprites.each do |spr|
|
||||
spr.opacity -= 10
|
||||
end
|
||||
if self.opacity == 0
|
||||
@fade_out = false
|
||||
self.visible = false
|
||||
@data_sprites.each do |spr|
|
||||
spr.dispose
|
||||
end
|
||||
@data_sprites = []
|
||||
|
||||
if @transfer_player
|
||||
$game_temp.player_transferring = true
|
||||
$game_temp.player_new_map_id = @transfer_player.id
|
||||
$game_temp.player_new_x = @transfer_player.x
|
||||
$game_temp.player_new_y = @transfer_player.y
|
||||
$game_temp.player_new_direction = @transfer_player.dir
|
||||
Graphics.freeze
|
||||
$game_temp.transition_processing = true
|
||||
$game_temp.transition_name = "black"
|
||||
@transfer_player = nil
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
return if !self.visible
|
||||
|
||||
# Adjust position and visibility
|
||||
@data_sprites.each_with_index do |spr, i|
|
||||
if i == @index
|
||||
if spr.x < ACTIVE_MARGIN
|
||||
spr.x += 6
|
||||
spr.x = ACTIVE_MARGIN if spr.x > ACTIVE_MARGIN
|
||||
end
|
||||
spr.opacity += 10 if spr.opacity < 255
|
||||
else
|
||||
if spr.x > MARGIN * 2
|
||||
spr.x -= 6
|
||||
spr.x = MARGIN * 2 if spr.x < MARGIN * 2
|
||||
end
|
||||
spr.opacity -= 10 if spr.opacity > 128
|
||||
spr.opacity = 128 if spr.opacity < 128
|
||||
end
|
||||
end
|
||||
|
||||
if Input.trigger?(Input::UP)
|
||||
@index = (@index - 1) % @data.size
|
||||
$game_system.se_play($data_system.cursor_se)
|
||||
end
|
||||
if Input.trigger?(Input::DOWN)
|
||||
@index = (@index + 1) % @data.size
|
||||
$game_system.se_play($data_system.cursor_se)
|
||||
end
|
||||
|
||||
if Input.press?(Input::LEFT)
|
||||
@left_hold_timer += 1
|
||||
else
|
||||
@left_hold_timer = 0
|
||||
end
|
||||
|
||||
if Input.press?(Input::RIGHT)
|
||||
@right_hold_timer += 1
|
||||
else
|
||||
@right_hold_timer = 0
|
||||
end
|
||||
|
||||
case @index
|
||||
when 0 #bgm vol
|
||||
old_vol = Audio.bgm_volume
|
||||
if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
|
||||
@left_hold_timer -= 2
|
||||
Audio.bgm_volume -= 1
|
||||
if old_vol > 1
|
||||
Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
|
||||
end
|
||||
elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
|
||||
@right_hold_timer -= 2
|
||||
Audio.bgm_volume += 1
|
||||
if old_vol < 100
|
||||
Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.bgm_volume/2) + 75)
|
||||
end
|
||||
end
|
||||
redraw_setting_index(0)
|
||||
|
||||
when 1 #sfx vol
|
||||
old_vol = Audio.sfx_volume
|
||||
if Input.trigger?(Input::LEFT) || (Input.press?(Input::LEFT) && (@left_hold_timer >= 15))
|
||||
@left_hold_timer -= 2
|
||||
Audio.sfx_volume -= 1
|
||||
if old_vol > 1
|
||||
Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
|
||||
end
|
||||
elsif Input.trigger?(Input::RIGHT) || (Input.press?(Input::RIGHT) && (@right_hold_timer >= 15))
|
||||
@right_hold_timer -= 2
|
||||
Audio.sfx_volume += 1
|
||||
if old_vol < 100
|
||||
Audio.se_play("Audio/SE/text_robot.wav", 70, (Audio.sfx_volume/2) + 75)
|
||||
end
|
||||
end
|
||||
redraw_setting_index(1)
|
||||
|
||||
when 2 #fullscreen
|
||||
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
||||
|
||||
$game_system.se_play($data_system.decision_se)
|
||||
if Graphics.fullscreen == true
|
||||
