diff --git a/scripts/Game_System.rb b/scripts/Game_System.rb index 6627669..94fcce5 100644 --- a/scripts/Game_System.rb +++ b/scripts/Game_System.rb @@ -21,9 +21,6 @@ class Game_System attr_accessor :save_count # save count attr_accessor :magic_number # magic number attr_accessor :playing_bgm - # https://save-point.org/printthread.php?tid=2759 - attr_accessor :autoscroll_x_speed # panorama horizontal speed - attr_accessor :autoscroll_y_speed # panorama vertical speed #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- @@ -38,8 +35,7 @@ class Game_System @message_frame = 0 @save_count = 0 @magic_number = 0 - @autoscroll_x_speed = 0 - @autoscroll_y_speed = 0 + RPG::Mod.exec_hooks("hooks/Game_System/init", binding) end #-------------------------------------------------------------------------- # * Play Background Music diff --git a/scripts/Spriteset_Map.rb b/scripts/Spriteset_Map.rb index 1761595..f8236ce 100644 --- a/scripts/Spriteset_Map.rb +++ b/scripts/Spriteset_Map.rb @@ -19,13 +19,6 @@ class Spriteset_Map @viewport_lights = Viewport.new(0, 0, Graphics.width, Graphics.height) @viewport_flash = Viewport.new(0, 0, Graphics.width, Graphics.height) - @scroll_point_x = 0 - @scroll_point_y = 0 - @scroll_frames_x = 0 - @scroll_frames_y = 0 - @scroll_speed_x = $game_system.autoscroll_x_speed || 0 - @scroll_speed_y = $game_system.autoscroll_y_speed || 0 - @update_connection = Graphics.viewport_resized do |w, h| @viewport.rect.width = w @viewport.rect.height = h @@ -181,15 +174,6 @@ class Spriteset_Map # * Frame Update #-------------------------------------------------------------------------- def update - # https://save-point.org/printthread.php?tid=2759 - # Apply new scroll speed from $game_system - if $game_system.autoscroll_x_speed != @scroll_speed_x - @scroll_speed_x = $game_system.autoscroll_x_speed - end - if $game_system.autoscroll_y_speed != @scroll_speed_y - @scroll_speed_y = $game_system.autoscroll_y_speed - end - # Update tilemap @tilemap.wrapping = $game_map.wrapping # If panorama is different from current one @@ -298,7 +282,7 @@ class Spriteset_Map @tilemap.update # Update panorama plane if $game_map.always_moving - $game_map.pan_move_offset += 1 + $game_map.pan_move_offset += 0.25 end if $game_map.clamped_x x = ($game_player.real_x.to_f / (($game_map.width - 1) * 128)) * (@panorama.bitmap.width * $game_map.pan_zoom - Graphics.width) @@ -307,7 +291,7 @@ class Spriteset_Map @panorama.ox = $game_map.display_x / ($game_map.pan_onetoone ? 4 : 8) end if $game_map.clamped_y - y = ($game_player.real_y.to_f / (($game_map.height - 1) * 128)) * (@panorama.bitmap.height * $game_map.pan_zoom - Graphics.height) + y = ($game_player.real_y.to_f / (($game_map.height - 1) * 128)) * (@panorama.bitmap.height * $game_map.pan_zoom - Graphics.height) @panorama.oy = y < 0.0 ? 0.0 : y else @panorama.oy = $game_map.pan_offset_y + $game_map.display_y / ($game_map.pan_onetoone ? 4 : 8) @@ -322,6 +306,9 @@ class Spriteset_Map end end + @panorama.ox += $game_map.pan_move_offset + @panorama.oy += $game_map.pan_move_offset + if $game_map.pan_fade_animate && @panorama2 != nil @panorama2.opacity += 3 @panorama2.ox = @panorama.ox @@ -395,20 +382,6 @@ class Spriteset_Map @viewport.update @viewport_flash.update @viewport_lights.update - scroll - # Update panorama plane - if $game_system.autoscroll_x_speed == 0 - if $game_system.autoscroll_y_speed == 0 - @panorama.ox = $game_map.display_x / 8 - @panorama.oy = $game_map.display_y / 8 - end - end - a = $game_system.autoscroll_x_speed != 0 - b = $game_system.autoscroll_y_speed != 0 - if a or b - @panorama.ox = @scroll_point_x - @panorama.oy = @scroll_point_y - end end #-------------------------------------------------------------------------- # * Misc operations @@ -428,34 +401,5 @@ class Spriteset_Map footprint.correctY(y) end end - - def scroll - return if @panorama.nil? || @panorama.bitmap.nil? - @scroll_speed_x ||= 0 - @scroll_speed_y ||= 0 - w = @panorama.bitmap.width - h = @panorama.bitmap.height - @scroll_frames_x += @scroll_speed_x - @scroll_frames_y += @scroll_speed_y - while @scroll_frames_x >= 8 - @scroll_frames_x -= 8 - @scroll_point_x += 1 - end - while @scroll_frames_x <= -8 - @scroll_frames_x += 8 - @scroll_point_x -= 1 - end - while @scroll_frames_y >= 8 - @scroll_frames_y -= 8 - @scroll_point_y += 1 - end - while @scroll_frames_y <= -8 - @scroll_frames_y += 8 - @scroll_point_y -= 1 - end - @scroll_point_x -= w if @scroll_point_x > w - @scroll_point_x += w if @scroll_point_x < -w - @scroll_point_y -= h if @scroll_point_y > h - @scroll_point_y += h if @scroll_point_y < -h - end end +