mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-22 23:06:18 +00:00
Xuinia
This commit is contained in:
parent
5352c63336
commit
076ea10681
10 changed files with 36 additions and 147 deletions
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@ -100,7 +100,6 @@ RB_METHOD(graphicsFrameReset){
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shState->graphics().set##PropName(value); \
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return rb_bool_new(value); \
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}
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RB_METHOD(graphicsPosX){
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RB_UNUSED_PARAM;
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@ -317,7 +316,7 @@ void graphicsBindingInit(){
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INIT_GRA_PROP_BIND( ShowCursor, "show_cursor" );
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INIT_GRA_PROP_BIND( Smooth, "smooth" );
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INIT_GRA_PROP_BIND( Frameskip, "frameskip" );
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const Config &conf = shState->rtData().config;
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rb_define_const(module, "RESOLUTION_OVERRIDDEN", rb_bool_new(conf.resolutionOverridden));
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}
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@ -1,13 +1,4 @@
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#==============================================================================
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# ** Main
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#------------------------------------------------------------------------------
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# After defining each class, actual processing begins here.
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#==============================================================================
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#at_exit do
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# Wallpaper.reset
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# save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
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#end
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# After defining each class, actual processing begins here.
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class Float
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def to_f
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@ -1,113 +1,8 @@
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N = 5_000_000
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sink = 0
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# 1. Цикл, арифметика и ветвления
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i = 0
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while i < N
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sink ^= (i * 31 + 17) % 1_000_003
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i += 1
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c = 0
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while c < 1000
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c = c + 1
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puts c
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Graphics.frame_reset
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Graphics.update
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Font.default_size = c
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end
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# 2. Вызовы методов
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class TestObject
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def initialize(value)
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@value = value
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end
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def calculate(x)
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((@value + x) * 3) ^ 0x55aa
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end
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end
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objects = Array.new(10) { |x| TestObject.new(x) }
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i = 0
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while i < N
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sink ^= objects[i % objects.length].calculate(i)
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i += 1
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end
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# 3. Создание объектов и сборка мусора
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i = 0
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while i < N
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data = {
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id: i,
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name: "object_#{i}",
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values: [i, i * 2, i * 3],
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enabled: (i & 1) == 0
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}
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sink ^= data[:values][1]
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i += 1
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end
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# 4. Строковые операции
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text = "benchmark_string_" * 20
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i = 0
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while i < N
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value = "#{text}:#{i}".upcase.reverse
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sink ^= value.length
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i += 1
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end
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# 5. Массивы
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array = Array.new(10_000) { |x| x }
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i = 0
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while i < N
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array[i % array.length] = (array[i % array.length] * 31 + i) % 1_000_003
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sink ^= array[i % array.length]
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i += 1
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end
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# 6. Hash lookup
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hash = {}
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10_000.times do |x|
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hash["key_#{x}"] = x
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end
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i = 0
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while i < N
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sink ^= hash["key_#{i % 10_000}"]
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i += 1
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end
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# 7. BigInt-арифметика
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big = (1 << 100_000) + 12_345
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200.times do
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big = big * big
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big %= (1 << 100_000) - 1
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sink ^= big & 0xffff
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end
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# 8. Исключения
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exception_count = 100_000
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i = 0
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while i < exception_count
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begin
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raise RuntimeError, "benchmark error"
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rescue RuntimeError
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sink += 1
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end
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i += 1
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end
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# 9. clone / dup
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object = {
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name: "test",
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values: Array.new(100, 123),
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nested: { enabled: true }
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}
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i = 0
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while i < N
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copy = object.dup
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sink ^= copy[:values].length
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i += 1
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end
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puts "sink=#{sink}"
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@ -77,6 +77,7 @@ void Config::read(int argc, char *argv[]){
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PO_DESC(windowTitle, std::string, "") \
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PO_DESC(commonDataPath, std::string, "") \
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PO_DESC(Modloader.ModsDirPath, std::string,"mods") \
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PO_DESC(Modloader.skip_modloader_screen, bool, false) \
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PO_DESC(fixedFramerate, int, 0) \
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PO_DESC(frameSkip, bool, true) \
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PO_DESC(syncToRefreshrate, bool, false) \
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@ -91,7 +92,6 @@ void Config::read(int argc, char *argv[]){
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PO_DESC(SE.sourceCount, int, 6) \
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PO_DESC(pathCache, bool, true) \