Graphics.fullscreen = false
|
||||
$console = false
|
||||
else
|
||||
Graphics.fullscreen = true
|
||||
$console = true
|
||||
end
|
||||
sleep(0.500)
|
||||
redraw_setting_index(2)
|
||||
sleep(0.500)
|
||||
end
|
||||
|
||||
when 3 #default movement
|
||||
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
||||
|
||||
$game_system.se_play($data_system.decision_se)
|
||||
if $game_switches[251] == true
|
||||
$game_switches[251] = false
|
||||
else
|
||||
$game_switches[251] = true
|
||||
end
|
||||
redraw_setting_index(3)
|
||||
end
|
||||
|
||||
when 4 #colorblind mode
|
||||
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
||||
|
||||
$game_system.se_play($data_system.decision_se)
|
||||
if $game_switches[252] == true
|
||||
$game_switches[252] = false
|
||||
else
|
||||
$game_switches[252] = true
|
||||
end
|
||||
redraw_setting_index(4)
|
||||
end
|
||||
|
||||
when 5 #frameskip
|
||||
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
||||
|
||||
$game_system.se_play($data_system.decision_se)
|
||||
if Graphics.frameskip == true
|
||||
Graphics.frameskip = false
|
||||
else
|
||||
Graphics.frameskip = true
|
||||
end
|
||||
redraw_setting_index(5)
|
||||
end
|
||||
end
|
||||
|
||||
if Input.trigger?(Input::CANCEL)
|
||||
$game_system.se_play($data_system.cancel_se)
|
||||
@fade_out = true
|
||||
save_settings
|
||||
end
|
||||
end
|
||||
|
||||
# Attributes
|
||||
def visible
|
||||
return @visible
|
||||
end
|
||||
def visible=(val)
|
||||
@viewport.visible = val
|
||||
@visible = val
|
||||
end
|
||||
def opacity=(val)
|
||||
@bg.opacity = val
|
||||
@title.opacity = val
|
||||
end
|
||||
def opacity
|
||||
@bg.opacity
|
||||
end
|
||||
end
|
||||
|
|
@ -56,6 +56,7 @@ Window_EquipRight
|
|||
Window_EquipItem
|
||||
Window_Status
|
||||
Window_SaveFile
|
||||
Window_Settings
|
||||
Window_ShopCommand
|
||||
Window_ShopBuy
|
||||
Window_ShopSell
|
||||
|
|
|
|||
|
|
@ -34,10 +34,17 @@
|
|||
|
||||
struct AudioPrivate
|
||||
{
|
||||
int bgm_volume;
|
||||
int sfx_volume;
|
||||
|
||||
AudioStream bgm;
|
||||
AudioStream bgs;
|
||||
AudioStream me;
|
||||
|
||||
int current_bgm_volume;
|
||||
int current_bgs_volume;
|
||||
int current_me_volume;
|
||||
|
||||
SoundEmitter se;
|
||||
|
||||
SyncPoint &syncPoint;
|
||||
|
|
@ -69,6 +76,11 @@ struct AudioPrivate
|
|||
se(rtData.config),
|
||||
syncPoint(rtData.syncPoint)
|
||||
{
|
||||
bgm_volume = 100;
|
||||
sfx_volume = 100;
|
||||
current_bgm_volume = 100;
|
||||
current_bgs_volume = 100;
|
||||
current_me_volume = 100;
|
||||
meWatch.state = MeNotPlaying;
|
||||
meWatch.thread = createSDLThread
|
||||
<AudioPrivate, &AudioPrivate::meWatchFun>(this, "audio_mewatch");
|
||||
|
|
@ -246,7 +258,8 @@ void Audio::bgmPlay(const char *filename,
|
|||
int pitch,
|
||||
float pos)
|
||||
{
|
||||
p->bgm.play(filename, volume, pitch, pos);
|
||||
p->current_bgm_volume = volume;
|
||||
p->bgm.play(filename, (volume*p->bgm_volume)/100, pitch, pos);
|
||||
}
|
||||
|
||||
void Audio::bgmStop()
|
||||
|
|
@ -265,7 +278,8 @@ void Audio::bgsPlay(const char *filename,
|
|||
int pitch,
|
||||
float pos)
|
||||
{
|
||||
p->bgs.play(filename, volume, pitch, pos);
|
||||
p->current_bgs_volume = volume;
