shader fix idk
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1419293295
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@ -46,7 +46,7 @@ void main(){
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frag *= modulate;
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/* glitch effect */
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float randTime = rand(floor(uTime * 15.0));
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float randTime = rand(floor(uTime * 15.0)).x;
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vec4 glitchFrag1 = clampedTexture2D(texture, v_texCoord + floor(randTime * 2.0 - 0.5) * texSizeInv);
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vec4 glitchFrag2 = clampedTexture2D(texture, v_texCoord + floor(rand(floor(uTime * 15.0 + 67.6767)) * 2.0 - 0.5) * texSizeInv);
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vec4 glitchFrag3 = clampedTexture2D(texture, v_texCoord + floor(rand(floor(uTime * 15.0 + 42.5252)) * 2.0 - 0.5) * texSizeInv);
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