From 12f832f404183468cc68e2ee529306b16d657a83 Mon Sep 17 00:00:00 2001 From: DepressedTWM Date: Wed, 20 May 2026 09:39:59 +0400 Subject: [PATCH] meow --- src/eventthread.cpp | 4 ++-- src/shader.cpp | 3 +-- src/shader.h | 6 ++---- 3 files changed, 5 insertions(+), 8 deletions(-) diff --git a/src/eventthread.cpp b/src/eventthread.cpp index d6ffff5..0fc1577 100644 --- a/src/eventthread.cpp +++ b/src/eventthread.cpp @@ -178,7 +178,7 @@ void EventThread::process(RGSSThreadData &rtData){ while (true){ if (!SDL_WaitEvent(&event)){ - Debug() << "EventThread: Event error"; + Debug() << "[EventThread::process] EventThread: Event error"; break; } @@ -273,7 +273,7 @@ void EventThread::process(RGSSThreadData &rtData){ case SDL_EVENT_QUIT : if (rtData.allowExit) { terminate = true; - Debug() << "EventThread termination requested"; + Debug() << "[EventThread::process] EventThread termination requested"; } else { rtData.triedExit.set(); } diff --git a/src/shader.cpp b/src/shader.cpp index eaa9049..ae04734 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -105,8 +105,7 @@ void Shader::unbind(){ glState.program.set(0); } -static void setupShaderSource(GLuint shader, GLenum type, - const unsigned char *body, int bodySize){ +static void setupShaderSource(GLuint shader, GLenum type, const unsigned char *body, int bodySize){ static const char glesDefine[] = "#define GLSLES\n"; static const char fragDefine[] = "#define FRAGMENT_SHADER\n"; diff --git a/src/shader.h b/src/shader.h index ee6e844..34ec6b4 100644 --- a/src/shader.h +++ b/src/shader.h @@ -240,14 +240,12 @@ private: /* Gaussian blur */ struct BlurShader{ - class HPass : public ShaderBase - { + class HPass : public ShaderBase{ public: HPass(); }; - class VPass : public ShaderBase - { + class VPass : public ShaderBase{ public: VPass(); };