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9c8460a245
commit
20acf0d327
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@ -16,7 +16,7 @@ class Doc_Message
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
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else
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else
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue')
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
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end
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end
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@ -29,7 +29,6 @@ class Doc_Message
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@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
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@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
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@sprite_scroll_down.x = @sprite_bg.x + 404
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@sprite_scroll_down.x = @sprite_bg.x + 404
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@sprite_scroll_down.y = @sprite_bg.y + 400
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@sprite_scroll_down.y = @sprite_bg.y + 400
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#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@sprite_text = Sprite.new(@viewport)
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(200, 216)
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@contents = Bitmap.new(200, 216)
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Language.register_text_sprite(self.class.name + "_contents", @contents)
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Language.register_text_sprite(self.class.name + "_contents", @contents)
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@ -256,7 +255,7 @@ class Doc_Message
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refresh
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refresh
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@viewport.visible = true
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@viewport.visible = true
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@fade_in = true
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@fade_in = true
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Audio.se_play("Audio/SE/page.wav", 100)
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Audio.se_play("Audio/SE/page.wav", Audio.sfx_volume)
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end
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end
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end
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end
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@ -319,8 +319,6 @@ class Scene_Map
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# Run calling of each screen
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# Run calling of each screen
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if $game_temp.battle_calling
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if $game_temp.battle_calling
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call_battle
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call_battle
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elsif $game_temp.shop_calling
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call_shop
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elsif $game_temp.name_calling
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elsif $game_temp.name_calling
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call_name
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call_name
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elsif $game_temp.menu_calling
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elsif $game_temp.menu_calling
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