This commit is contained in:
DepressedTWM 2026-06-04 12:25:38 -04:00
parent 9c8460a245
commit 20acf0d327
2 changed files with 2 additions and 5 deletions

View File

@ -16,7 +16,7 @@ class Doc_Message
@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red') @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red') @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
else else
@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480) @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue')
@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue') @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue') @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
end end
@ -29,7 +29,6 @@ class Doc_Message
@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2 @sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
@sprite_scroll_down.x = @sprite_bg.x + 404 @sprite_scroll_down.x = @sprite_bg.x + 404
@sprite_scroll_down.y = @sprite_bg.y + 400 @sprite_scroll_down.y = @sprite_bg.y + 400
#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
@sprite_text = Sprite.new(@viewport) @sprite_text = Sprite.new(@viewport)
@contents = Bitmap.new(200, 216) @contents = Bitmap.new(200, 216)
Language.register_text_sprite(self.class.name + "_contents", @contents) Language.register_text_sprite(self.class.name + "_contents", @contents)
@ -256,7 +255,7 @@ class Doc_Message
refresh refresh
@viewport.visible = true @viewport.visible = true
@fade_in = true @fade_in = true
Audio.se_play("Audio/SE/page.wav", 100) Audio.se_play("Audio/SE/page.wav", Audio.sfx_volume)
end end
end end

View File

@ -319,8 +319,6 @@ class Scene_Map
# Run calling of each screen # Run calling of each screen
if $game_temp.battle_calling if $game_temp.battle_calling
call_battle call_battle
elsif $game_temp.shop_calling
call_shop
elsif $game_temp.name_calling elsif $game_temp.name_calling
call_name call_name
elsif $game_temp.menu_calling elsif $game_temp.menu_calling