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Merge branch 'master' of ssh://code.nikooneshot.ru:222/Sunshine/mkxp-sunshine
This commit is contained in:
commit
116ba28508
1 changed files with 42 additions and 11 deletions
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@ -4,6 +4,8 @@ class Scene_OF
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BUMP_SCALE = 1.07
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BUMP_RETURN_SPEED = 0.1
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ICONS_BUMP_SCALE = 1.17
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ICONS_BUMP_RETURN_SPEED = 0.2
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ARROW_SIZE = 32
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ARROW_SCALE = 2
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@ -48,6 +50,9 @@ class Scene_OF
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:cat_sign_down1 => Rect.new(0, 1056, 128, 128), :cat_sign_down2 => Rect.new(128, 1056, 128, 128), :cat_sign_down3 => Rect.new(256, 1056, 128, 128), :cat_miss_down => Rect.new(384, 1056, 128, 128),
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:cat_sign_up1 => Rect.new(0, 1194, 128, 128), :cat_sign_up2 => Rect.new(128, 1194, 128, 128), :cat_sign_up3 => Rect.new(256, 1194, 128, 128), :cat_miss_up => Rect.new(384, 1194, 128, 128),
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:cat_sign_right1 => Rect.new(0, 1322, 128, 128), :cat_sign_right2 => Rect.new(128, 1322, 128, 128), :cat_sign_right3 => Rect.new(256, 1322, 128, 128), :cat_miss_right => Rect.new(384, 1322, 128, 128),
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:hpbar_cat_lose => Rect.new(320, 0, 32, 32), :hpbar_cat_normal => Rect.new(288, 0, 32, 32), :hpbar_cat_win => Rect.new(256, 0, 32, 32),
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:hpbar_player_lose => Rect.new(320, 32, 32, 32), :hpbar_player_normal => Rect.new(288, 32, 32, 32), :hpbar_player_win => Rect.new(256, 32, 32, 32),
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}
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PLAYER_ARROWS_SPRITES = {
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@ -145,13 +150,21 @@ class Scene_OF
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@hp_white.y = -HP_HEIGHT / 2 - 2 + Graphics.height / 2 - ARROWS_SIDES_MARGIN
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@hp_white.z = @hp_bg.z + 2
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@hp = 50
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@hp_icons = Sprite.new(@viewport_ui)
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@hp_icons.bitmap = Bitmap.new(128, 64)
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@hp_icons.ox = 64
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@hp_icons.oy = 64
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@hp_icons.y = Graphics.height / 2 - ARROWS_SIDES_MARGIN + HP_HEIGHT / 2 - 6
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@hp_icons.z = @hp_white.z + 1
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self.hp = 50
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@bst_debug = Sprite.new(@viewport_ui)
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@bst_debug.bitmap = Bitmap.new(300, 40)
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@total_time = 0
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@bump_timeout = 0
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@icons_bump_timeout = 0
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@miss_timeout = 0
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make_mapping
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@ -193,7 +206,22 @@ class Scene_OF
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@bst_debug.bitmap.clear
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@bst_debug.bitmap.draw_text(Rect.new(0, 0, 300, 40), "#{beat} : #{step} : #{tick}")
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2
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@bump_timeout -= 1
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@icons_bump_timeout -= 1
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if @bump_timeout <= 0
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@bump_timeout += BPM_TIME
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@viewport_arrows.scale_y = @viewport_ui.scale_y =
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@viewport_arrows.scale_x = @viewport_ui.scale_x = BUMP_SCALE
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end
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if @icons_bump_timeout <= 0
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@icons_bump_timeout += BPM_TIME / 2.0
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@hp_icons.zoom_x = @hp_icons.zoom_y = ICONS_BUMP_SCALE
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end
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@viewport_arrows.scale_x = @viewport_ui.scale_x =
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@viewport_arrows.scale_y = @viewport_ui.scale_y = @viewport_ui.scale_x * (1.0 - BUMP_RETURN_SPEED) + BUMP_RETURN_SPEED
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@hp_icons.zoom_x = @hp_icons.zoom_y = @hp_icons.zoom_x * (1.0 - ICONS_BUMP_RETURN_SPEED) + ICONS_BUMP_RETURN_SPEED
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# Cat Arrows
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i = 0
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while i < @cat_flying_arrows.length
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@ -284,15 +312,6 @@ class Scene_OF
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i += 1
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end
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@bump_timeout -= 1
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if @bump_timeout <= 0
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@bump_timeout += BPM_TIME
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@viewport_arrows.scale_x = @viewport_ui.scale_x = BUMP_SCALE
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@viewport_arrows.scale_y = @viewport_ui.scale_y = BUMP_SCALE
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end
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@viewport_arrows.scale_x = @viewport_ui.scale_x = @viewport_ui.scale_x * (1.0 - BUMP_RETURN_SPEED) + BUMP_RETURN_SPEED
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@viewport_arrows.scale_y = @viewport_ui.scale_y = @viewport_ui.scale_y * (1.0 - BUMP_RETURN_SPEED) + BUMP_RETURN_SPEED
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# player
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for dir in 1..4
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mapped = map_input(dir * 2)
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@ -384,6 +403,18 @@ class Scene_OF
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def hp=(val)
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@hp = val.clamp(0, 100)
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@hp_white.zoom_x = (HP_WIDTH - 4) * (100 - @hp) / 100.0
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@hp_icons.x = -HP_WIDTH / 2 - 2 + (HP_WIDTH - 4) * (100 - @hp) / 100.0
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@hp_icons.bitmap.clear
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if @hp <= 25
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@hp_icons.bitmap.stretch_blt(Rect.new(64, 0, 64, 64), @spritesheet, SPRITES[:hpbar_player_lose])
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@hp_icons.bitmap.stretch_blt(Rect.new(0, 0, 64, 64), @spritesheet, SPRITES[:hpbar_cat_win])
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elsif @hp >= 75
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@hp_icons.bitmap.stretch_blt(Rect.new(64, 0, 64, 64), @spritesheet, SPRITES[:hpbar_player_win])
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@hp_icons.bitmap.stretch_blt(Rect.new(0, 0, 64, 64), @spritesheet, SPRITES[:hpbar_cat_lose])
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else
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@hp_icons.bitmap.stretch_blt(Rect.new(64, 0, 64, 64), @spritesheet, SPRITES[:hpbar_player_normal])
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@hp_icons.bitmap.stretch_blt(Rect.new(0, 0, 64, 64), @spritesheet, SPRITES[:hpbar_cat_normal])
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end
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end
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def map_input(input)
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