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Added 5th pixel puzzle for tower, S2 is no longer being used but will be left in the script anyways
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1 changed files with 81 additions and 0 deletions
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@ -71,6 +71,18 @@ S4_PXL_PZZLE = [X,X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,X,
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X,X,X,X,X,X,X,X,X,X,X]
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S5_PXL_PZZLE = [X,X,O,O,O,O,O,O,O,X,X,
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X,O,O,X,X,X,X,X,O,O,X,
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O,O,X,O,O,O,O,O,X,O,O,
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O,X,O,O,X,X,X,O,O,X,O,
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O,X,O,X,X,X,X,X,O,X,O,
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O,X,O,X,X,X,X,X,O,X,O,
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O,X,O,X,X,X,X,X,O,X,O,
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O,X,O,O,X,X,X,O,O,X,O,
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O,O,X,O,O,O,O,O,X,O,O,
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X,O,O,X,X,X,X,X,O,O,X,
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X,X,O,O,O,O,O,O,O,X,X,
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X,X,X,X,O,O,O,X,X,X,X]
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def pixel_puzzle_check
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result = true
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@ -102,6 +114,8 @@ def puzzle_check(puzzle)
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puzzle_array = S3_PXL_PZZLE
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when "s4"
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puzzle_array = S4_PXL_PZZLE
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when "s5"
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puzzle_array = S5_PXL_PZZLE
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end
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if puzzle_array[y*11+x] != $game_self_switches[[$game_map.map_id, event.id, 'A']]
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result = false
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@ -111,6 +125,73 @@ def puzzle_check(puzzle)
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Script.tmp_s1 = result
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end
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def pixel_puzzle_niko_correct(puzzle)
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niko_x = $game_variables[7]
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niko_y = $game_variables[8]
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test_x = niko_x - 5
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test_y = niko_y - 2
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test_left_x = niko_x - 5
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test_up_y = niko_y - 2
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test_right_x = niko_x - 5
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test_down_y = niko_y - 2
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x_search = 0
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y_search = 0
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puzzle_array = S1_PXL_PZZLE
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case puzzle
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when "s1"
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puzzle_array = S1_PXL_PZZLE
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when "s2"
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puzzle_array = S2_PXL_PZZLE
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when "s3"
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puzzle_array = S3_PXL_PZZLE
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when "s4"
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puzzle_array = S4_PXL_PZZLE
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when "s5"
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puzzle_array = S5_PXL_PZZLE
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end
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while true
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if puzzle_array[test_y*11+test_left_x]
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$game_variables[7] = niko_x - x_search
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return
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elsif puzzle_array[test_y*11+test_right_x]
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$game_variables[7] = niko_x + x_search
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return
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elsif puzzle_array[test_up_y*11+test_x]
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$game_variables[8] = niko_y - y_search
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return
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elsif puzzle_array[test_down_y*11+test_x]
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$game_variables[8] = niko_y + y_search
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return
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end
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x_search += 1
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y_search += 1
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test_left_x -= 1
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if test_left_x < 0
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test_left_x = 0
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end
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test_right_x += 1
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if test_right_x > 10
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test_right_x = 10
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end
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test_up_y -= 1
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if test_up_y < 0
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test_up_y = 0
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end
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test_down_y += 1
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if test_down_y > 11
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test_down_y = 11
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end
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if x_search > 200 || y_search > 200
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# something has gone horribly wrong if we've been searching this long, just leave the function
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return
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end
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end
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end
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def pixel_puzzle_reset
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$game_map.events.each do |key, event|
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next unless event.name =~ /^pixel /
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