Fix wallpaper handling a bit; fix screen shaking; spaces -> tabs

This commit is contained in:
KockaAdmiralac 2018-03-12 10:50:58 +01:00
parent 7292edd7ca
commit 0b48ead68c
2 changed files with 67 additions and 62 deletions

View File

@ -32,7 +32,6 @@ RB_METHOD(oneshotMsgBox)
RB_METHOD(oneshotTextInput) RB_METHOD(oneshotTextInput)
{ {
// const char* prompt, int char_limit, const char* font
RB_UNUSED_PARAM; RB_UNUSED_PARAM;
VALUE prompt; VALUE prompt;
int char_limit = 100; int char_limit = 100;
@ -79,12 +78,14 @@ RB_METHOD(oneshotShake)
RB_UNUSED_PARAM; RB_UNUSED_PARAM;
int absx, absy; int absx, absy;
SDL_GetWindowPosition(shState->rtData().window, &absx, &absy); SDL_GetWindowPosition(shState->rtData().window, &absx, &absy);
int state;
srand(time(NULL)); srand(time(NULL));
for (int i = 0; i < 60; ++i) { for (int i = 0; i < 60; ++i) {
int max = 60 - i; int max = 60 - i;
int x = rand() % (max * 2) - max; int x = rand() % (max * 2) - max;
int y = rand() % (max * 2) - max; int y = rand() % (max * 2) - max;
SDL_SetWindowPosition(shState->rtData().window, absx + x, absy + y); SDL_SetWindowPosition(shState->rtData().window, absx + x, absy + y);
rb_eval_string_protect("sleep 0.02", &state);
} }
return Qnil; return Qnil;
} }

View File

@ -33,23 +33,24 @@ static bool isCached = false;
RB_METHOD(wallpaperSet) RB_METHOD(wallpaperSet)
{ {
RB_UNUSED_PARAM; RB_UNUSED_PARAM;
const char *imageName; const char *name;
int color; int color;
rb_get_args(argc, argv, "zi", &imageName, &color RB_ARG_END); rb_get_args(argc, argv, "zi", &name, &color RB_ARG_END);
std::string imgname = shState->config().gameFolder + "/Wallpaper/" + imageName + ".bmp"; std::string path;
#ifdef _WIN32 #ifdef _WIN32
path = shState->config().gameFolder + "\\Wallpaper\\" + name + ".bmp";
// Crapify the slashes // Crapify the slashes
size_t index = 0; size_t index = 0;
for (;;) { for (;;) {
index = imgname.find("/", index); index = path.find("/", index);
if (index == std::string::npos) if (index == std::string::npos)
break; break;
imgname.replace(index, 1, "\\"); path.replace(index, 1, "\\");
index += 1; index += 1;
} }
WCHAR imgnameW[MAX_PATH]; WCHAR imgnameW[MAX_PATH];
WCHAR imgnameFull[MAX_PATH]; WCHAR imgnameFull[MAX_PATH];
MultiByteToWideChar(CP_UTF8, 0, imgname.c_str(), -1, imgnameW, MAX_PATH); MultiByteToWideChar(CP_UTF8, 0, path.c_str(), -1, imgnameW, MAX_PATH);
GetFullPathNameW(imgnameW, MAX_PATH, imgnameFull, NULL); GetFullPathNameW(imgnameW, MAX_PATH, imgnameFull, NULL);
@ -105,23 +106,26 @@ end:
if (hKey) if (hKey)
RegCloseKey(hKey); RegCloseKey(hKey);
#else #else
std::size_t found = imgname.find("w32"); std::string nameFix(name);
if (found != std::string::npos) imgname.replace(imgname.end()-3, imgname.end(), "unix"); std::size_t found = nameFix.find("w32");
imgname = shState->config().gameFolder + "/Wallpaper/" + imageName + ".png"; if (found != std::string::npos) {
nameFix.replace(nameFix.end()-3, nameFix.end(), "unix");
}
path = "/Wallpaper/" + nameFix + ".png";
#ifdef __APPLE__ #ifdef __APPLE__
if (!isCached) { if (!isCached) {
MacDesktop::CacheCurrentBackground(); MacDesktop::CacheCurrentBackground();
isCached = true; isCached = true;
} }
MacDesktop::ChangeBackground(imgname, ((color >> 16) & 0xFF) / 255.0, ((color >> 8) & 0xFF) / 255.0, ((color) & 0xFF) / 255.0); MacDesktop::ChangeBackground(shState->config().gameFolder + path, ((color >> 16) & 0xFF) / 255.0, ((color >> 8) & 0xFF) / 255.0, ((color) & 0xFF) / 255.0);
#else #else
char gameDir[1024]; char gameDir[1024];
if (getcwd(gameDir, sizeof(gameDir)) != NULL) { if (getcwd(gameDir, sizeof(gameDir)) != NULL) {
std::string gameDirStr(gameDir); std::string gameDirStr(gameDir);
std::stringstream hexColor; std::stringstream hexColor;
hexColor << "#" << std::hex << color; hexColor << "#" << std::hex << color;
bgsetting->set_string("picture-uri", "file://" + gameDirStr + "/Wallpaper/" + imageName + ".png"); bgsetting->set_string("picture-uri", "file://" + gameDirStr + path);
bgsetting->set_string("picture-options", "scaled"); bgsetting->set_string("picture-options", "scaled");
bgsetting->set_string("primary-color", hexColor.str()); bgsetting->set_string("primary-color", hexColor.str());
} else { } else {