mri-bindings cleanup
RAM usage optimizations
*BSD and emscriptein specific fixes
On windows use of RAW input events by default
Added JIT support
Reload on F5(in debug)
Scene_Map optimization
TPtL aray limit set to 300
Arts in bigger resolution
Optimized and extended debugwriter.h
Water shader optimized
Mouse scrolling support
Small ruby optimizations
Boost+Ruby sprintf error fix
New settings menu
Extended debug mode configuration
Added TracePoint based profiler
Added April fools enforce mode
Added way to control WM shader via settings
Optimized game loading
Fasttravel settings
Removed useless hooks
Switches code optimized
Added eval protection for events interpritator and for Characters scripts
Added in-game keybindings settings
Removed depth limit for common events
Fixed bug "Андрей"
Fixed film
Added gamepad vibration support
Enabled Camera map block by default
Added helpers
Dynamic map viewport sizes
Govnocode fix naxui
Added dynamic light system
Added script function to change tiles in relatime
Fixed audio bug
Added reflections on tiles in the starting house
Fixed performance issues
Android support patches(WIP)
Some Pancake episode specific changes
squares when dialog skipping fixed
Mirrors!
Nice error formating in Events script command
Optimizations for steamshim
crash() function update
*NIX support patches
Start house reworked
removed SDL joystick support
fixed SECCOMP blocking UDEV sockets
Barrens rework(WIP)
dev room!
MacOS support in SecurityManager
Changed default 16:9 window resolution
Added 16:10 support
SecurityManager can detect Flatpak and Snap now
Added 3:2 support
Modloader settings
supported gamepads can now change LED color based on map
sigc is wrapped in signal.h, added the ability to move window from ruby
main viewport resize, main window resize and move signals bindings for ruby
Dynamic resolution support (WIP)
Rewrited to use SDL3 libc methods instead default
Removed useless debug logs
Glen reworked(WIP)
GLLogger \n bug fix
LXDE support added
DOS porting patches(WIP) (lol)
PS2 porting patches(WIP) (lol)
PSVita porting patches(WIP)
other platforms porting patches
Added new location
Extended Office location
Reworked Refuge(WIP)
Updated Game quit common event
Solstice credits updated
Removed text size limit in Ed Message
Rewrited Linux build scripts
Deleted unused maps
Game maps size fixed
Big performance fix
Added way to select prefered Scaling mode via Settings