|
||||
p->bgs.play(filename, (volume*p->sfx_volume)/100, pitch, pos);
|
||||
}
|
||||
|
||||
void Audio::bgsStop()
|
||||
|
|
@ -283,7 +297,8 @@ void Audio::mePlay(const char *filename,
|
|||
int volume,
|
||||
int pitch)
|
||||
{
|
||||
p->me.play(filename, volume, pitch);
|
||||
p->current_me_volume = volume;
|
||||
p->me.play(filename, (volume*p->bgm_volume)/100, pitch);
|
||||
}
|
||||
|
||||
void Audio::meStop()
|
||||
|
|
@ -301,7 +316,7 @@ void Audio::sePlay(const char *filename,
|
|||
int volume,
|
||||
int pitch)
|
||||
{
|
||||
p->se.play(filename, volume, pitch);
|
||||
p->se.play(filename, (volume*p->sfx_volume)/100, pitch);
|
||||
}
|
||||
|
||||
void Audio::seStop()
|
||||
|
|
@ -327,4 +342,44 @@ void Audio::reset()
|
|||
p->se.stop();
|
||||
}
|
||||
|
||||
int Audio::getBGM_Volume() const
|
||||
{
|
||||
return p->bgm_volume;
|
||||
}
|
||||
|
||||
void Audio::setBGM_Volume(int value)
|
||||
{
|
||||
if(value > 100){
|
||||
value = 100;
|
||||
}else if(value < 0){
|
||||
value = 0;
|
||||
}
|
||||
p->bgm_volume = value;
|
||||
p->bgm.lockStream();
|
||||
p->bgm.setVolume(AudioStream::Base, ((float)(p->bgm_volume * p->current_bgm_volume))/10000.0f );
|
||||
p->bgm.unlockStream();
|
||||
p->me.lockStream();
|
||||
p->me.setVolume(AudioStream::Base, ((float)(p->bgm_volume * p->current_me_volume))/10000.0f );
|
||||
p->me.unlockStream();
|
||||
}
|
||||
|
||||
int Audio::getSFX_Volume() const
|
||||
{
|
||||
return p->sfx_volume;
|
||||
}
|
||||
|
||||
void Audio::setSFX_Volume(int value)
|
||||
{
|
||||
if(value > 100){
|
||||
value = 100;
|
||||
}else if(value < 0){
|
||||
value = 0;
|
||||
}
|
||||
p->sfx_volume = value;
|
||||
p->bgs.lockStream();
|
||||
p->bgs.setVolume(AudioStream::Base, ((float)(p->sfx_volume * p->current_bgs_volume))/10000.0f );
|
||||
p->bgs.unlockStream();
|
||||
|
||||
}
|
||||
|
||||
Audio::~Audio() { delete p; }
|
||||
|
|
|
|||
|
|
@ -22,6 +22,8 @@
|
|||
#ifndef AUDIO_H
|
||||
#define AUDIO_H
|
||||
|
||||
#include "util.h"
|
||||
|
||||
/* Concerning the 'pos' parameter:
|
||||
* RGSS3 actually doesn't specify a format for this,
|
||||
* it's only implied that it is a numerical value
|
||||
|
|
@ -68,6 +70,10 @@ public:
|
|||
|
||||
void reset();
|
||||
|
||||
/* Non-standard extension */
|
||||
DECL_ATTR( BGM_Volume, int)
|
||||
DECL_ATTR( SFX_Volume, int)
|
||||
|
||||
private:
|
||||
Audio(RGSSThreadData &rtData);
|
||||
~Audio();
|
||||
|
|
|
|||
|
|
@ -1047,6 +1047,16 @@ void Graphics::setSmooth(bool value)
|
|||
p->threadData->config.smoothScaling = value;
|
||||
}
|
||||
|
||||
bool Graphics::getFrameskip() const
|
||||
{
|
||||
return p->threadData->config.frameSkip;
|
||||
}
|
||||
|
||||
void Graphics::setFrameskip(bool value)
|
||||
{
|
||||
p->threadData->config.frameSkip = value;
|
||||
}
|
||||
|
||||
bool Graphics::getShowCursor() const
|
||||
{
|
||||
return p->threadData->ethread->getShowCursor();
|
||||
|
|
|
|||
|
|
@ -63,6 +63,7 @@ public:
|
|||
DECL_ATTR( Fullscreen, bool )
|
||||
DECL_ATTR( ShowCursor, bool )
|
||||
DECL_ATTR( Smooth, bool )
|
||||
DECL_ATTR( Frameskip, bool )
|
||||
|
||||
/* <internal> */
|
||||
Scene *getScreen() const;
|
||||
|
|
|
|||
Loading…
Reference in a new issue