Only build Steamshim if building for Steam

This commit is contained in:
Vinyl Darkscratch 2018-10-07 10:54:11 -07:00
parent 8aa3f1dcfc
commit 0deb8e67c2

View file

@ -314,37 +314,39 @@ IF(APPLE)
ENDIF()
# Steamshim
IF(NOT WIN32)
set(STEAMSHIM_SOURCES
steamshim_parent/steamshim_parent.cpp
)
IF(STEAM)
IF(NOT WIN32)
set(STEAMSHIM_SOURCES
steamshim_parent/steamshim_parent.cpp
)
include_directories(${STEAMWORKS_PATH}/public)
include_directories(${STEAMWORKS_PATH}/public)
add_definitions(-DGAME_LAUNCH_NAME="${GAME_LAUNCH_NAME}")
add_definitions(-DGAME_LAUNCH_NAME="${GAME_LAUNCH_NAME}")
IF(DEBUG)
add_definitions(-DSTEAMSHIM_DEBUG)
ENDIF()
IF(DEBUG)
add_definitions(-DSTEAMSHIM_DEBUG)
ENDIF()
IF(APPLE)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/osx32)
ELSEIF(WIN32)
list(APPEND STEAMSHIM_SOURCES steamshim_parent/resources.rc)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/win64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows")
ELSEIF(LINUX)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/linux64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
ENDIF()
IF(APPLE)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/osx32)
ELSEIF(WIN32)
list(APPEND STEAMSHIM_SOURCES steamshim_parent/resources.rc)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/win64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mwindows")
ELSEIF(LINUX)
link_directories(${STEAMWORKS_PATH}/redistributable_bin/linux64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
ENDIF()
add_executable(steamshim
${STEAMSHIM_SOURCES}
)
add_executable(steamshim
${STEAMSHIM_SOURCES}
)
IF(WIN32)
target_link_libraries(steamshim steam_api64)
ELSE()
target_link_libraries(steamshim steam_api)
IF(WIN32)
target_link_libraries(steamshim steam_api64)
ELSE()
target_link_libraries(steamshim steam_api)
ENDIF()
ENDIF()
ENDIF()