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PO_DESC(Windows_AllocConsole, bool, false) \
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PO_DESC(Modloader.use_default_save_path, bool, false) \
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PO_DESC(pancakes, bool, false) \
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PO_DESC(SecurityEngine, bool, true) \
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PO_DESC(journal_address, std::string, "127.0.0.1") \
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@ -170,3 +170,4 @@ void Config::read(int argc, char *argv[]){
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}
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#endif
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}
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@ -67,7 +67,7 @@ struct Config{
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struct{
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std::string ModsDirPath;
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bool use_default_save_path;
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bool skip_modloader_screen;
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} Modloader;
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bool useScriptNames;
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@ -340,7 +340,7 @@ int main(int argc, char *argv[]){
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unloadLocale();
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unloadLanguageMetadata();
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if(show_crash_sceen){
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if(show_crash_screen){
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crash_screen(win);
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}
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MIX_DestroyMixer(mixer);
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@ -129,7 +129,7 @@ static void get_reason_and_solution(Exception::Type t) {
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break;
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case Exception::NoFileError:
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crash_reason = "Broken installation";
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crash_possible_solution = "Try reinstall game";
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crash_possible_solution = "Try reinstall game or mods if you load some mods.";
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break;
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case Exception::ShaderError:
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crash_reason = "Broken Shader";
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@ -185,9 +185,9 @@ void crash(Exception::Type t, const char *fmt, ...) {
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SDL_vsnprintf(crash_message, sizeof(crash_message), fmt, args);
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va_end(args);
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get_reason_and_solution(t);
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show_crash_sceen = true;
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//Protect against segfaults
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get_reason_and_solution(t);
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show_crash_screen = true;
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//Protect against segfaults
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if(is_ruby_initialized){
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ruby_stop(-1);
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}
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@ -7,7 +7,7 @@
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inline std::vector<std::string> logs = {};
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inline std::vector<std::string> modloader_logs = {};
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inline bool show_crash_sceen = false;
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inline bool show_crash_screen = false;
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inline bool is_privacy_crashdump_enabled = false;
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inline bool is_ruby_initialized = false;
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inline char crash_message[1024] = "";
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@ -49,8 +49,8 @@ static int renderer_thread(void* data){
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while(!stop_render){
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index_on_screen = 10;
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SDL_SetRenderDrawColor(ren, 0, 0, 0, 255);
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SDL_RenderClear(ren);
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SDL_RenderTexture(ren, tex, NULL, NULL);
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SDL_RenderClear(ren);
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SDL_RenderTexture(ren, tex, NULL, NULL);
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SDL_SetRenderDrawColor(ren, 150, 100, 255, 255);
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std::size_t size = modloader_logs.size();
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std::size_t n = std::min<std::size_t>(static_cast<std::size_t>(N), size);
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@ -68,25 +68,24 @@ static int renderer_thread(void* data){
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}
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void ModLoader(Config conf, SDL_Window* win){
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std::string path = "mods";
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if (!fs::exists(path) || !fs::is_directory(path)) {
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if (!fs::exists(conf.Modloader.ModsDirPath) || !fs::is_directory(conf.Modloader.ModsDirPath)) {
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Debug() << "[MODLOADER] Mods directory not found, skip.";
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return;
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}else if (fs::is_empty(path)) {
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}else if (fs::is_empty(conf.Modloader.ModsDirPath)) {
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Debug() << "[MODLOADER] Mods directory empty, skip.";
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return;
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}
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if(conf.SecurityEngine){
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SecurityManagerInit();
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SecurityManagerInit();
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}
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SDL_Thread* render_thread_pointer = NULL;
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if(!conf.Modloader.skip_modloader_screen){
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render_thread_pointer = SDL_CreateThread(renderer_thread, "ModRenderer", win);
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}
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SDL_Thread* render_thread_pointer = SDL_CreateThread(renderer_thread, "ModRenderer", win);
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if (!render_thread_pointer) {
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//TODO: Error handling
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}
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std::vector<std::string> mod_list = {};
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try {
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// 1.check if any zip(mod) file, 2. calculate sha256 hash of zip(mod) files 3.mount mod via PhysFS
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for (const auto &entry : fs::directory_iterator(path, fs::directory_options::skip_permission_denied)) {
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// 1.check if any zip(mod) file, 2.mount mod via PhysFS
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for (const auto &entry : fs::directory_iterator(conf.Modloader.ModsDirPath, fs::directory_options::skip_permission_denied)) {
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std::error_code ec;
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auto p = entry.path();
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if (!fs::is_regular_file(p, ec) || ec) continue;
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@ -107,7 +106,9 @@ void ModLoader(Config conf, SDL_Window* win){
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}
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sleep(1);
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stop_render = true;
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SDL_WaitThread(render_thread_pointer, NULL);
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if(!conf.Modloader.skip_modloader_screen){
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SDL_WaitThread(render_thread_pointer, NULL);
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}
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modloader_is_enabled = true;
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} catch (const std::exception& e) {
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crash(Exception::ModLoaderError, "Something is wrong, Exception: %s ", e.what());
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@ -2,5 +2,7 @@ set(ARCH_COMMON "")
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set(ARCH_RELEASE -momit-leaf-frame-pointer
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-mlow-precision-recip-sqrt
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-mlow-precision-sqrt
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-mlow-precision-div)
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set(ARCH_DEBUG -menable-sysreg-checking)
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-mlow-precision-div
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-mearly-ra=all)
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set(ARCH_DEBUG -menable-sysreg-checking
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-mpoke-function-name)
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